Online:Cult of Meridia
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The Cult of Meridia refers to the mortal worshippers of the Daedric Prince of Light, Meridia. They have a number of branches and scattered followers throughout Tamriel.
The Warriors of Light are a specialized group of servants of Meridia who answer to her directly.
Members[edit]
Locations[edit]
- Abagarlas — An ancient Ayleid city whose inhabitants used to worship Molag Bal.
- Depths of Malatar — A group dungeon on the Gold Coast. (map)
- The Endless Stair — Molag Bal's citadel in northern Coldharbour. (map)
- Eton Nir Grotto — A delve found in northeastern Summerset, between King's Haven Pass and Eldbur Ruins, containing various Daedra and other creatures. (map)
- Glenumbra Moors — A battlefield in central Glenumbra, and the location of the ancient Battle of Glenumbra Moors. (map)
- Halls of Submission — A stronghold in Coldharbour where Molag Bal has hidden the Mortuum Vivicus.
- Kilkreath Temple — A Nordic shrine dedicated to Meridia in Haafingar Hold of Western Skyrim, located west of Solitude. (map)
- The Lightless Oubliette — A Daedric ruin in western Coldharbour. (map)
- The Manor of Revelry — A Daedric ruin in northern Coldharbour, northwest of the Orchard. (map)
- Mzeneldt — A Dwemer ruin most likely in the southeastern Dragontail Mountains of Hammerfell.
- Ragnthar — A Dwemer ruin that exists outside the physical reality of Nirn. (map)
- The Reaver Citadel — A fortress in northern Coldharbour which was once a city in Tamriel. (map)
- Shrine of the Reforged — A group boss site found in western Southern Elsweyr. (map)
- Spindleclutch I — A group dungeon found in northern Glenumbra. (map)
- Spindleclutch II — A group dungeon found in northern Glenumbra. (map)
- Village of the Lost — A plane containing three villages trapped between Coldharbour and Mundus. (map)
Related Quests[edit]
- Blood Relations: Rescue Sud-Hareem's son At'avar from a powerful vampire.
- Buried Memories: Defend Artaeum from invasion!
- The Citadel Must Fall: Storm the Dremora defenses to reach the Endless Stair.
- The Dangerous Past: Search a Dwemer ruin for signs of an ancient weapon.
- Deadly Whispers: Aid the Fighters Guild members in clearing the Spindleclutch I caves.
- The Dreaming Cave: Find a way to communicate with Meridia and rescue her Golden Knight from Mephala's clutches.
- The Final Assault: Launch an assault on the Endless Stair and destroy the Planar Vortex.
- The Gathering Storm: Investigate a threat to Solitude and its king.
- The Guiding Light: Find the way into an ancient Ayleid city and recover a historical artifact.
- Holes in the World: Escort Mezha-dro on his mission to seal tears in Oblivion.
- Light from the Darkness: Free the Last Ayleid King.
- Looting the Light: Help Seeks-the-Dark obtain the tokens and find his assistant.
- Meridia's Brilliance: Assist the priests of Kilkreath Temple.
- A Pearl of Great Price: Help the Psijic Order crack the puzzle of the Abyssal Pearl you found.
- The Prismatic Core: Help the Guildmaster understand the threat to the present in the events of the past.
- The Queen's Decree: Investigate the disappearances of newcomers to Summerset.
- Snuffing Out the Light: Burn heretical scriptures and destroy Daedric cocoons in Eton Nir Grotto.
- A Step Back in Time: Relive the last moments of the Battle of Glenumbra Moors.
- The Tower Sentinels: Warn the College of Sapiarchs of the threat to the Crystal Tower.
- What the Heart Wants: Rescue the wayward manservant from another life-threatening situation.
- Will of the Council: Enter Coldharbour and destroy the Mortuum Vivicus.
See Also[edit]
- For historical information, see the lore article on Meridia.
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