Morrowind:Demoralize

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MW-icon-effect-Demoralize Creature.jpg Demoralize Creature
MW-icon-effect-Demoralize Humanoid.jpg Demoralize Humanoid
School Illusion / Mysticism
Type Offensive (Non-hostile)
Base Cost 1
Availability
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Spells (Creature)
Spells (Humanoid)
Scrolls

Demoralize M points for D seconds

Increases the target's Flee value (its inclination to flee from combat) by M. There are actually two separate effects:

  • Demoralize Creature works on all creatures.
  • Demoralize Humanoid works on all NPCs.

A great enough magnitude will make the target disengage from combat and run away.

Notes[edit]

  • Demoralize is among the most powerful disabling effects in the game. An enemy who is running is an enemy who isn't fighting you. Fleeing enemies make good targets for Marksman weapons or ranged Spells.
  • If you get in your target's way while they're running, they may still take a swing or two at you. Continual attacks may still bring the enemy back to retaliate.
  • Fleeing enemies can bring in all sorts of trouble. Use caution when Demoralizing fast runners or for extended periods of time.

Bugs[edit]

  • Despite its green icon, Demoralize Humanoid is actually under the school of Mysticism. Casting spells with that effect levels up your skill with Mysticism and not Illusion.

Related Effects[edit]