Online:Cut Content/Stonefalls

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Quests and content in Stonefalls went through some major changes during development. Several locations were cut or renamed, and several quests throughout the zone dealt with a disease known as the Blight.

Vivec's Antlers[edit]

Instead of merging with the coral, the coral would have transformed into an entity referred to as a child. An Argonian affiliate of the Ebonheart Pact would have attempted to communicate with it.

"We must pacified [sic] the coral.
It is a simple creature fearing for its survival. If your nose was as keen as mine, you could smell fear in the air.
I will do my best to commune with the coral, but I need your help."
''How do you "commune" with a coral?
"In the marshes, I had the honor of communing with our Hist Mother.
The language of plants is not like yours, but it is not so different from the Hist.
This coral-child is neither plant nor Hist, but I will try."
Why don't we destroy the coral?
"Hold your tongue, lest your question be taken as intent!
This creature holds no ire against us. It grows and flourishes. In this broken land, that is a blessing.
I will give my life to protect the coral-child."
What would you have me do?
"First, follow me. I need to make sure I can make a connection with the coral-child.
Once I commune with it, I'll have a better idea of what needs to be done."

Heimlyn Keep[edit]

The quest at Heimlyn Keep was different. Instead of a goblin incursion, you would have had to assist one Imports Overseer Llameni by slaying a necromancer named Teranos Dres in the dungeon beneath the keep. Llameni would have told you some secret about House Dres' operations in the region, with the implication that the House took more of an antagonistic role in the overarching plot.

Stonefalls
Finishes Quest Journal Entry
Now that I've been allowed to see Llameni, I should talk to her about what she has found out about House Dres.
Llameni told me she saw a hidden tunnel deep within the Heimlyn Keep dungeon.
I should explore the tunnel and find out what secrets House Dres keeps hidden away there.
I've entered caverns swarming with guards and necromancers. I should traverse them and stop to the necromantic rituals within them.
I've stopped the necromancy of House Dres and killed Teranos Dres, the Dunmer behind it. I should return to Llameni and tell her what occurred.
Imports Overseer Llameni asked me to report my findings to her and the fort commander. I should go to the main hall in Heimlyn Keep.

Noosehole Cavern[edit]

Noosehole Cavern was a delve. A Khajiit named Ahjiivi would have sent you to the cave to investigate tainted cargo carrying vials of a "cure" for the Blight which actually contained the disease itself. The smugglers shipping the Blight were also running a slave-running operation. An enslaved Argonian named An-Gei would have directed you to Kragenmoor to figure out who was shipping the blighted cargo.

Stonefalls
Finishes Quest Journal Entry
Ahjiivi directed me to Noosehole Cavern, where she says the smugglers relay the blighted cargo.
I should go into Noosehole Cavern and stop whoever is running this operation.
Ahjiivi directed me to Noosehole Cavern, where she says the smugglers relay the blighted cargo.
I found vials of the "cure" sold around Stonefalls carrying the very Blight itself! I should destroy what cargo I can find.
Ahjiivi directed me to Noosehole Cavern, where she says the smugglers relay the blighted cargo.
I killed the ringleader of the shipping operation, but I've yet to find conclusive evidence in the cavern. I should search any open cargo I find.
I've killed the overseer of the slave shipping operation, but the trail ends here, in the Noosehole Cavern.
I should search through the Overseer's desk to find some clue for the true source of these shipments.
An-Gei, an Argonian slave in Noosehole Cavern, suggests I find someone in charge of the shipping records for Kragenmoor. They may be able to help me track down the shipper.

The Battlebarge[edit]

The Battlebarge quest would have had you fight Magmer fire creatures on a washed up Akavari ship in Stonefalls so Mages Guild historians could examine it.

The following dialogue remains but it's impossible to pin it down to individual NPCs:

"The Akavari Battlebarge to the north draws a great interest from the Mages Guild. To think of the secrets that sit upon that boat(?)"
"That ship holds far too many secrets to be just left sitting about. A good thing those damned fire creatures have taken up residence on it. Keeps all the good for nothing scavengers out.
Course(?)"
"The Magmer are drawn to the flames in which they were created - not to a vassal that has been washed up during our last war. Residing upon this ship is not their doing. Something must be drawing them there - something the Akavari left behind."
"Something is drawing those Magmer in and it is our responsibility to get it out of here and into safety. We simply can't fight off those apparitions of fire. The Mages Guild would formally request your assistance. Find what draws those Magmer to it!"
Stonefalls
Finishes Quest Journal Entry
A small gathering of Mage Guild historians have gathered just south of an Akavari Battlebarge. I have been asked to help clear out some of the Magmer that now infest the ship in order to help them start their research.
A group of Mages Guild Historians are seeking relics from the Akaviri Battlebarge which washed ashore after the Battle of Stonefalls. They believe a artifact of Akaviri technology is summoning the Magmer to the area and have requested my aid.

Sugar Cove[edit]

Stonefalls would have had a criminal hideout known as Sugar Cove. It would have had the following quests/events:

  • A notable criminal named Arven the Fingers would have asked for your help by destroying all his wanted posters across Ebonheart.
  • Mistress Ferise would have asked you to collect debts from clients on her behalf. A friend of hers would reveal Mistress Ferise changed her physical appearance from that of male to female through alchemy. In the released Summerset chapter Alchemy is implied to have changed her physical appearance through alchemy.
  • A Khajiit slave named Raijo wishes to escape from his mistress Nivele Madra. You could either obtain it, kill her for it, or tell of Raijo's plans for escape. Nivele considers Raijo a companion despite the chains and is distraught should he escapes.
  • A quest where you would play a game known as Death's Dice.
Arven the Fingers
<You've found a wanted poster.>
"WANTED: Arven Denesia, a.k.a. Arven the Fingers
For unsanctioned murder, arson, larceny, and corpse mutilation. Any reports of his capture should be directed to....
Faded ink has rendered the rest illegible.
I met a man in Sugar Cove who said he's being persecuted by Ebonheart's authorities. He wants to salvage his good name by destroying all wanted posters with his name.
I should search Ebonheart and destroy any wanted posters bearing Arven's name. While I"m at it, I can also take a look at his alleged crimes.
I've destroyed wanted posters around Ebonheart and its docks. I should return to Sugar Cove and find Arven the Fingers.
Mistress Ferise
A Dunmer woman in Sugar Cove has a greal deal of debt owed to her. She fears her former patrons may not take kindly to her demanding her money.
Ferise asked me to collect the debts owed to her by people about Sugar Cove.
I've collected some of the debts owed to Ferise. I should let her know what I've collected.
"You're from Ferise, aren't you? Take it! Take it! Just don't hurt me!"
Ferise sent me to collect the debt you owe her.
"Her? I know a Ferise, but he is no lady, to be sure.
Wait, are you telling me Ferise went through with it? I thought he was joking!"
"The ladies of the nightflowers make better wages, as a rule. He'd always talked about the alchemists in Mournhold... they can do strange things if you've the coin.
Tell Ferise that I'll see him... err, her soon. And tell her to keep my tab open."
"Ferise and I go back a long time. I'm a bit hurt she thought I would not understand. I will have to buy her something nice to celebrate."
Sweet Nivele
A Khajiit slave in Sugar Cove asked me to help him escape from his mistress. He wants me to get his shackle key.
"Sweet Nivele is my mistress, and I, Raijo, have served her faithfully... but Raijo wants to be free of these shackles!\
Mistress is within the Sugar Cove market. She carries the key on her person.
Have pity on Raijo! Take it from her!"
"If my mistress finds Raijo, she will be cross!"
"If Raijo wants his freedom, I can only give him the key to the shackles on his hands.
It is beyond my power to remove the shackles on my heart."
"Did Nivele seem upset?
You didn't upset her, did you?
Did you get the key for Raijo?"
"Please, let Raijo be.
Now is not the time for talking."
I should get the shackle key from Nivele. Then Raijo can leave without regret.
I've obtained the shackle key from Nivele. I should return to Raijo and give him his freedom.
I've killed Rajho's mistress and obtained his Shackle Key. I should let Rajho know he's a free Khajiit.
Bring Shackle Key to Raijo
"Raijo! Where do you think you're going?"
"-yes, Raijo is a fool. Please, my mistress, do not cry. Raijo cannot stand the sight of your tears."
"Oh, joyous day! Nevermore will Raijo hide from his mistress!
Of course, Raijo must now live without sweet Nivele.
Perhaps one day I will return for her... but not now. Raijo must flee these shores!"
"Have you seen my Raijo?
He's a handsome Khajiit, very well-spoken and polite.
I haven't seen him in a while, and I'm beginning to worry. This market is not safe!"
"He is my slave and my companion.
We've been together for many years. I don't go anywhere without my Raijo!
I do hope he hasn't gotten into any trouble. There's an abundance of unsavory types around this sort of place."
"What? Why? Why would he do this?
He never said he was unhappy in my company.
Where is he? I must speak to him!"
"Then it's a deal.
I'll gladly trade the key for his whereabouts.
If you'll excuse me, I must speak to him before he flees... or I may never see my Raijo again!"
"Of course! I carry it everywhere, in case his chains get caught on something.
Once he tangled himself around a guar's legs so tightly, we had to cut the chains!
I couldn't punish him after that. I was laughing so hard!"
I will tell you if you give me the key to his shackles.
As we speak, Raijo is planning to escape.
Tell me more about Raijo, and maybe I can help.
"Oh, woe is Rajho! What a silly thought, to think a stranger would help poor Rajho!
It is hard to be upset... perhaps these thoughts were simply foolish. I must return to Nivele and beg her forgiveness..."
Q856 Spawn Nivele Child
Death's Dice
I've come across a small gaming den inside of Sugar Cove and been invited to participate in one of their games they call "Death's Dice". Perhaps winning a couple of rounds will pay-off in one way or another.
Win 5 Games of Death's Dice
Jb - Dice Fail Test
Roll a 1
Roll a 2
Roll a 3
Roll a 4
"It's a dice game. You toss your pair against theirs.
There are two rounds. After you and your opponent roll, you'll have the chance to go again or hold your roll. Depending on the end result, the closest to six without going over wins."
"There's always a chance they could roll over and lose automatically. Sometimes you have to take risks to win. Other times it's just better to play it safe.
Your opponent rolls a seven or eight, and you've held -- you win the round."
"Tie goes to challenger -- that's you.<be>If you get to six, there's no way they can beat you and you'll win automatically.
That clear enough for you?"
"How in Vivec's name?
Argh, you just got lucky is all!"
"You did... somehow. Next time you won't be so lucky."
"You won with a four. Not bad. Not bad at all."
"You have a five? Lucky.
You win... congrats, I guess."
"You have a six? I can't beat a six.
Argh, just my luck. You win, you win. Don't let it go to your head."

Apocrypha's Gate[edit]

Sealed entrance to Apocrypha's Gate
Map of Apocrypha's Gate

Apocrypha's Gate was a location in the Stonefalls near Ash Mountain. It was intended to be part of a removed quest involving Hermaeus Mora called "Devotees of Knowledge". The book Last Words of a Devotee can be found just outside (and Lens of the Golden Eye + The Master's Truth + Apocrypha, Apocrypha was supposed to be found inside).

  • I met a Dunmer named <<1>> in Apocrypha's Gate. He's a devotee of Hermaeus Mora. He and his fellows were attacked by rival cultists of Mehrunes Dagon, and their sanctum was put to the torch.
  • Within <<1>>, I found a devotee who managed to avoid the invaders. She's asked me to steal memories from the cultists of Mehrunes Dagon.
  • They're tied closely to the history of my people, for good or ill. The mountains of the Ashlands are rife with old Daedric ruins.
    Some are not as forgotten as we might like.
  • I've learned not to dismiss rumor and legend out of hand.
    Whether there's an actual library or just a fiery pit of screaming Daedra, I couldn't say.
  • They dot the slopes of Ash Mountain. Legends tell of a secret Daedric library there, devoted to the Daedric Prince Hermaeus Mora.
  • A simple Khajiit, doing what she can to survive.
    <<1>> came to this shrine for guidance. It's said the flame gives visions to those who seek it.
  • Answers to unasked questions. Mysteries defined by the stars themselves. And if <<1>> makes some gold along the way, all the better.
    This shrine is key to all of these things.
  • While searching for the shrine, a spirit appeared to me and warned me away.
    Don't you see? Hermaeus Mora rewards the pursuit of knowledge. The spirit is a test to keep lazy seekers away!
  • It's a shrine to Hermaeus Mora, Daedric Prince of knowledge. They say if you stare into the fire, all will be revealed.
    But without the ever-burning flame, there's no way to find the lost books.
  • Tomes, lost to the ages. They're full of secrets from an earlier time, a connection to our past and a bridge to our future.
    It doesn't matter what lies the spirit told. <<1>> will find those books!
  • Master of Apocrypha, I beseech you. Send us a weapon to wield against these invaders.
    Oh, hello!
  • The invaders put our library to the torch. However, I'm sure some of our lore has survived, as our most precious scrolls are treated with a flame-resistant unguent.
    the scrolls and my fellow devotees: <<1>>, <<2>>, and <<3>>.
  • The devotee has asked for me to retrieve an item known as the <<1>> from a vault on the eastern side of the complex.
  • Now that I have the Diadem, I must slay three Dremora leaders who serve Mehrunes Dagon. Desecrating Dagonite altars should attract their attention. Once I've slain them, I should use the Diadem on their bodies.
  • Aprocrypha's Gate Objective: Intervene in the Daedric cult war. / You have rescued lost lore and the missing devotees.
  • Mora Devotee
  • Find the Devotee
  • Vendaril
  • Methis
  • Dirila
  • Eamen
  • Talk to <<1>>
  • Cast the Diadem into Apocrypha
  • The devotee has prompted me to throw the Diadem into the mysterious abyss.
  • I've cast the Diadem into the Daedric realm of Apocrypha. I should speak with <<1>> again.
  • I feel the Eye upon me. Praise to the Eye!
  • Golden Eye, open. Give us your blessing.
  • This, too, shall be recorded in Apocrypha.
  • Altar to Apocrypha
  • It was a gift from our master, Hermaeus Mora. Placed upon the brow of one dead or dying, it drains memories.
    We use it to record the lore of the faithful. You will use it to take knowledge from the mind of the enemy.
  • Only to the ignorant, the crude, and the stupid.
    And you are none of these, are you? Then you have nothing to fear.
  • He is known by many names. The Dark Elves know him as the Golden Eye.
    To him, knowledge and memory are the only treasures of value. He gathers all words and all thoughts in the realm of Apocrypha.
  • I pray to the Golden Eye: He Who Records All Knowledge, Keeper of the Oghma Infinium.
    We've been attacked by servants of the Prince of Destruction. The Eye answered my prayer. He sent you.
  • The others would have you save our brethren. How petty. The Eye demands knowledge gained for knowledge lost: new memories for old.
    In the eastern chamber, our order keeps a treasure known as the <<1>>. Retrieve it.
  • "A cult"? I'm no cultist, blind one. I'm a scholar. I follow the path of Hermaeus Mora.
    These foul invaders are the cultists: servants of the Dark One, Mehrunes Dagon.
  • I see the truth, but your eyes are closed to the light.
    The Golden Eye looks out through my own. I see things as they really are.
  • <<1>> asked me to retrieve several valuable scrolls that should have survived the fires. He also wants me to find his fellow devotees: <<2>>, <<3>>, and <<4>>.
  • I've rescued the three devotees and recovered the scrolls. I should return to <<1>>.
  • You and your acts will be duly recorded in the archives. You will live on in the scrolls … forever.
  • There are books where we go, yes? I love the feel of paper against my skin. The raised texture of illuminated script … like a lover's lips. A lover who will never, ever nag you.
  • The pages are how Hermaeus Mora sees the world. He sends them out on the winds and they fill with stories.
    They collect information about the events around them, and when they're brought back to the book, Hermaeus learns.
  • Yield to the power of the Prince of Destruction!
  • I shall break your will!
  • Your master is weak! Ours is all-powerful!
  • All this wailing and anguish. It sharpens no quills.
  • The darkness. Thank the Eye for the darkness.
  • The others are safe, but more importantly, you rescued our scrolls, yes?
  • Look what they've done to the books. They're ruined.
    All that knowledge. Lost.
  • So much screaming. So much fire.
  • Act quickly. The Dagonites are defiling the sanctuary.
  • You've done well. The Golden Eye has what he needs.
  • Praise the Golden Eye! That foul creature could be here any moment, and I wouldn't have wanted to face her without you.
    Whatever happens, we can't let her get to the shrine!
  • Are you ready?
  • You ignorant half-wit! By the Golden Eye, what in Oblivion are you doing?
    Setting those poor, ensorcelled fools free? Don't you realize we were trying to help them?
  • Golden Eye, open. Give us your blessing.
  • This, too, shall be recorded in Apocrypha.
  • At last, my vision clears!
  • The Dagonites will pay for their desecration.
  • Excellent. Send the Diadem to my master. Let it pass beyond the veil.
  • Yes, yes. Keep to the shadows where no flame burns.
  • The books, the books. Oh, the sweet books.
  • Don't worry anymore, my little scribbles!
  • Foul abomination! In the name of Hermaeus Mora, I command you to desist!
  • Impressive.
  • Begone, mortal!
  • May the lessons of Hermaeus Mora go with you.
  • Excellent. Send the Diadem to my master. Let it pass beyond the veil.
  • I will pray to our master for your victory.
    To Hermaeus Mora, He Who Holds the Paper to the Light!
  • The Eye glares. The master calls for retribution.
  • I take my leave.Travel in the sight of the Eye.
  • We receive these scrolls on behalf of the Golden Eye. We vow to begin our research anew.
    This will take generations, but what is time to the Abider in the Abyss?
  • My lord is pleased. Our task is done. Dagon's tools have paid for their blasphemy. My lord now has knowledge to counter him in the future.
    Depart with the thanks of the Golden Eye.
  • But no! The books! Lost … knowledge lost. The Golden Eye … displeased. I must ….
    I must go. You're right. Knowledge can be rediscovered.
  • But the screaming fire! In their eyes, in their mouths, everywhere!
    The Master of the Oghma opened my eyes to their souls … showed me how they burn inside.
  • It was a gift from our master, Hermaeus Mora. Placed upon the brow of one dead or dying, it drains memories.
    We use it to record the lore of the faithful. You will use it to take knowledge from the mind of the enemy.
  • Only to the ignorant, the crude, and the stupid.
    And you are none of these, are you? Then you have nothing to fear.
  • He is known by many names. The Dark Elves know him as the Golden Eye.
    To him, knowledge and memory are the only treasures of value. He gathers all words and all thoughts in the realm of Apocrypha.
  • Use the Diadem on Slain Dremora
  • Diadem of Stolen Memories
  • The devotee has asked for me to retrieve an item known as the <<1>> from a vault on the eastern side of the complex.
  • Now that I have the Diadem, I must slay three Dremora leaders who serve Mehrunes Dagon. Desecrating Dagonite altars should attract their attention. Once I've slain them, I should use the Diadem on their bodies.
  • The devotee has prompted me to throw the Diadem into the mysterious abyss.
  • I've cast the Diadem into the Daedric realm of Apocrypha. I should speak with <<1>> again.
  • I've filled the Diadem with the memories of three Dremora. I need to find the devotee at the main altar.
  • This scroll is a strangely coarse parchment covered in scrawled gibberish.
  • Use this Diadem on slain cultists and Dremora to drain their memories.
  • "Reave knowledge from the minds of the Dagonites.
    Desecrate their altars. That will attract their acolytes. Kill them. Then pillage information from their dead brains."
"Incunambulist Ameon was pleased with the brains I presented him. He will present them to the Mages Guild."
  • This Diadem is filled with the memories of three slain Dremora.
"It's been mostly Dremora and Watchers. I haven't seen any others.
They're intimidating creatures, I must admit, especially the Watchers. Very … unfamiliar. I can't say I'll sleep well again after this."
"They're probably the most intelligent of the Daedra. I've heard they receive ranks similiar to the ranking of our officers in the service.
I always hoped I'd never encounter one."
"It's been ages since a Watcher's been seen. We always thought they were creatures of myth!
They're minions of the Daedric Prince, Hermaeus Mora. They're knowledge gatherers … and probably just a hint of what the prince really looks like."
  • <<1>> has been slain, but the portal on the surface remains open, allowing Dremora and Watchers to infest the <<2>>.

Fort Arand[edit]

Fort Arand would have been infested with diseased Cliff Racers.

Infected Cliff Racers
Cliff Racers have infested Fort Arand. They all appear to have been infected with the blight. I should seek out the source of the infestation.
The malformed cliff racer heart is covered in weeping boils.
This cliff racer heart looks quite healthy, except for a few festering tumors.choose to

Omaynia[edit]

Omaynia was a House Dres manor that would have been in the grips of a slave revolt. There would have been the option to side with the Dres nobility or the slaves.

Assorted Omaynia lines
An Orc slave has asked me to free slaves in Omaynia and loot the houses that still have something worth looting.


Stonefalls
Finishes Quest Journal Entry
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I found the survivors of Sugar's caravan in Omaynia. The slaves managed to escape their captors, and have captured the town and freed the slaves within.


Stonefalls
Finishes Quest Journal Entry
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A very angry Orc slave is intent on destroying the abandoned merchant wagons around Omaynia.


Stonefalls
Finishes Quest Journal Entry
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I met an escaped slave in Omaynia who wanted me to help arm the rest of the slaves, in preparation for an impending attack.


Stonefalls
Finishes Quest Journal Entry
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A noble in Omaynia is waiting on military support from Fort Virak. He wants to stave off the violence from the slave revolt.


Stonefalls
Finishes Quest Journal Entry
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A Nord woman in Omaynia asked me to find an alchemist named Thovasi. She wants me to beg him to treat her.


Stonefalls
Finishes Quest Journal Entry
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An Argonian fleeing the riots in Omaynia was separated from his brother.


Stonefalls
Finishes Quest Journal Entry
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"I'd see every living Dunmer in Omaynia suffer for what we have suffered, but alas, they have fled.
I wish to raise an army, but what have we here but a few blighted slaves with no supplies? I know others are in this town. We must enlist their aid."
The note inside the book describes a meeting place just outside of Omaynia. The date is marked for yesterday evening.
The only way to find out what happened is to investigate the meeting place.
"I have a friend who is concerned for a Breton named <<1>>.
We fear he was captured and wrongfully sold into slavery.
He's probably in Omaynia, west of here. I can't get involved directly. Could you find him?"
Left Omaynia without Lighting All Bonfires
You Left Omaynia!
"We can't make it to Omaynia without your help.... No, Ahjiivi, don't leave us to die!"
"Sugar's going to kill me... or I'll die right here. Can't decide what's better. Ahjiivi can't have made it to Omaynia. Bet that n'wah is dying of the Blight right now.
Who's there? Get away! I won't let you finish me off!"
"Fort Virak lies north of Omaynia, veering a bit west.
It guards the entrance to the rift."
"Have you travelled up the slave trading road that runs north through Omaynia? It's such a flyspeck of a village!
House Father Aryon can keep it. So can his pathetic daughter.
"Omaynia is west of here, over the crags and rocks of the coral.
The path was treacherous, but well worth it.
My brother was always the faster on. I do not know how he could have fallen."
"Just step back and pay attention.
I'm sure you'll figure out when to participate."
"The Dunmer took us as slaves for a thousand years.
They don't think of us as people, but as grubs. They think we exist to gather their crops, dig for their metals, and wash their clothes.
May fleshflies eat them all."
"Omaynia is under our control, and we will fight until we have no strength left to keep it."
Ahjiivi refuses to speak to me while slavers remain amidst their number. I should search the town and take care of them.
I found the Caravanmaster, but he was raving mad, both from his injuries and the beginning of Corprus.
He mentioned an Ahjiivi at Omaynia. Perhaps she knows what happened to the caravan.
Sugar sent a caravan to Omaynia, but believes they never made it. His retained suggested I search Marshmine for any survivors.
Ravnos sent a caravan to Omaynia, but believes they never made it. His bodyguard suggested I search Marshmine for any survivors.
I found a survivor, but he was raving mad, both from his injuries and the beginning of Corprus.
He mentioned an Ahjiivi at Omaynia. Perhaps she knows what happened to the caravan.
I've freed slaves around Omaynia and collected supplies from their masters. I should return to gra-Grensk.
I should search around Omaynia for any Weapon Racks, and see if there are salvageable weapons on them.
I've burned the wagons around Omaynia. I should let Thora know the merchants won't be coming home to their goods.
I should burn the wagons around Omaynia, if only to ease gra-Grensk's anger.
I should search lumber piles around the burned-out buildings in Omaynia. Then I can see if there are any useful pieces left. Unfortunately, the Dres have taken a large portion of the useable wood. They've stacked it up around their manor to the east.
I've collected enough unburned wood to start several bonfires. I should find areas where freed slaves have gathered and light the wood.
<<1>> resides within the Dres compound. It's in the eastern half of Omaynia. <<2>> asked me to kill her.
I've helped three of the Argonian slaves escape the canyons. I should deliver their shackles - proof of the Dres' illegal slaving - to <<1>> outside the Redoran manor in Omaynia.
The Dres use a series of canyons east of Omaynia to store and sell their slaves. The Argonian prisoners are kept deep within the slaver camp.
There are many Dres in their manor on the east side of Omaynia. Killing any of them would please <<1>>.
I've killed Dres in their holdings. I should return to the burned-out buildings on the north end of Omaynia.
I should travel to Fort Virak and speak to the captain there. The nobility of Omaynia want military reinforcements to bring peace to their town.
I should journey southwest of Omaynia and seek out the alchemist Erja mentioned.
<<1>> asked me if I could find <<2>> in Omaynia. The town is a short journey west of Ebonheart.
I should go to Kragenmoor. Once there, I could help Sting-Lash by finding the former slave owner from Omaynia.
I should travel to Omaynia and speak to whoever is in charge of the freed slaves there. They may know of Half-Tail's fate.
Hmph. Damned mer don't know how to make a decent sword.
Perhaps that'll work to our advantage, if Omaynia's militia comes armed like this. We'll rout them just as we routed the guards here!
Ah, the thought of battle gets my blood pumping!
Slave revolt? Fitting that they should overthrow the town.
Omaynia was one of the last places to release their Argonians and Nords when the Ebonheart Pact came about.
Even if I had soldiers to spare, I would put Omaynia at the bottom of my list.
Sting-Lash? Does she think to scare me? I've a good mind to call the guards!
No, it is no matter. After the debacle in Omaynia, I've hired bodyguards.
There's no way she can get to me here. I'm quite sure of that.
This wood was scavenged from around Omaynia. Its suitable for building a bonfire.
A sturdy iron key of expensive make, found in the Dres manor of Omaynia.