Morrowind:Mysticism
Skill: Mysticism |
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Governing Attribute: Willpower |
Specialization: Magic |
Increase: Successful Cast: +1.0 |
"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world."
The spells of the College of Mysticism shape and focus otherworldly forces to bind souls in gems, teleport the caster's body, manipulate the world with telekinesis, absorb or reflect magical energies, and sense unseen objects at a distance.
See mysticism spells to find vendors for this school.
Character Creation[edit]
The following races receive bonuses to their Mysticism skill:
The following classes have Mysticism as a Major skill:
The following classes have Mysticism as a Minor skill:
If a new character's Mysticism skill × 2 + Willpower / 5 + Luck / 10 is at least the listed value, they can receive the following starting spell:
- 69: Detect Creature (Detect Animal 50-100 pts for 5 secs on Self, Cost: 19)
Other Mysticism spells are listed here.
Factions[edit]
The following factions include Mysticism as one of their favored skills:
Trainers[edit]
The Master Trainer of Mysticism is Ardarume at the Gateway Inn: West Wing in Sadrith Mora. Other trainers of note are:
- Abelle Chriditte in the Propylon Chamber at Valenvaryon, (up to 81)
- Leles Birian outside Piernette's Farmhouse in the Ascadian Isles Region (up to 81)
- Erer Darothril at Dirty Muriel's Cornerclub in Sadrith Mora (up to 76)
- Seryne Relas at her house in Tel Branora (up to 76)
- Yakin Bael at Vos Chapel in Vos (up to 76)
- Methal Seran at the Temple in Ald'ruhn (up to 71)
See Mysticism Trainers for the complete list.
To train yourself, create a custom spell with a casting cost of 1. You will be able to cast it many times until your magicka runs dry.
Books[edit]
The following books will increase your Mysticism skill:
Magical Effects[edit]
The school of Mysticism includes the following effects:
Absorb Skill is unused in the game, and only found on a developers' test item, Clutterbane.
Bugs[edit]
- Demoralize Humanoid appears to be an Illusion spell, but it was set up to be Mysticism by mistake.
- The Morrowind Code Patch, version 1.6.1820, fixes this bug.
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