UESPWiki:Oblivion Remastered Project
The Oblivion Remastered Project (OBRP) is a project aimed at fully documenting Oblivion Remastered, the remastered version of the fourth game in the Elder Scrolls series, by documenting the changes between the Remaster and the original game and gathering new screenshots, verifying textual and game mechanic changes, and more generally documenting the Oblivion Remastered in its entirety. The main thrust of this project is to update existing pages. Pages documenting leveling and animation changes in the Remastered version of the game should also be created, but are not covered here.
Project Overview[edit]
With the recent release of the Oblivion Remastered, a structured plan towards the documentation is needed in order to fully cover the Remaster and the changes from the original version of the game. This will include new screenshots of basically all things currently in the Oblivion namespace, from NPCs to Quests to Places, and everything in between. In addition, there will certainly be gameplay differences with the original, from bugs that are fixed to new bugs introduced. This project aims to provide a list of tasks which need to be completed to "Remaster" the Oblivion namespace and those of its expansions and DLC. If you want to help out, add your name to the Project Members list, and please make sure to observe the project guidelines below.
Project Guidelines[edit]
To achieve consistent quality in terms of information and layout, the OBRP guidelines should be followed as closely as possible. We realize that the complexity of two namespaces and differences between a 20 year old game and its modern remaster can require unique choices, (e.g. tables, different headers, subpages), and that is perfectly all right – just make sure to leave a message explaining your choice on the article's talk page. Also, when in doubt, please ask your questions on the project talk page.
Please choose your area of expertise:
- Involves taking screenshots, verifying bugs, updating quest walkthroughs and location guides already written.
- Involves checking on NPC and item stats, game textual changes, uploading art assets such as icons, and in general all of the work that requires access to the game data itself.
- Involves checking the grammar, formatting and linkage of pages. Also ensuring that images are named correctly, that changes between the Remaster and the original are called out and that template parameters are completed without any mistakes. This can be done, in most cases, without owning the game.
Task List[edit]
Oblivion and Shivering Isles[edit]
- Places: All places in the game need to be checked to ensure that items are in the same locations, containers and other objects are in the same locations and to document any differences between the original and the Remaster.
- Images: Most pages in the namespaces have images, however new images of the locations in the remaster are needed in all cases. This is likely to be the vast majority of the work that needs to be done for the Remaster. See below for more information on this.
- Quests: Verifying that quests have not changed should be a fairly simple task assuming that the Remaster, as most of the changes are just visual. Some quests might contain changes to flow or additions that need to be verified.
- NPCs: The below is a list of details that need to be added and/or verified to be correct for NPC articles.
- Quests: A short summary of the quests a character is involved in should be described in the NPC's article. For the most part, this information should already be documented. However, it may still need to be added or expanded upon for some articles if there are changes to the NPCs' involvement in quests.
- Services: A description of all the services an NPC offers should already be included on the majority of NPC articles and should only need to be double checked to see that the services have not been expanded upon or reduced in the Remaster.
- Outfit/Visual Style: Since the Remaster is a full graphical overhaul, the clothing of NPCs might have changed significantly from the original, with new clothing/armor possible for many if not most NPCs. This needs to be checked and documented in full.
- Unique Dialogue: Most dialogue is likely the same as the original, but changes or additions to dialogue cannot be discounted. In addition, if new voice actors have been hired for a particular NPC, this change should be noted in the article.
- Schedules: The schedules of NPCs are not likely to be radically different from the existing schedules outlined in the article. Schedules were a major selling point of Oblivion when it came out and any changes here will need to be documented fully.
Shivering Isles and Other DLC[edit]
- Included in the Game: Shivering Isles and the other DLC content from the original game is included in the Remastered version of the game. All of the following information holds true for the Shivering Isle and other DLC pages as for the base Oblivion pages.
In-Game Work[edit]
This section of OBRP consists of taking the correct pictures of all NPCs, places and items with their own pages, documenting the locations of enemies and loot in a given dungeon, documenting the houses and properties of all NPCs with pages, and checking that the quest walkthroughs already present on the site are complete and accurate.
Bugs and Typos[edit]
All bugs present in the original release of Oblivion need to be checked to see whether they are occurring in the Remastered version. If a bug has been fixed by the Remaster, add |OBR
to the Bug template present on the page. If a new bug is found that is not present in the original version of the game, make sure to note that below the bug.
If there are any textual changes, all sic statements calling out typos in the original game should be checked. TBD This section will need to describe how to deal with these fixes, once that is decided.
Images[edit]
Images are an important part of how the wiki looks and feels, and thus can help or hinder a person's visit to our little corner of the internet. To that end, we must ensure that all of the images portrayed on the site are accurate, correctly portray the subject, and abide by our image guidelines. All images should have the correct copyright for use on the wiki, which, for all screenshots in-game, should be the {{esimage}} copyright.
Since this is a remaster, most, if not all, of the subjects needing images already have them for the original version of the game. Images taken of the remastered version of the game should begin with the prefix OBR instead of the traditional OB. If there is already an image of your subject on the wiki for the remaster, and your image shows something different and distinct from the first, you should add xx to the end of the name of your image, with xx being the next number available for the image in question. These numbers should always be two characters (so 02 not just 2) and should generally begin at 02, since the first image (without a number) is assumed to be 01. The name thus would be OBR-type-name 02.jpg
for the second image.
For the main image on each page, ideally the image should be taken at the same angle (for place images) and location (for NPC images) as the image from the original game, unless the original image does not adhere to the guidelines outlined below. This is especially important for any images or articles that held Featured status at some point in time. This is to provide an easy comparison between the original game image and the remastered one.
NPCs[edit]
For all NPCs who have their own pages, the image must show the entire NPC from head to toe, and be relatively close to the subject. Also, the image should be bright enough that you can clearly see the subject in question, and the NPC should be located in a place that they would appear in-game. This means that you shouldn't just find an open area somewhere and spawn NPCs to take pictures of them, but instead you should actively seek out the NPCs and take a picture of them in their natural environment, as it were. Also, the image should generally be just the NPC, with no other NPCs in the background. The image must be a 1:1 ratio, and high quality resolution. If the NPC already has an image from the remaster, but the image is the wrong aspect ratio, size or isn't fully of the NPC, you can take a new version and upload that over the old one. When uploading the image to the wiki, it should be named OBR-npc-name.jpg
, with the name formatted exactly the same as the NPC's page on the wiki. This means that if a '-' appears in the NPC's name, it should appear in the image name as well; likewise with spaces and apostrophes. The image should be in the Category:Oblivion Remastered-NPC Images category. Lastly, be certain you are not running any mods that could modify the appearance of the NPC.
Places[edit]
Place images come in two categories: interior shots and exterior shots. All place pages should have both exterior and interior screenshots. In general, the majority of places in the game already have both interior and exterior images. The exterior pictures of dungeons should show as much of the location as possible, while still making that location identifiable to the person looking at the image. Since this is often the main image on the page, this should be the priority. For many dungeons, such as caves and mines, this is simply a picture of the entrance. For more extensive dungeons, such as keeps, Ayleid ruins, and Oblivion gates, this usually means an aerial shot of the dungeon which shows the full extent of the location. These images generally do not feature NPCs or monsters in any prominent fashion, such as Skeletons outside of an Ayleid ruin, or Daedra in an Oblivion gate. Exterior images should be named OBR-place-name.jpg
, with the name being formatted exactly the same as the place's page on the wiki. It should also be in the Category:Oblivion Remastered-Place Images category.
The interiors of dungeons are somewhat challenging because many of them look very similar to each other. This might change with the Remaster, but if it doesn't, the goal of an interior screenshot is to show an identifiable location within that place. This usually means the largest or 'main' chamber in that dungeon, or the first room of another location, such as a house or store. These images should clearly show the interior of that location and can include NPCs and monsters that appear in those locations. Keep in mind, more than one interior image can be added to an article, and should if the location is extensive and consists of many rooms and subsections. Interior images should be named OBR-interior-name.jpg
, with the name being the same as the specific location that it is in. This means that for large dungeons with multiple sub-zones, the image should be named for the precise name of the sub-zone, which generally includes the name of the main dungeon itself. An example of this would be the Ayleid ruin of Vilverin, which has four separate sub-zones. The interior image for the Wendesel sub-zone should thus be named OBR-interior-Vilverin Wendesel.jpg
. Interior images should be in the Category:Oblivion Remastered-Interior Images category.
All place images should have the aspect ratio of 4:3 and have the highest resolution possible.
Items[edit]
All items which have their own page should have images of that item as it appears in-game added to its page. Not all items need a unique image for that specific item. For example, most armor sets would need an image of the player wearing the entire set of armor, not separate images wearing just the boots, just the helm, etc. Item images should be named OBR-item-name.jpg
with the name being the same as the item itself. Images of items should have the aspect ratio of 1:1 and should have the highest resolution possible. All item images should be added to the Category:Oblivion Remastered-Item Images category.
Quests[edit]
The majority of quests have images on their pages, but the images may not be the best for those pages. Often, the images are simply of the quest giver or the place image of the location for the quest. Quest images should be specific and relevant to the page they are on as far as is possible. Quest images should be named OBR-quest-name.jpg
with the name being the exact same as the quest itself. Keep in mind that more than one image is perfectly fine for a quest page, so if the quest is extensive or contains complicated steps, more than one image may be needed. All quest images should have the aspect ratio of 4:3 and should have the highest resolution possible. They should also be added to the Category:Oblivion Remastered-Quest Images category.
Places[edit]
All places within the game, be they large or small, should have an accurate, specific but useful description of the loot and enemies that will be faced within said dungeon. This means that while loot should be specifically mentioned, only items which a normal player would reasonably be interested in should be mentioned. There is no need to mention that this location has forks on a table, but if there is an enchanted sword hidden under the bed, that should be documented. Due to the changes in the Remaster, the changes needed might range from none at all to a complete overhaul of the location in question. Houses might be identical in item layout to the original game while a cave might have a completely new layout with zero items in common with the original version. In Oblivion, an object that is located out in the open (i.e., not in a container or the inventory of an NPC) is typically a leveled item (with the exception of food). This means that if you find a sword sitting on a table in a house, other players who come to that house will also find a sword, but the specific material and level of that sword would vary depending on the player. Do not assume that the item in the Remaster will be of the exact same leveled list as the item at that location in the original game, however.
Containers and Inventories[edit]
In general, a container's contents are determined by a leveled list of items specific to that type of container. Each container in-game is technically a separate object with that leveled list attached, thus the crate object in-game is actually around a dozen objects in the game files, each with their own lists. These leveled lists might vary wildly from the original game, with new items, new level ranges and even new scaling order. This means that describing a location having twelve crates is generally not useful unless you also mention that those twelve crates all contain an assortment of food items, or clutter, or magical items. The best way to accurately describe the contents of a container is to generalize the items as much as possible. Many containers, especially crates and barrels, can be described either as containing clutter, containing food items or containing weapons/armor. Also, many chests contain many different items in one container. In these cases, it is best to simply write that the chest contains "an assortment of" and then list the basic types that appear in the container that you looked at. If you miss a chest or the listing of a type of object in a chest, it is not that big of a deal, someone will eventually catch it and fix your mistake. You should still try to be as thorough as possible when writing dungeon walkthroughs, however.
Inventories of NPCs who are located in dungeons are generally quite simple, and usually consist of clothing or armor (typically from a leveled list), a weapon or weapons (also leveled), and an assortment of other items such as drinks, ingredients, potions, etc (which may or may not be leveled, it varies based on the item and NPC). This is not always the case, however, so you may wish to add a "verification needed" tag to the sentence, which is done by adding the {{vn}} template.
Quest Walkthroughs[edit]
All of the quests in the games have already been documented and had walkthroughs written for them. They are not, however, all accurate or complete in terms of the Remaster. If you wish to check walkthroughs, you should complete that quest in the game as it is written in the walkthrough, and make note of any changes or omissions that you notice, and add or correct that information in the walkthrough. Also make sure that any rewards are also documented correctly. Changes to rewards or in the quest steps should be noted as being specific to the Remaster by using the {{OBR}} superscript template.
The objectives and journal entries for the quests have all been added for the original game, so double checking that there weren't any changes and the journal entries are all present on the page (and in the correct order) should also be done. This should be a fairly straight forward check for anyone who has the construction set.
New Content[edit]
It is possible that the Remaster adds new content to the game, from content cut from the original release to wholly new content created just for the Remaster. This content should be added to the wiki adhering to all the guidelines outlined above and in the other various Oblivion related projects (see links below).
Construction Set Work[edit]
This section of OBRP is only for people playing the game on PC, as you need the construction set, which is only available to PC players. To be honest, we don't know yet when this will be available or whether this will be available at all, so take this section with a grain of salt if reading this close to the release of Oblivion Remastered. In general, most of the information that can only be gathered from the construction set has already been added to the wiki for the original game, so this section mainly consists of checking that information added by the in-game work section, above, is accurate as it relates to the Remaster. Specifically, the contents of containers and inventories of NPCs need to be checked to confirm that any non-leveled, important items are specifically mentioned, and that all the contents of that container or inventory are accurately described. Likewise, stats of NPCs should also be confirmed, as this is an area that is likely to have changed in the Remaster that is not easily confirmable in-game. Also, double check the class of the NPC, the ID of the NPC and any factions the NPC might be in, as these might all have changed from the original game. In addition, those with the Construction Kit or the equivalent for the Remaster, will likely be needed to upload icons, map images and other information that is hard to gather in game.
Wiki Work[edit]
This section of OBRP is ideal for people who don't own Oblivion Remastered at all, though anyone who wants to can help out. Specifically, there are likely to be a large number of editors who do not realize that images should use the OBR prefix, or who write over information exclusive to the original game with information exclusive to the Remaster. Finding and fixing these errors, as well as ensuring the high quality of grammar and spelling already found in the Oblivion namespace is maintained when information on the Remaster is added is ideal for those who do not own the game but wish to help out.
Related Projects[edit]
Over the years there have been a significant number of Oblivion related projects on the wiki. These projects are often still running, and any work to complete these projects alongside the Remaster work would be greatly appreciated.
- Oblivion Houses Redesign Project (OBHRP)
- Oblivion NPC Redesign Project (OBNPCRP)
- Oblivion Places Redesign Project (OPRP)
- Shivering Isles Redesign Project (SIRP)
Project Members[edit]
If you are participating in the project, please add your name here in alphabetical order (keep Project Leaders at the top). Next to your name, provide some information on what types of tasks you are working on or would like to work on.
- Jeancey — Project Leader
- Biolaser — General/in-game until there's any word on a CS/CK
- Dillonn241 — Images & miscellaneous
- Dwarfmp — Probably images mostly
- Ghobot — NPC images, etc.
- The Rim of the Sky — Images & miscellaneous
- Thuraya Salaris — Primarily images and in-game verification
Project Ribbon[edit]
Anyone taking an active part in the project may use the project ribbon:
{{Ribbon|OBRP}}