Online:Xivkyn Chillfiend
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Xivkyn Chillfiend | |||
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Location | Barathrum Centrata, Harena Hypogeum, Irrigation Tunnels, Lambent Passage Unfinished Dolmen |
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Race | Xivkyn | Gender | Varies |
Health | 103,500 (?) (Unfinished Dolmen) |
Difficulty | |
Reaction | Hostile | Class | Chillfiend |
Drops | |||
Daedra Hearts |
Xivkyn Chillfiends are xivkyn chillfiends found in some sections of the Imperial City Sewers and at the Unfinished Dolmen.
Xivkyn Chillfiend | |||
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Location | Vateshran Hollows | ||
Race | Xivkyn | Gender | Varies |
Health | Wounding 1st: (?)(?) Wounding 2nd: 180580(?) Wounding 3rd: (?)(?) |
Difficulty | |
Reaction | Hostile | Class | Chillfiend |
Xivkyn Chillfiends can also be found in the Vateshran Hollows and are encountered as champion enemies within the Wounding.
Related Quests[edit]
- Dark Anchors in Tamriel: Help destroy Dark Anchors in Tamriel.
- Vateshran's Rites: Partake in a local clan's rite of passage.
Skills and Abilities[edit]
- Ice Arrow
- A basic ranged attack that does moderate frost damage.
- Summon Ice Barrier
- The enemy summons an Ice Barrier that absorbs projectiles fired at it until destroyed. The player should move so that there is a clear line of sight between themselves and the enemy.
- Winter's Reach
- The enemy releases an icy whirlwind in the direction it is facing. This whirlwind does moderate frost damage and roots all players that it hits. Root effect passes through block, and can be escaped by roll dodging.
- Void
- The enemy summons a purple orb from the sky that explodes when it hits the ground splitting into three projectiles. Although there is a large red circle indicator for this attack, the player will not take damage unless hit by the projectile itself. This attack can be interrupted to set the enemy off balance or simply avoided.
- Magelight
- The enemy summons a mote of magelight, revealing stealthed and invisible players around themselves for five seconds. Exposed players cannot return to stealth or invisibility for 3 seconds.
- Annulment
- The enemy casts a protective ward and gains a damage shield.
Dialogue[edit]
They may speak at the Unfinished Dolmen.
- "The master rests. Best not wake him!"
- "Kill them all. Save the strongest for my scathing-blade!"