Online:Elemental Storm
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< Elder Scrolls Online: Skills: Destruction Staff(Redirected from Online:Ice Storm)
Elemental Storm | |||||
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Line | Destruction Staff | ||||
Line Rank | 50 | Cost | 250 Ultimate | ||
Cast Time | Instant | Duration | 7 seconds | ||
Target | Ground | ||||
Range | 28 meters | Area | 8 meters | ||
Morphs | |||||
Elemental Rage Increases the damage and gains a new effect depending on your staff type. |
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Eye of the Storm The storm is cast above you instead, and follows you wherever you move. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Elemental Storm: Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [4610 / 4660 / 4711 / 4761] Magic Damage every 1 second for 7 seconds.
- Elemental Rage: Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [5954 / 6020 / 6085 / 6150] Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.
- Eye of the Storm: Target: Area.
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing [4766 / 4818 / 4870 / 4922] Magic Damage every 1 second for 7 seconds.
Elemental Storm causes a storm over a spot on the ground which deals Fire, Frost, or Shock Damage to all enemies for 10 seconds. There is a 2 second delay before the storm begins, so prepare to keep the targets in range of the effect when you cast it. The Eye of the Storm morph eliminates this drawback by centering the effect around you, so you can move around with it to keep your targets within range. Or you can use the Elemental Rage morph, which adds different bonuses depending on the type of staff you have equipped: Inferno Staves will increase the damage, Ice Staves will immobilize enemies, and Lightning Staves will increase the duration.
Notes[edit]
- The names and icons for this skill will change depending on the type of staff you have equipped:
Gallery[edit]
Patch Notes[edit]
- New Weapon Ultimates have been added to the game. Each Weapon skill line now has one Ultimate, and each Ultimate can be obtained by reaching Rank 50 in its respective Weapon skill line. Weapon Ultimates can be morphed as well!
- Eye of the Storm:
- Fixed an issue where this morph's visual effects would not be displayed if the caster used Mist Form.
- Dealing damage with this morph will now remove the caster from Shadow Cloak and display a hostile red telegraph to enemy player characters.
- Fixed an issue where this ability and its morphs could occasionally cause your ground-target reticle to become stuck and prevent you from using other abilities.
- Reduced the damage for this ability and its morphs by 5%.
- Reduced the damage done by this ability and the Eye of the Storm morph by 10%. The damage from Elemental Rage remains unchanged.
- Developer Comments: The size of this ability coupled with the mobility of Eye of the Storm has made it extremely potent in PvP without allowing enough counterplay. Due to this, we've reduced the base damage but allow you to regain that damage by selecting the Elemental Rage morph. This is similar to previous changes we made to Force Shock and Uppercut – you'll now be choosing between extra damage or extra utility.
- In an effort to reduce the visual effect noise in group combat situations, we've hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
- Reduced the damage of this ability and the Eye of the Storm morph by approximately 12%. The damage on the Elemental Rage morph remains unchanged.
- Reduced the radius of this ability and its morphs to 8 meters from 10 meters.
- Elemental Rage: Fixed an issue where Fiery Rage was not increasing the damage dealt by this morph by 10%.
- Fixed an issue where this ability and its morphs were not considered Weapon abilities in some cases.
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