Online:Circle of Protection
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Circle of Protection | |||||
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Line | Fighters Guild | ||||
Line Rank | 4 | Cost | 3780 Stamina | ||
Cast Time | Instant | Duration | 20 seconds | ||
Target | Area | ||||
Area | 5 meters | ||||
Morphs | |||||
Turn Evil Enemies in the initial area upon activation are feared. |
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Ring of Preservation The rune now heals allies inside for the duration, but the rune lasts half as long. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Circle of Protection: Duration: [17 / 18 / 19 / 20] seconds.
Brand the earth at your location with a rune of protection for [17 / 18 / 19 / 20] seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. - Turn Evil: Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. Upon activation, enemies in the area are feared for [2 / 2.7 / 3.3 / 4] seconds.
- Ring of Preservation: Duration: 10 seconds.
Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for [1153 / 1165 / 1177 / 1191] Health every 1 second.
Circle of Protection creates a rune that increases the defense and Stamina Recovery of friendly forces standing in it. The Turn Evil fears enemies inside the ring for a short time on cast. Alternatively, the Ring of Preservation reduces the duration, but adds a heal over time.
Patch Notes[edit]
- Fixed an issue where this ability wasn't giving bonus armor and spell resistance against undead and Daedra.
- This ability now grants the Major Fortitude buff, and the value is increased by 50% against Daedra and undead.
- Fixed an issue where the bonus damage reduction was not being applied when a vampire would attack you.
- Ring of Preservation: This ability now grants the Major Health Regeneration buff.
- Turn Undead: This ability will now function like other fears in the game where it places a crowd control immunity on the target after the fear ends.
- Turn Undead: Fixed an issue where this ability was not following the standard area of effect buff and damage guidelines for additional targets hit.
- This ability and its morphs now grant the Minor Endurance buff in addition to the Minor Protection buff.
- Ring of Preservation: In addition to the changes made to the base ability, we redesigned this morph so it now decreases the cost of Roll Dodge by 20% while within the area of effect.
- Turn Undead: In addition to the changes made to the base ability, we increased the duration of the area of effect to 12 seconds from 10 seconds.
- Ring of Preservation: Fixed an issue where this morph was increasing the cost of Roll Dodge rather than decreasing it.
- Increased the duration of this ability and the Ring of Preservation morph to 20 seconds from 10 seconds.
- Turn Undead (morph): Increased the duration of this morph to 24 seconds from 12 seconds.
- Fixed an issue where this ability would only fear Werewolves if you had the passive Skilled Tracker enabled.
- Reduced the cost of this ability and its morphs to 3902 from 7987.
- Fixed an issue with this ability and its morphs where you could not gain the Minor Protection from this ability if you had Minor Endurance active prior to entering the area.
- Turn Undead: This morph is now called Turn Evil, and fears any enemy in the area upon cast, rather than only Undead.
- Ring of Preservation:
- This morph no longer reduces the cost of Roll Dodge while in the area, and is now considered a "Kiss-Curse" or double-edged sword morph. Instead, it heals up to 6 friendly targets (yourself included) in the area every half second. The heal is based on our AoE HoT standards.
- Reduced the duration of this morph to 8 seconds from 20 seconds.
- Circle of Protection: Reduced the cost of this ability and its morphs 3780, down of 4590.
- Ring of Preservation (morph):
- This morph now heals once every second over 10 seconds, rather than once ever half second over 8 seconds.
- Increased the healing per tick by approximately 278%.
- Turn Evil (morph): Reduced the duration of fear from this morph to 4 seconds at max rank, down from 5 seconds.
- Ring of Preservation (morph):
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