Online:Sanessalmo

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Sanessalmo
Location Glister Vale
Race High Elf Gender Male
Health 127,470
Reaction Friendly
Other Information
Condition Projection
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Sanessalmo's projection

Sanessalmo is a High Elf and a former member of Queen Ayrenn's inner circle. He was expelled after he began experimenting on spells used to manipulate others' emotions. To the surprise of many, he was the one responsible for the kidnapping of a group of the queen's entourage at the Glister Vale. You will initially meet him through his projection, though you will eventually meet him in person.

Sanessalmo is the author of Glyphs and Enchantment.

Related Quests[edit]

Quest-Related Events[edit]

Depths of Madness[edit]

Meeting Sanessalmo[edit]

After you save Lanitaale, Sanessalmo will speak to you through a projection.

Projection of Sanessalmo: "An accountant's greed is rarely distracted. Come, speak with me."

Approach the projection and talk to it.

"Clever. Very clever. Poor woman. Even taken beyond these walls, no accountant is ever freed from her greed.
I am Sanessalmo. Welcome to my laboratory."
Where are the other members of the Queen's entourage?
"Oh, I'm testing them. Much like I did to Lanitaale. Each now resides in a small world of their own making. I'm fascinated by emotion, the power it holds.
I'm afraid to say, but … they're not doing very well."
Let me free them. Let me participate in your tests.
"Oh! What a splendid idea. External stimulus in the mix. Here, I'll open portals to their little worlds.
Succeed or fail, this should be simply fascinating."

Minantille's Rage[edit]

He will comment about each of his prisoners' mental state while you explore their inner world. Inside Minantille's Rage, he'll say the following lines:

Sanessalmo: "How can one live with nothing but rage?"
Sanessalmo: "Minantille was a great general once. Stripped of her command."
Sanessalmo: "Minantille's men suffered in death. She suffers in life."
Sanessalmo: "What is a general without war?"
Sanessalmo: "Do all soldiers dream of death?"

After you saved her, he will say:

Projection of Sanessalmo: "A disgraced general overcomes her anger? How very uplifting."

Merion's Bliss[edit]

Inside Merion's Bliss, he'll comment on the couple of Merion and a Malevolent Spirit:

Sanessalmo: "The picture of true love, those two."

After you talked to Merion, he will add comment:

Sanessalmo: "It's so easy to make Merion happy. For a time."
Sanessalmo: "Merion's passions control him."
Sanessalmo: ""He loves alchemy. Everyone mixes well with him."
Sanessalmo: "If Merion dies here, he dies happy. You'd deny him that?"

Just before you return to Merion with the ingredients for the dispelling potion, he'll say:

Sanessalmo: "Don't ruin such an innocent love."

Dispel the spirit and he will accuse you:

Projection of Sanessalmo: "True love denied. How interesting. How cruel."

Nuulehtel's Despair[edit]

Enter Nuulehtel's Despair next, where Sanessalmo reveals his personal grudge as well:

Sanessalmo: "Nuulehtel, the Queen's herald. The most knowledgeable man in the Aldmeri court."
Sanessalmo
Location Glister Vale
Race High Elf Gender Male
Health 127,470 Difficulty
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Reaction Hostile Class Necromancer
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Sanessalmo
Sanessalmo: "Knowing secrets is like slowly freezing to death. Painful. Numbing."
Sanessalmo: "Nuulehtel announced my expulsion from the Queen's inner circle."
Sanessalmo: "He suffers. His mind sits on the razor's edge."
Sanessalmo: "Amazing, isn't it? The Queen chose a herald who can barely stand speaking to others."

After you free Nuulehtel, Sanessalmo will sarcastically say:

Projection of Sanessalmo: "He fears others, yet you forced him from seclusion. How kind."

Confronting Sanessalmo[edit]

Once you have freed all four entourage members, you will have the option of entering a portal to Sanessalmo's lair, where you can meet him in the flesh. When you find him he will thank you for the help:

Sanessalmo: "Thank you for your help but, sadly, you're no longer useful to me. Prepare for death!"

Skills and Abilities[edit]

Necrotic Spear
A basic ranged attack that does minor magic damage.
Summon the Dead
The necromancer often begins combat by summoning a zombie, a bloodfiend, a bloodfiend reaver, a Bone Reaver or a Bone Flayer. If the summoned creature killed, another one will be summoned to replace it. The summon scales with the difficulty, faction, and location of the summoner. The summoned creature will have the around same health as the current health of their summoner. Necromancers are vulnerable while a summon is active.
Empower Undead
The necromancer channels a buff on a nearby undead (e.g. skeletons, zombies, and even Bone Colossi and vampires) that increases the physical and spell resistance of the target. This spell appears as a green glow around the hands of the buffed enemy as well as those of the necromancer. This spell can be interrupted to knock the enemy off balance.

Notes[edit]

  • While in the Vale Tower, you can find his experiment notes and a note written by his former assistant.