Oblivion:Melus Petilius' House
This page is currently being rewritten as part of the Oblivion Houses Redesign Project. The page is being rewritten and checked in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines. Details Summary: written by GuildKnight House Inventory: not written Description: written by User:TheRealLurlock, checked by rpeh Residents: written by GuildKnight, checked by Legoless |
This place page is currently being rechecked as part of the Oblivion Remastered Project. The page is being checked in several stages to verify any changes due to the release of Oblivion Remastered. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Details Walkthrough: not written Interior Remastered Images: added by TheDravenator, not checked |
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Console Location Code(s) | |||
MelusPetilusHouse | |||
Location | |||
Brindle Home |
Melus Petilius' House is a house in Brindle Home, southwest of Torbal the Sufficient's House.
It is the residence of Melus Petilius, who is involved in the quest Molag Bal. It contains only one zone, Melus Petilius' House.
Residents[edit]
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Related Quests[edit]
- Molag Bal: Goad the local do-gooder into killing you.
Walkthrough[edit]
Melus Petilius' House[edit]
A food cupboard is beside the door on the east wall, and a single bed is in the northeast corner. A clutter sack is on the floor at the foot of the bed, with two grain sacks on the north wall. A set of drawers in the northwest corner contains lower-class clothing, and two more clutter sacks sit on the other side of the fireplace. A clutter chest is beside a bookshelf that holds another clutter sack. The table on the south wall holds three heads of lettuce, a tomato, and a piece of venison. Two pumpkins sit on the floor next to the table. The sacks are the only containers in the house that do not respawn.