Online:Malabal Tor

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ON-icon-location.png
Zone:
Malabal Tor
(view on map) (lore page)
ON-icon-alliance-Aldmeri.png
Aldmeri Dominion
Zone Story Quests 8
Wayshrines 9
Delves 6
Points of Interest 19
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 1
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Velyn Harbor, Vulkwasten, Baandari Trading Post
Notable Treasure
Malabal Tor Antiquities
Regions
Broken Coast, Xylo River Basin, Silvenar Vale
Location
Northwestern Valenwood
Loading Screen
Loading screen
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves.
AchievementsAntiquitiesBooksFish
Malabal Tor

Malabal Tor is a region deep in the jungles of northwestern Valenwood, where little light reaches the forest floor. The area is populated by hoarvors and stranglers and is the site of many Bosmer traditions, possibly including cannibalism. The city of Silvenar is the capital.

Places[edit]

Delves[edit]

Points of Interest[edit]

Striking Locales[edit]

Set Stations[edit]

Mundus Stones[edit]

Public Dungeons[edit]

Group Dungeons[edit]

World Bosses[edit]

World Events[edit]

Player Houses[edit]

Wayshrines[edit]

Connected Worlds[edit]

Quests[edit]

Quest Map[edit]

Malabal Tor
The Siege of Velyn Harbor
House and Home
One Fell Swoop
The Drublog of Dra'bul
Reap What Is Sown
The Hound's Plan
The Prisoner of Jathsogur
A Wedding to Attend
Buyer Beware
Restore the Silvenar
The Dark Mane

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a quest which rewards a Skill Point.

Note: Malabal Tor is an area in which the actual main Zone Story quest gives only *two* skill points rather than three: the third skill point from the zone is obtained from a sidequest unrelated to the main plot.


Aldmeri Dominion Story Quests[edit]

Broken Coast
Xylo River Basin
Silvenar Vale
Alternate Story Pointers

Broken Coast Side Quests[edit]

Xylo River Basin Side Quests[edit]

Silvenar Vale Side Quests[edit]

Dungeon Quests[edit]

Skyshards[edit]

Clue Location Notes
Near Ayleid ruins guarded by the Stormwardens. Velyn Harbor, on top of mountain beside the Town Hall (map)
The best view of Fuller's Break. North of the ruins overlooking Fuller's Break (map)
Unnoticed by a melancholy Elf. South of the Falinesti Summer Site, southwest of Dra'bul Wayshrine, above road with Stranglers (map)
Near the river, disentangled. Across the river from Tanglehaven (map)
Seek seaward cliffs by the brewery town. North of Vulkwasten on cliffs (map)
Fell from a bridge fleeing Abamath. Crossroads South of Tanglehaven below the road, west of Bloodtoil Wayshrine (map)
Search every nook to lift the Vale. South Valeguard surrounded by thunderbugs (map)
Eyed from an islet in the river. Northeast of Four Quarry Islet, south of Silvenar Vale Dolmen (map) Surrounded by Senche Tigers
Follow the sound of the wilding waves. Southwest Windshriek Strand (map)
Withered within the vine. Black Vine Ruins Room bottom left (map)
Dropped off when he still lived. Dead Man's Drop Top left room. (map)
Property of parasites. Hoarvor Pit, northern curve in the water (map)
Fungus dwellers dig, far from home. Roots of Silvenar left through the water (map)
Part of Arrai's spectral dominion. Shael Ruins bottom left square room (map)
Haunted by heretics. In the Tomb of the Apostates, turn left in the northern water room (map)
Held by red-handed bandits. Crimson Cove, upper level on the right on the rocks, there are lots of soldiers to get past in groups of 5 or more. (map)

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Spinner's Garments

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 80-3460 Offensive Penetration

Light Armor
Salvation

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon and Spell Damage is increased by 5-150.

Medium Armor
Thunderbug's Carapace

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take Physical Damage, you deal 714 Shock damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon and Spell Damage.

Heavy Armor

Dungeon[edit]

Set Name Bonuses Location(s) Set Type
Overwhelming Surge

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Class ability, you surround yourself with a torrent that deals 149 Shock damage to enemies within 8 meters of you every 1 second for 6 seconds. 15% of the damage you deal this way is restored to you as Magicka. This effect can occur every 7 seconds and scales off the higher of your Weapon and Spell Damage.

Tempest Island Light Armor
Storm Master

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 35-1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.

Tempest Island Medium Armor
Jolting Arms

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you Block, you charge your arms, increasing your Physical and Spell Resistance by 107-4620 for 6 seconds and causing your next Bash attack to deal an additional 81-3513 damage. This effect can occur once every 6 seconds.

Tempest Island Heavy Armor
Stormfist

1 item: Adds 3-129 Stamina Recovery
2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 277 Shock damage every 1 second for 3 seconds to all enemies within 4 meters and a final 1110 Physical damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.

Tempest Island Monster Helm Sets

Crafted[edit]

Set Name Traits Needed Bonuses Crafting Sites
Alessia's Bulwark 5

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you take damage from a Martial melee attack, you reduce the attacker's Weapon and Spell Damage by 6-300 for 5 seconds.

Song of Lamae 5

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while you are under 30% Health, you deal 1377 Magic Damage to the attacker and heal for the damage done. This effect can occur once every 3 seconds and scales off your Max Health.

Vampire's Kiss 5

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 3-129 Weapon and Spell Damage
5 items: When you kill an enemy, you heal for 10512 Health over 10 seconds. This effect scales off the higher of your Max Magicka or Stamina.

Antiquity leads[edit]

Maps[edit]

A map of Malabal Tor
A map of Malabal Tor

Gallery[edit]

Deprecated Out of Bounds Locations[edit]

These out of bounds locations were removed from the game.

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