Online:This One's a Classic
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Quick Walkthrough[edit]
- Talk to Laughs-at-All.
- Collect the clues.
- Give Laughs-at-All the clues OR tell him that you didn't find anything.
Detailed Walkthrough[edit]
A Confused Comedian[edit]
Laughs-at-All is an aspiring comedian. He is having trouble understanding Dunmer humor, and has heard of a legendary routine, said to be sacred, that may help him win over his audience. If you talk to him further, he also mentions a secret society that protected the sanctity of the performance; its members murdered anyone who did it incorrectly. He dismisses the society as mere rumor, however.
In order to enter the crypts and find the clues to the routine, you must have finished Aggressive Negotiations. It is advisable to do the first part of Saving the Son concurrently to this quest to avoid backtracking; however, after the crypts are made available they will always be open. Head there now, through the cave to the west of Laughs-at-All.
The Brothers Randoro[edit]
Once in the crypt, you will discover that the sacred performance is kept by the ghosts of the Brothers Randoro. The eldest brother, Geril, is at the dead end to the right of the first chamber. He cautions you against the Mirthless Order, but readily shares his knowledge: "One day, in full view of the n'wah, the mehra of Koal Canton … and so he crushed some muckspunge pulp into a netch's tentacles."
The middle brother, Doril, is found by a bookcase in the hallway. He, too, cautions you against the wrath of the Mirthless order, but allows you to take notes. "In response, the morag of Koal Canton released their kwama … bled all across the anmor and poured their shein upon the ground."
The youngest brother, Taril, is resting in the chamber that contains the shortcut back to Kragenmoor. He recites the final part of the routine. "Only when the mehra was burned in a sujamma molag … the mer was put to the dagon. The mora was safe to travel again!"
To Lie or to Laugh?[edit]
Return to Laughs-at-All. Now you have a choice: give him the key to the performance or keep it from him.
If you lie, he'll be disappointed but will live.
If you give him your notes, he will then read them off to an audience which is very much not amused. He'll be murdered in the middle of Kragenmoor by a mage of the Mirthless Order that protected the sacred rite, and no one will bat an eye.
Either way, you will receive some gold and a unique lightning staff.
Quest Stages[edit]
This One's a Classic | |
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Finishes Quest | Journal Entry |
I need to search the tombs near Kragenmoor for clues to the Dark Elf performance. If I discover anything, I should take notes and bring them back to Laughs-at-All.
Objective: Find Clue to Opening Performance
Objective: Find Clue to Follow-Up Performance
Objective: Find Clue to Closing Performance
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The ghosts made it clear that if someone performed the rite incorrectly, he would be killed. I must decide whether to tell Laughs-at-All about the performance and let him die. If I keep it a secret, that could save his life.
Complete one: Give Laughs-at-All the Performance Notes or Don't Tell Laughs-at-All about the Performance
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(One of these will appear depending on whether or not you gave Laughs-at-All the notes on the performance.)
I took notes on the whole performance, and despite the Randoro brothers' warnings, I've decided to give the notes to Laughs-at-All. I should speak with him again. Objective: Talk to Laughs-at-All
The Randoro brothers were clear on what would happen to Laughs-at-All if he performed their routine poorly. I've decided to keep it a secret and just throw away the notes. I should speak with Laughs-at-All one more time. Objective: Talk to Laughs-at-All
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.