Online:Cadwell's Almanac
Cadwell's Almanac is a system that allows you to track your progress through the storylines of the two other alliances that were not chosen during character creation. The Almanac is unlocked as a new tab in the Journal menu upon completion of the Main Quest, and lists the location objectives required to complete the associated quests, Cadwell's Silver and Cadwell's Gold.
Following the One Tamriel update, the territories of the two other alliances can be visited as soon as you leave the tutorial area, by speaking to one of the Alliance Navigators located in major cities, or boarding a ship available in the first main city of each Alliance (Vulkhel Guard, Daggerfall and Davon's Watch). Players are not separated by their alliance choice, meaning that in all zones you will run across members of all three alliances. Any progress you make in the storylines of the other two alliances will be carried over to the Almanac when it becomes available at the end of the Main Quest.
Note that the objectives and quests that make up the Almanac are the major parts of the alliances' storylines, and are only a subset of all the available quests in the Alliance Zones; to experience the alliances in full, you may like to check out the list of Quests by Location.
Cadwell's Almanac[edit]
Silver[edit]
The Silver tab lists the objectives needed to complete Cadwell's Silver. The alliance you experience first depends on your original faction allegiance:
-
Aldmeri Dominion members will experience the Ebonheart Pact.
Daggerfall Covenant members will explore the Aldmeri Dominion.
Ebonheart Pact members will travel through the Daggerfall Covenant.
Gold[edit]
The Gold tab lists the objectives needed to complete Cadwell's Gold, which becomes available upon completion of Cadwell's Silver.
Aldmeri Dominion[edit]
- The following is a list of only the quests required for completion of Cadwell's Almanac. For all quests in this territory, please see Quests by Location: Aldmeri Dominion.
Auridon[edit]
- Vulkhel Guard — Support the City Watch in Vulkhel Guard.
- Ensuring Security: Help Watch Captain Astanya shore up security for the Queen's visit.
- A Hostile Situation: Bring a traitor to justice.
- Tanzelwil — Help the Queen uphold High Elf traditions.
- In the Name of the Queen: Help the queen complete an ancient ritual.
- Rites of the Queen: Protect the Queen as she performs an ancient ritual.
- Mathiisen — Investigate the Heritance presence in Mathiisen.
- Putting the Pieces Together: Scout Mathiisen for signs of the Veiled Heritance.
- The Unveiling: Help uncover the Veiled Heritance in Mathiisen.
- Skywatch — Help Razum-Dar defeat the Veiled Heritance at Skywatch.
- Lifting the Veil: Root out the Veiled Heritance agent in Skywatch.
- Wearing the Veil: Infiltrate the Veiled Heritance.
- The Veil Falls: Root out the leaders of the Veiled Heritance.
- Firsthold — Save Firsthold from the Veiled Queen.
- Breaking the Barrier: Help the Battlereeve and the Guild gain access to the Firsthold Castle.
- Sever All Ties: Help save Auridon from the Veiled Heritance and their Daedric allies.
Grahtwood[edit]
- Southpoint — Save Southpoint from madness.
- The Grip of Madness: Discover why a town's citizens are killing each other.
- Reliquary of Stars — Uncover the secrets buried in the Reliquary of Stars.
- Lost in Study: Discover why the artifacts in the Reliquary of Stars have recently become active.
- Heart of the Matter: Recover the Heart of Anumaril.
- Falinesti Winter Site — Discover the mystery of the Falinesti Winter Site.
- A Lasting Winter: Recover Rajhin's Mantle before the Jade General finds it.
- Elden Root — You need to quell unrest in the city of Elden Root.
- The Honor of the Queen: Discover why the Khajiiti Embassy project has been stalled.
- Fit to Rule: Restore the Orrery for the ratification ceremony to take place.
- The Orrery of Elden Root: Attend Queen Ayrenn's ratification.
- The Honor of the Queen: Discover why the Khajiiti Embassy project has been stalled.
Greenshade[edit]
- Bramblebreach — Negotiate with the Bramblebreach clan for the Dominion.
- Frighten the Fearsome: Earn the Bramblebreach Clan's trust.
- Audience with the Wilderking: Expose a Veiled Heritance plot to kill the Wilderking.
- Greenheart — Protect the Wilderking.
- Throne of the Wilderking: Protect the Wilderking from the Veiled Heritance.
- The Staff of Magnus: Retrieve the Staff of Magnus from the Marbruk vault.
- Throne of the Wilderking: Protect the Wilderking from the Veiled Heritance.
- Woodhearth — Put a stop to Pelidil's plans in Woodhearth.
- Veil of Illusion: Trick a Heritance spy into assassinating the "queen".
- Double Jeopardy: Uncover the Heritance spy's plan to conquer Valenwood.
- Seaside Sanctuary — Drive back the Maormer invasion at Seaside Sanctuary.
- A Storm Upon the Shore: Drive the Sea Vipers out of Seaside Sanctuary.
- Pelidil's End: Defeat a leader of the Veiled Heritance on the high seas.
- Dread Vullain — Discover the reason why the cursed dead have risen.
- Right of Theft: Uncover the secret of the Blackroot Clan.
- Verrant Morass — Discover the source of the blight.
- The Blight of the Bosmer: Cleanse Verrant Morass of the Shade's blight.
- Driladan Pass — Help the Dominion defeat the undead army.
- Retaking the Pass: Defeat the undead army and rescue the Mane.
- Hectahame — Defeat Prince Naemon and restore the Heart of Valenwood!
- Striking at the Heart: Defeat the shade of Prince Naemon.
Malabal Tor[edit]
- Velyn Harbor — Free Velyn Harbor from Drublog and Redguard invaders.
- House and Home: Save the villagers from the Drublog.
- One Fell Swoop: Stop the Velyn Harbor invaders.
- The Drublog of Dra'bul: Meet the Green Lady in Dra'bul.
- Dra'bul — Help the Green Lady investigate the Drublog compound.
- Reap What Is Sown: Investigate the Drublog attack at the harbor.
- Jathsogur — Free the Silvenar from captivity.
- The Prisoner of Jathsogur: Free the Silvenar from the Drublog ritual.
- Silvenar — Defeat the Hound and free the city.
- Restore the Silvenar: Defeat the Hound and observe the Silvenar's marriage to the Green Lady.
Reaper's March[edit]
- Fort Grimwatch — Drive the dark spirits from Fort Grimwatch.
- Grim Situation: Defeat the spirit invasion in Fort Grimwatch.
- Grimmer Still: Cleanse the temple and Fort Grimwatch.
- Arenthia — Aid Cariel and the Arenthian Resistance.
- The Colovian Occupation: Help the Arenthian resistance drive out the Colovians.
- Stonefire Machinations: Defeat the Stonefire Cult and the Dark Mane.
- A Door Into Moonlight: Discover if you truly are the Moon Hallowed.
- Rawl'kha — Help the Lunar Champion begin a spiritual journey.
- The First Step: Help the Lunar Champions in their first trial.
- Moonmont — Deal with the Dark Mane's corruption.
- Motes in the Moonlight: Cleanse Moonmont and subdue the Dark Mane.
- Dune — Solve Dune's Daedric problem.
- The Fires of Dune: Stop the Daedric invasion of Dune.
- Two Moons Path — Walk the Two Moons Path with the Lunar Champion.
- The Moonlit Path: Help the Lunar Champion walk the Two Moons Path.
- The Den of Lorkhaj: Help the Lunar Champion walk the final, dark path.
Daggerfall Covenant[edit]
- The following is a list of only the quests required for completion of Cadwell's Almanac. For all quests in this territory, please see Quests by Location: Daggerfall Covenant.
Glenumbra[edit]
- Beldama Wyrd Tree — Remove Angof's corruption from the Wyrd Tree.
- Reclaiming the Elements: Help the Wyrd Sisters reclaim the Beldama Wyrd.
- Purifying the Wyrd Tree: Destroy the corruption of the Beldama Wyrd Tree.
- Camlorn — Lead the effort to retake Camlorn.
- Rally Cry: Help the Lion Guard reach the city of Camlorn.
- A Lingering Hope: Help the Lion Guard get inside the city of Camlorn.
- Hidden in Flames: Cure the Camlorn citizenry of lycanthropy.
- The Fall of Faolchu: Confront Faolchu the Reborn and retake the city of Camlorn.
- Lion Guard Redoubt — Help the Lion Guard Redoubt hold the line against Angof.
- The Lion Guard's Stand: Search for the missing Lion Guard patrols near the Lion Guard Redoubt.
- Mastering the Talisman: Help a Mages Guild wizard recharge an ancient relic.
- Cath Bedraud — Defeat Angof the Gravesinger.
- Mists of Corruption: Find a way through the poison mists at Cath Bedraud.
- The Labyrinth: Find a safe place within the labyrinth of crypts at Cath Bedraud.
- Angof the Gravesinger: Stop Angof the Gravesinger's necromantic plan to conquer Glenumbra.
Stormhaven[edit]
- Alcaire Castle — Resolve the Military Standoff that threatens the Covenant.
- Army at the Gates: Derive the true purpose of the Alik'r army at Alcaire Castle.
- Two Sides to Every Coin: Help the Duchess deliver her message from the castle to the Alik'r camp.
- Life of the Duchess: Take action to protect Duchess Lakana of Alcaire.
- The Safety of the Kingdom: Investigate the assassination attempts at Alcaire Castle.
- Tracking Sir Hughes: Track down Sir Hughes at Firebrand Keep.
- Firebrand Keep — Reunify the Knights of the Flame.
- The Flame of Dissent: Stop the Knights of the Flame from attacking the Alik'r army at Alcaire Castle.
- Retaking Firebrand Keep: Put an end to the plan that threatens the Covenant.
- Sir Hughes' Fate: Assuage the evil omens plaguing Sir Hughes.
- Pariah Abbey — Restore order to Pariah Abbey and save the Spirit Wardens.
- Fire in the Fields: Help extinguish the fires in the fields at Pariah Abbey.
- Injured Spirit Wardens: Locate and heal the Spirit Wardens caught in the abbey fire.
- Azura's Guardian: Look for the Spirit Wardens that went to investigate the Cave of Dreams.
- A Prison of Sleep: Make use of a soporific potion and enter a dreaming sleep.
- Pursuing the Shard: Head to Wayrest to inform High King Emeric of the theft from the Abbey.
- At-Tura Estate — Recover the stolen Dream Shard from Hosni at-Tura.
- The Signet Ring: Help resolve the situation between Count Hosni at-Tura and his father.
- Evidence Against Adima: Help Lady Sirali at-Tura collect enough incriminating evidence to exonerate her son.
- Saving Hosni: Take another trip into the Dreamstride at the At-Tura Estate.
- The Return of the Dream Shard: Return the stolen Dream Shard to Pariah Abbey.
- Another Omen: Warn High King Emeric of the emergent threat in Gavaudon.
- Shinji's Scarp — Help the Murtag Clan stop the Ironhand ogres.
- General Godrun's Orders: Help the Murtag Clan reclaim Shinji's Scarp.
- Ending the Ogre Threat: Stop the Ironhand ogres from using a mountain cavern to attack Shinji's Scarp.
- Godrun's Dream: Rescue the general from the realm of nightmares.
- Ogre Teeth: Help a Murtag clan captain gather components for a war trophy.
Rivenspire[edit]
- Shornhelm — Help free the upper city from Montclair forces.
- Shornhelm Divided: Help reunify the city of Shornhelm.
- Ravenwatch Castle — Get Count Ravenwatch to tell you about Baron Montclair.
- Dream-Walk Into Darkness: Discover the true nature of the threat to Rivenspire.
- Camp Tamrith — Help the Camp Tamrith refugees and the Shornhelm Guard.
- The Blood-Splattered Shield: Help House Tamrith and the Crestshade refugees in Eyebright Feld.
- Lorkrata Hills — Help Verandis Ravenwatch locate the secret of Lorkrata.
- The Concealing Veil: Head to Westmark Moor to assist the Count in some Ayleid research.
- Northpoint — Infiltrate the besieged city of Northpoint and set it free.
- Northpoint in Peril: Help House Dorell find a way into their own city.
- The Liberation of Northpoint: Free Northpoint from the control of House Montclair.
- The Doomcrag — Ascend the mountain and put an end to Baron Montclair.
- Puzzle of the Pass: Head to the Boralis mountains and find a way through the Shrouded Pass.
- The Lightless Remnant: Strike down the traitor and restore peace to Rivenspire.
Alik'r Desert[edit]
- Sentinel — Investigate the Necromancers' plot in Sentinel.
- Rise of the Dead: Investigate reports of the Withered Hand for King Fahara'jad.
- The Impervious Vault: Stop the Withered Hand from raiding the Impervious Vault.
- Tu'whacca's Throne — Stop Uwafa from raising the dead at Tu'whacca's Throne.
- Tu'whacca's Breath: Help the Throne Keeper cleanse Tu'whacca's temple.
- A Reckoning with Uwafa: Destroy the defiler of Tu'whacca's sacred grounds.
- Tava's Blessing — Stop the Withered Hand plot at Tava's Blessing.
- Alasan's Plot: Stop a powerful necromancer from becoming a lich.
- Motalion Necropolis — Defeat Shiri and reclaim the final Ansei Ward.
- Amputating the Hand: End the threat of the Withered Hand in Alik'r.
Bangkorai[edit]
- Evermore — Defend the city against its enemies.
- A City in Black: Restore morale by bringing back a severed head.
- Imperial Infiltration: Help prevent an unwitting act of treason.
- Jackdaw Cove — Slay Uela the Hagraven to put an end to the Reachmen threat.
- Heart of Evil: Drive the hagraven and her Dark Witnesses out of Mournoth.
- The Parley: Attend a parley with the Imperial Magus-General.
- Heart of Evil: Drive the hagraven and her Dark Witnesses out of Mournoth.
- Bangkorai Garrison — Retake the garrison from the Imperial Army.
- Storming the Garrison: Help the Lion Guard and the Knights of Saint Pelin reclaim Bangkorai Garrison.
- Hall of Heroes — Help King Emeric defeat the Imperials at the Hall of Heroes.
- Trials and Tribulations: Find out what the Imperial Magus-General is planning.
- To Walk on Far Shores: Enter the afterlife and defeat Septima Tharn.
Ebonheart Pact[edit]
- The following is a list of only the quests required for completion of Cadwell's Almanac. For all quests in this territory, please see Quests by Location: Ebonheart Pact.
Stonefalls[edit]
- Davon's Watch — Stop the Covenant invasion of Davon's Watch.
- Legacy of the Ancestors: Help retrieve a component to defend Davon's Watch.
- Delaying the Daggers: Disrupt a Covenant siege of Davon's Watch.
- City Under Siege: Protect Tanval as he performs the ritual.
- Othrenis — Find Mavos' tomb and wake him.
- Wake the Dead: Wake a powerful mage to help contain Balreth.
- Rending Flames: Retrieve Mavos' personal effects to view a vision of the past.
- Ash Mountain — Imprison Balreth inside Ash Mountain.
- Restoring the Guardians: Restore the two guardians of Balreth.
- The Death of Balreth: Defeat Balreth and end his threat forever.
- Vivec's Antlers — Stop the Covenant from getting the Coral Heart.
- The Coral Heart: Stop the Covenant from exploiting a powerful artifact.
- Fort Virak — Repel Covenant forces from Fort Virak.
- Breaking Fort Virak: Help liberate Fort Virak from the Covenant forces.
- Evening the Odds: Help the Pact troops get inside Fort Virak's courtyard.
- The General's Demise: Put an end to the Covenant invasion of Stonefalls.
- Kragenmoor — Free Kragenmoor from the grip of Tanval's Vanguard.
- Aggressive Negotiations: Find out what the Indoril Grandmaster wanted in Kragenmoor.
- Saving the Son: Rescue the missing son of the Dres Grandmaster.
- Tormented Spire — Stop Tanval from unleashing the second Brother of Strife.
- Climbing the Spire: Make your way to the top of the Tormented Spire.
- Opening the Portal: Gain access to Sadal's prison.
- Sadal's Final Defeat: Rebind Sadal and end the threat to Stonefalls.
Deshaan[edit]
- Obsidian Gorge — Find out why Maulborn are occupying the pass.
- Death Trap: Find out what's happening in the Obsidian Gorge.
- Payback: Infect the Maulborn with their own plague.
- Plague Bringer: Locate and defeat the creator of the Llodos Plague.
- Mournhold — Find out what's happening in the city of Mournhold.
- A Favor Returned: Register your presence in the Ebonheart Pact's capital.
- The Mournhold Underground: Investigate the Mournhold Sewers for signs of the Maulborn.
- Tribunal Temple — Protect the Tribunal Temple from the Maulborn menace.
- The Seal of Three: Prevent the Maulborn from completing their scheme inside the Tribunal Temple.
- Shrine of Saint Veloth — Restore Saint Veloth and stop the Daedric incursion.
- A Saint Asunder: Restore and cleanse the Shrine of Saint Veloth.
- The Wounds in the World: Shut down the Daedric portals spewing enemies across the countryside.
- Eidolon's Hollow — Put an end to the threat of Magistrix Vox.
- Into the Mouth of Madness: Lower the wards to enter Vox's lair.
- Motive for Heresy: Learn about Vox's past.
- The Judgment of Veloth: Confront Magistrix Vox and end her plot.
Shadowfen[edit]
- Stormhold — Discover who's behind the murders in Stormhold.
- Three Tender Souls: Solve a series of crimes in Stormhold.
- Getting to the Truth: Find the missing vicecanon.
- Ten-Maur-Wolk — Investigate Dominion activity at Ten-Maur-Wolk.
- Trail of the Skin-Stealer: Prepare to fight the Dominion near a Daedric ruin.
- The Skin-Stealer's Lair: Defeat the Skin-Stealer impostor.
- Hatching Pools — Determine the Dominion's purpose in Hatching Pools.
- Outside Interference: Discover the purpose of the Dominion's extractor at Hatching Pools.
- Keepers of the Shell: Save a generation of Argonians from the Dominion.
- Loriasel — Stop Ruuvitar from corrupting the Mnemic Egg.
- The Dominion's Alchemist: Find the Dominion's alchemist.
- The Dream of the Hist: Defeat the alchemist and recover the Mnemic Egg.
Eastmarch[edit]
- Windhelm — Keep the Nord celebration safe and sound.
- Shadows Over Windhelm: Investigate the reappearance of a Nord clan.
- The Konunleikar: Represent Windhelm in the Footrace of the Nine Holds.
- Windhelm's Champion: Find the assassins.
- One Victor, One King: Stop assassins from killing the Skald-King.
- Cradlecrush — Destroy the Stormfist legion holding Cradlecrush.
- Strange Allies: Ally with the giants to collect intel about the Stormfist clan.
- The Siege of Cradlecrush: Disrupt the Stormfist operations, and defeat the Orc warlord and his followers.
- Fort Amol — Assist the leaders of the Ebonheart Pact.
- Sleeping on the Job: Help locate a missing royal guardsman.
- The Pride of a Prince: Convince the Nords, Dunmer and Argonians to act on your information.
- The War Council: Stop the Stormfists infiltrating the king's court.
- Lifeline: Search the Frostwater Tundra for the components for the Ternions' ritual.
- Our Poor Town: Help save an Argonian who was injured in a troll attack.
- Wittestadr — Solve the mystery of Wittestadr.
- A Right to Live: Make a cure for vampirism for a young Argonian.
- The Better of Two Evils: Choose to aid either Valeric's coven or Majorn's bloodfiends.
- Mistwatch — Help the Ternion Monks save King Jorunn.
- Eternal Slumber: Help the Dreamwalker and the Ternion monks save the sleeping king.
- Gods Save the King: Rescue the king from his nightmares.
- Jorunn's Stand — Help Prince Irnskar strengthen the alliance.
- Making Amends: Help the prince make amends for his behavior.
- A Council of Thanes: Convince the thanes of Eastmarch to attend the war council.
- Skuldafn — Reach the dragonshrine and stop Fildgor's vile plot.
- Snow and Flame: Cause enough chaos at Skuldafn to keep the Stormfist Brigade occupied.
- Songs of Sovngarde: Enter Sovngarde and stop Fildgor's plot.
The Rift[edit]
- Vernim Woods — Investigate Vernim Wood.
- Dangerous Union: Discover why the Worm Cultists are working with the Reachmen.
- Gift of the Worm: Assist Belron's research of the Worm Cultists.
- Through the Shroud: End the threat of the Reachmen at Vernim Woods.
- Taarengrav — Strike back against the Cult at Taarengrav.
- The Shackled Guardian: Prevent the Worm Cult from binding a Companion's spirit at a dragon burial mound.
- Pinepeak Cavern — Learn why the Worm Cult are at Pinepeak Cavern.
- Tomb Beneath the Mountain: Release the Companion spirit from the Worm Cult's control.
- Honrich Tower — Help King Jorunn defeat the Worm Cult at Honrich Tower.
- Shattered Hopes: Turn the tide in the Pact's war against the Worm Cult.
- Trolhetta — Help the Ebonheart Pact defeat the Worm Cult.
- Securing the Pass: Clear the way for the Pact's army.
- Worm Cult Summoner: Defeat the Worm Cult Spirit Healer at Trolhetta.
- Stomping Sinmur: Use the fragments of Wuuthrad to banish Sinmur's spirit.
Notes[edit]
- Prior to One Tamriel, Cadwell's Almanac put players in Veteran-scaled versions of the other alliances' territories, and only with members of their own alliance; cross-faction play was not possible. If you hadn't completed the Main Quest, these "Veteran Alliance Zones" were unlocked once you reached Level 50.
Content Scaling[edit]
Content in the veteran alliances scaled up to Champion ranks (and prior to Update 10, Veteran ranks) according to the following table:
Deprecated Content Scaling System | ||||||||
---|---|---|---|---|---|---|---|---|
Original Level | Silver Rank | Gold Rank | Dominion Zone | Covenant Zone | Pact Zone | |||
Tier 1 Starter Zones |
3–15 4–6 |
1 | 40 | 6 | 160 | Auridon Khenarthi's Roost |
Glenumbra Stros M'Kai • Betnikh |
Stonefalls Bleakrock Isle • Bal Foyen |
Tier 2 | 16–23 | 2 | 70 | 7 | 160 | Grahtwood | Stormhaven | Deshaan |
Tier 3 | 24–31 | 3 | 100 | 8 | 160 | Greenshade | Rivenspire | Shadowfen |
Tier 4 | 31–37 | 4 | 130 | 9 | 160 | Malabal Tor | Alik'r Desert | Eastmarch |
Tier 5 | 37–43 | 5 | 150 | 10 | 160 | Reaper's March | Bangkorai | The Rift |
Quest rewards also scaled to Champion points. Items were awarded at the Champion (or Veteran) rank listed above, while XP scaled based on the difficulty level of the quest: