- Death Knell I: Increases your Critical Strike Chance against enemies under 25% Health by 5% for each Grave Lord ability slotted.
- Death Knell II: Increases your Critical Strike Chance against enemies under 25% Health by 10% for each Grave Lord ability slotted.
Death Knell increases your chances of scoring a Critical Strike against low-health enemies for each Grave Lord ability you have slotted, up to 30% or 60% with two points in this passive.
Patch Notes[edit]
- Reduced the amount of Critical Chance granted from this passive to 2/4% per Grave Lord ability slotted, down from 5/10%.
- This passive now increases your Critical Chance by 4/8% per ability slotted, up from 2/4%.