Oblivion:Fort Virtue

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OB-mapicon-Fort.png
Fort:
Fort Virtue
(view on map)
# of Zones 1
Occupants
Undead Enemies
(1 boss-level Undead)
Important Treasure
1 boss-level Chest
Console Location Code(s)
FortVirtueExterior, FortVirtue
Region
Heartlands
Location
Southwest of the Imperial City, near the intersection of the Red Ring Road and the Gold Road
Fort Virtue

Fort Virtue is a small fort southwest of the Imperial City containing undead. It contains only one zone, Fort Virtue.

Notes[edit]

Bugs[edit]

  • The levers that open the gates at E and F will each work only once, meaning that part of the fort is only accessible the first time you explore it. If you return and try to use the levers, you will trigger the message "The lever is stuck and will not budge." To exit the fort on subsequent visits, you must backtrack from the lever.

Exterior[edit]

Key to Maps
Fort Virtue, Exterior

Zone 1: Fort Virtue[edit]

Fort Virtue

The gate at E forces you to proceed through the fort in a counterclockwise direction. On your first visit, after reaching the boss chest (B), you will be able to open the gates at F and E using the adjacent levers (cyan dots on map) and quickly exit the fort. On subsequent trips, however, you will be forced to go back around the long way, as the gates will not open.

Other than the enemies (including the boss-level undead), boss chest, and seven minor loot chests, the zone features two pairs of Darts traps (D) and a set of three Swinging Mace traps on a bridge (C). The Darts traps may be avoided entirely, as the far side only features two coffins containing clutter. The Swinging Mace traps are activated as you walk under them; if you run quickly enough, you may avoid them.

Occupants:

  • 1 boss-level Undead at location A on map
  • 1 Undead (always best possible level)
  • 6 Undead Enemies (each 83% probability Undead, 17% Rat)

Treasure:

Traps:

Doors and Gates:

  • There is one door (at Out) in/out of this zone, leading outside
  • 2 Portcullis Gates at E and F (see bugs)