Oblivion:Nonungalo

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OB-mapicon-AyleidRuin.png
Ayleid Ruin:
Nonungalo
(view on map) (lore page)
# of Zones 2
# of Welkynd Stones 19
# of Varla Stones 0
Occupants
Monsters
(1 boss-level Monster)
Important Treasure
1 boss-level Ayleid Coffer
1 boss-level Ayleid Reliquary
Console Location Code(s)
NonungaloExterior, Nonungalo, Nonungalo02
Region
Colovian Highlands
Location
In the Imperial Reserve, between Fort Ontus and Fort Dirich
Nonungalo

Nonungalo is a medium-sized Ayleid ruin between Chorrol and Skingrad containing monsters. It contains two zones: Nonungalo and Halls of Nonungalo.

Exterior[edit]

Key to Maps
Map of Nonungalo Exterior
  • The exterior is located at coordinates: Tamriel -26, 12
  • This location's map marker (M on map) is named Nonungalo (editor name NonungaloMapMarker). The entrance door is W of the marker, 20 feet away.
  • 3 Wilderness Creatures (Highlands variety) are near the entrance
  • 2 Wilderness Creatures (Mountains variety) are near the entrance
  • 1 Wilderness Chest 01 is on top of the ruins, above the entrance
  • The following plants can be found near the entrance: 17 Motherwort plants

Zone 1: Nonungalo[edit]

Nonungalo

The first room in this zone has a spiked barrier trap (T) on the upper level of the room that can slow progress to the rest of this zone. You can, however, use it to your advantage here as well by luring the three monsters nearby onto the platform and letting the barrier take care of them. There is no need to explore this room's lower level, as only additional monsters live down here and the gate at E can only be opened from the other side.

Continue past this area, looting an Ayleid Cask along the way, until you reach a large L-shaped chamber that contains four minor loot chests guarded by as many enemies. Note that one of the chests is hidden behind the southeastern pillar, while another is behind the middle pillar on the western wall. Here you will also find all of this zone's Welkynd stones: four are on easily accessible pedestals, while eight are on high pedestals which require you to use arrows or spells to knock them off. There is no need to visit the room located off-course here, as it contains nothing of interest.

Occupants:

Treasure:

Traps:

Doors and Gates:

  • There are three doors in/out of this zone
  • 1 Iron Gate (opened remotely) at E

Zone 2: Halls of Nonungalo[edit]

Halls of Nonungalo

Upon entry from door C, you will find yourself on a corridor overlooking a small room. To the left is a room containing two enemies and a minor loot chest. To explore the rest of this dungeon, you need to jump down from the balcony into the room below you, which contains another minor loot chest. From here, you will arrive in the lower level of a room with a raised stone walkway hosting three sets of falling blade traps (E). One minor loot chest and one enemy will be on your level, while another two enemies patrol the walkway. Make your way up to the walkway and make sure not to miss the boss reliquary at B, which is tucked into the wall just to the south of the walkway. You do not require any high Acrobatics skill to reach it: simply jump across the small section of wall that juts out into the room.

Past the walkway is a chamber containing four Welkynd stones high up on pillars, two more minor loot chests, two enemies and a spike pit trap (F). Enemies from the previous room can be lured across the platform housing the blade traps and then onto the spike pit to finish them off. From here, follow the corridor nearby to reach the boss area, looting another Ayleid Cask along the way. This final room hosts the boss-level Monster (A), a boss Ayleid Coffer (B), a minor loot chest and three more Welkynd stones high up on pillars. After clearing this area, exit through the door at D to return to the first zone.

Occupants:

  • 1 boss-level Monster at location A on map
  • 7 Monsters

Treasure:

Traps:

Doors and Gates:

  • There are two doors (at D and C) in/out of this zone, both leading to the zone Nonungalo