User:SerCenKing/Sandbox/5
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Oblivion World: Random Oblivion World 3 |
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# of Peripheral Towers | 0 |
# of Non-Random Caves | 0 |
Console Location Code | |
Worldspace: OblivionRD003 OblivionRD003CavesA OblivionRD003Tower01Left OblivionRD003Tower01Right OblivionRD003Tower02Left OblivionRD003Tower02Right |
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Fixed Gate | |
Gate outside Leyawiin |
Random Oblivion World 3 is a large-sized Oblivion World, and one of seven randomly chosen Worlds.
The Oblivion Gate in front of Leyawiin always connects to this world.
Contents
Exterior[edit]
A
Occupants:
- 2 LL1DaedricBeast100
- boss-level Daedra (always best possible level) at A
- boss-level Dremora (always best possible level) at A
- Daedra (always best possible level)
- Daedric occupants (Daedra or Dremora; always best possible level)
- Dremora (always best possible level)
- Dremora Mage (always best possible level)
Treasure:
- 2 Sacks
- 1 Bag of Bones
Plants:
- Plants are marked by yellow dots on map
- 109 Blood Grass plants
- 6 + 7 + 6
- 16 Harrada Root plants
- 1 + 2 +
- 17 Spiddal Stick plants
- 2 Blood Grass plants, X Harrada plants, and X Spiddal Stick plants are in inaccessible locations
- 109 Blood Grass plants
Traps:
- 3 Land Mine at m
- 1 Fire Turret traps at f
Doors and Gates:
- There are eight doors in/out of this zone
- 1 Oblivion Gate (at OG) leads to Tamriel
- 1 door (at X) leads to the zone The Fury Spike (Z1)
Other:
- Blood Fountain at b
- Magicka Essences at m
Done-------------
[14,15] [14,16] [15,13]
All others from -9 to 11, 12, 13, are empty
The Molten Halls[edit]
A
Blood Well (East)[edit]
A
Occupants:
- 1 Sigil Keeper
- 2 Dremora
- 0-3 Daedric occupant (Daedra or Dremora; 75% chance)
- 0-4 Daedric occupant (Daedra or Dremora; 50% chance)
Treasure:
Doors and Gates:
- There are ten doors in/out of this zone
- 1 door (at B) leads outside
- 2 doors (at C, first level) lead to the zone Rending Halls (M2)
- 1 door (at D, second level) leads to the zone Rending Halls (M2)
- 2 doors (at E, third level) lead to the zone Rending Halls (M2)
- 1 door (at F, third level) leads to the zone Corridors of Dark Salvation (M3)
- 1 door (at G, fourth level) leads to the zone Corridors of Dark Salvation (M3)
- 2 doors (at H, fourth level) lead to the zone Sigillum Sanguis (M4)
- Note that two sets of doors (D and the southern door at H; and F and G) are located directly above each other and thus appear as a single door on the map.
Other:
- 1 Magicka Essence (m)
Blood Well (West)[edit]
A
Occupants:
Treasure:
Traps:
- 5 Citadel Spike traps at S
- 1 Citadel Trident Blade trap at T
- 1 Claw Lever trigger (activates Trident Blade trap) at L
Doors and Gates:
- There are five doors in/out of this zone
- 2 doors (at C) lead to the zone The Fury Spike, first level (M1)
- 1 door (at D) leads to the zone The Fury Spike, second level (M1)
- 2 doors (at E) lead to the zone The Fury Spike, third level (M1)
Other:
- 1 Blood Fountain at b
Spindle Shrine (East)[edit]
A
Occupants:
Treasure:
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at F) lead to the zone The Fury Spike, third level (M1)
- 1 door (at G) lead to the zone The Fury Spike, fourth level (M1)
Other:
- 2 Magicka Essence at m
Spindle Shrine (West)[edit]
A
Occupants:
- 1 boss-level Dremora (always best possible level) at A
- 2 Dremora Archers
- 1 Daedra
Treasure:
- 1 Sigil Stone (S)
- 2 boss-level The Punished at B
- 1 The Punished (Healing)
Doors and Gates:
- There are two doors in/out of this zone
- 2 doors (at H) lead to the zone The Fury Spike, fourth level (M1)
Other:
- 1 Blood Fountain at b
Nether Tunnels[edit]
This zone is entered via door X and exited via door X. It consists of 2-3 random Oblivion Caves, selected from the 21 possible presets.
Tower Portal[edit]
This world's Sigil Keep is entered from door X and is a randomly selected tower from one of the 5 possible presets.