User talk:Turbo

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Welcome![edit]

Hiya Turbo! Welcome to UESPWiki. It's great when we get new members. Just thought I'd send you a welcome with some helpful info. Check out the following links:

If you would like to spice up your userpage, take a look at the Userboxes page: a near complete list of userboxes, including a guide to making your own.

When you're editing, it's always a good idea to leave edit summaries to explain the changes you have made to a particular page, and remember to sign your talk page posts with four tildes ~~~~ (do not sign edits to articles). Also, the "show preview" button is a great way to view the changes you've made so far without actually saving the page (patrollers really appreciate it!).

Feel free to practice editing in the sandbox or discuss the games in the forums. If you need any help, don't hesitate to contact one of our mentors. Have fun!

ABCface 23:14, 28 January 2013 (GMT)

Restoration Ritual Spell Scripting Error[edit]

Out of curiosity, where is the error you mentioned in this edit? I'm thinking we should add a modnotes parameter with that info to make it easier for the Unofficial Skyrim Patch fixers to find. Robin Hood  (talk) 19:35, 4 February 2013 (GMT)

Ubiquitous - It persists as long as the quest is on its completed stage (some accounts say anything above stage 20,) even though it returns 0 for inactive with the GetQuestRunning command. It appears in the Papyrus log as "error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [MGRitual04 (000CD987)].mgritual04questscript.OnUpdate() - "MGRitual04QuestScript.psc" Line 59"
Seems like a good idea, though I'm unsure if this in particular should be prioritized highly. I got no interference in gameplay from it on a mid level system, though it may be different for others. Turbo (talk) 04:24, 5 February 2013 (GMT)
Thanks for the info. It's definitely odd that it would be running a script when the quest itself isn't running. The USKP people will figure out the priority, which will probably depend on how often it's appearing in the log on a typical machine. If it's hogging a lot of processor time, then that's an issue. If, on the other hand, it's only running every few seconds, which I think you said in the bug report, that's probably not quite as much of a problem. I'll play around tomorrow and see if I can duplicate the bug. Robin Hood  (talk) 09:42, 5 February 2013 (GMT)
Hmmm...I can see in the scripting where that would happen, since there's a loop that might conceivably never exit, but I can't see why that loop wouldn't exit. As I understand it, it waits for the Augur to be loaded, then it should proceed. Was there anything unusual about the quest when you did it? Like the Augur not appearing, or disappearing unexpectedly? Also, did you do this quest before or after the Good Intentions quest? Robin Hood  (talk) 19:42, 5 February 2013 (GMT)
I didn't notice anything unusual, but I wasn't paying exceptional attention at the time. I believe I tried to talk to the Augur afterwards out of curiousity. I did the ritual quest after Good Intentions. Some time after completion I added the mod "Skyrim Perk Enhancements and Rebalanced Gameplay" which adds a quest involving a trapdoor somewhere in the Midden that leads to a altered copy of the Midden and College. The door that would lead to the Augur was closed and locked. Removing the mod and setting the stage to 200 still gives the loop. I use SKSE and scriptdragon to enable some mods, but can't think of anything else I have running that may be capable of interfering with the Augur or quest script. I may have been still meddling with ini tweaks then; [Papyrus] fUpdateBudgetMS, fExtraTaskletBudgetMS, fPostLoadUpdateTimeMS. Would these be capable of breaking the script when set too high? I can't recall exactly, but may have been experimenting with values from 20-80 for the budgets and 3000-4000 for postload. Turbo (talk) 08:49, 6 February 2013 (GMT)