Unflinching Rage increases your Max Health and causes you to be healed when dealing damage.
- Prior to Update 11, this skill was named "Robust", and had no effect on healing received. It was renamed Unflinching, had its Health Recovery reduced, and added Healing Received.
- In Update 21 the skill was renamed Unflinching Rage. It was changed to grant Max Health, the Healing Received was removed, and a heal was added that procs from weapon attacks.
- In Update 29, the heal was changed to proc from dealing damage, rather than requiring a weapon attack. The heal amount was increased, but it can no longer Critically Strike.
Patch Notes[edit]
- Robust: This passive ability has been renamed to "Unflinching." It now increases your Health Recovery by 6/13/20%, down from 10/20/30% and your healing received by 1/3/5%.
- Unflinching: Increases Healing Received by 5% and 20% Health Recovery → Unflinching Rage: Grants 1000 Max Health and heals you for up to 600 when you deal damage with a weapon, with a 4 second cooldown.
- This passive now heals for 2125 Health when you deal damage once every 4 seconds, rather than healing for 600 Health when you deal damage with a Weapon Attack once every 4 seconds.
- Fixed an issue where this passive was not considered a proc.
- The heal from this passive can no longer Critically Strike.