User:SerCenKing/Sandbox/5

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Oblivion World:
Random Oblivion World 3
# of Peripheral Towers 0
# of Non-Random Caves 0
Console Location Code
Worldspace: OblivionRD003
OblivionRD003CavesA
OblivionRD003Tower01Left
OblivionRD003Tower01Right
OblivionRD003Tower02Left
OblivionRD003Tower02Right
Fixed Gate
Gate outside Leyawiin
Random Oblivion World 3

Random Oblivion World 3 is a large-sized Oblivion World, and one of seven randomly chosen Worlds.

The Oblivion Gate in front of Leyawiin always connects to this world.

Exterior[edit]

Key to Maps
Random Oblivion World 3, Exterior

A

Occupants:

  • 2 LL1DaedricBeast100
  • boss-level Daedra (always best possible level) at A
  • boss-level Dremora (always best possible level) at A
  • Daedra (always best possible level)
  • Daedric occupants (Daedra or Dremora; always best possible level)
  • Dremora (always best possible level)
  • Dremora Mage (always best possible level)

Treasure:

  • 2 Sacks
  • 1 Bag of Bones

Plants:

  • Plants are marked by yellow dots on map
    • 109 Blood Grass plants
      • 6 + 7 + 6
    • 16 Harrada Root plants
      • 1 + 2 +
    • 17 Spiddal Stick plants
      • 2 Blood Grass plants, X Harrada plants, and X Spiddal Stick plants are in inaccessible locations

Traps:

Doors and Gates:

  • There are eight doors in/out of this zone

Other:

  • Blood Fountain at b
  • Magicka Essences at m

Done-------------

[14,15] [14,16] [15,13]

All others from -9 to 11, 12, 13, are empty

The Molten Halls[edit]

Sigillum Sanguis

A

Blood Well (East)[edit]

The Fury Spike

A

Occupants:

  • 1 Sigil Keeper
  • 2 Dremora
  • 0-3 Daedric occupant (Daedra or Dremora; 75% chance)
  • 0-4 Daedric occupant (Daedra or Dremora; 50% chance)

Treasure:

Doors and Gates:

  • There are ten doors in/out of this zone
  • Note that two sets of doors (D and the southern door at H; and F and G) are located directly above each other and thus appear as a single door on the map.

Other:

  • 1 Magicka Essence (m)

Blood Well (West)[edit]

Rending Halls

A

Occupants:

  • 1 Dremora
  • 1 Daedra
  • 0-1 Daedra (50% chance)
  • 0-1 Daedric occupant (Daedra or Dremora; 50% chance)

Treasure:

Traps:

Doors and Gates:

  • There are five doors in/out of this zone

Other:

  • 1 Blood Fountain at b

Spindle Shrine (East)[edit]

Corridors of Dark Salvation

A

Occupants:

  • 3 Dremora
  • 0-2 Daedric occupants (Daedra or Dremora; 25% chance each)

Treasure:

Doors and Gates:

  • There are two doors in/out of this zone

Other:

  • 2 Magicka Essence at m

Spindle Shrine (West)[edit]

Sigillum Sanguis

A

Occupants:

Treasure:

Doors and Gates:

  • There are two doors in/out of this zone

Other:

  • 1 Blood Fountain at b

Nether Tunnels[edit]

This zone is entered via door X and exited via door X. It consists of 2-3 random Oblivion Caves, selected from the 21 possible presets.

Tower Portal[edit]

This world's Sigil Keep is entered from door X and is a randomly selected tower from one of the 5 possible presets.