UESPWiki:Maps
The UESPWiki – Your source for The Elder Scrolls since 1995
< UESPWiki
This page is about the UESP's interactive maps found on gamemap.uesp.net.
Links[edit]
- Map Help — For help on how to use the maps
- UESPWiki talk:Maps — For feedback and comments
- Archived project pages
- Extension UespMap — The extension to embed maps into wiki articles
Requirements[edit]
- A modern browser (Firefox, Chrome, Safari, ...)
- Javascript enabled
What's New[edit]
Below is a list of improvements over the previous map system:
For users:
-
- Improved mobile view & experience
- URL live updates with current position/zoom
- Smoother zooming
- Faster loading times
- Fullsceen mode
- Many bugs fixed and polish changes made
For editors:
-
- Streamlined map editor menu (RC and edit tools are in the same place)
- Live Edit (locations, worlds update in real time as you edit)
- Can pan/zoom map while adding or moving markers
- Extended map permissions (existing roles merged into cartographer, and mapAdmin for more destructive actions)
- Improved Recent Changes
-
- Localised timestamps
- More descriptive edits, and who did what
- Reverting (Only for Map Admins)
- Snap-to-grid for editing markers and polygons (areas)
- New "Use Name as Wiki Page" switch, on by default
Statistics[edit]
Locations
-
- ESO: 2300 worlds, 38,000 locations
- Skyrim: 2700 locations
- Oblivion: 1700 locations
- Morrowind: 1200 locations
Map Data
-
- ESO: 660k images totalling 4GB
- Skyrim: 670k images totalling 6.3GB
- Oblivion: 54k images totalling 600MB
- Morrowind: 22k images totalling 210MB
Traffic
-
- Map Views: 10-15,000 / day
- Visitors: 100,000 / month
- Average Visit Duration: 3:30
- Tile Images Served: 60 / sec
Tech[edit]
Uses a modified version of Leaflet, Svelte for the UI, PHP for the backend, and Javascript
Feedback / Contact the Author[edit]
-
- Feel free to contact Dave with any comments, suggestions, or bug reports on the map.
- Or post feedback on the Talk Page.
Source Code[edit]
Our map system source code is available on GitHub. While it was designed for use inside the UESP server architecture it is possible to use anywhere with a little editing to the code.