Online:Breaker of Spells
Breaker of Spells | |
---|---|
Type | Dragon Bones Achievements |
Points | 50 |
Needed for | |
Title | Plague of Peryite |
- Defeat Zaan the Scalecaller after reading Zaan's Ritual Scroll in Veteran Scalecaller Peak.
Breaker of Spells is awarded for completing the final battle in Veteran Scalecaller Peak after reading Zaan's Ritual Scroll, which will make the battle more difficult by:
- A Leimenid add
- A Frost Atronach add
- An Orb of Stone sitting in the corner of arena and shooting its petrifying ray
- Zaan does more damage
- Zaan's health is increased by approximately 1 million hit points
- Zaan summons three Frozen Simulacrums that the players must defeat during blizzard phase instead of the usual two
- Two or more party members cannot use the same poison aoe avoidance mechanic. What this means: If all four of your party members are standing in Spellbreaker's protection, three of you are going to die.
When Zaan calls to Peryite for aid, all 4 members of your group need to use a different avoidance mechanic:
- The Frost Atronach, when killed, provides the same freezing winds from the first Ogre boss that allow you to avoid the poison, just like how you avoided Orzun's snow tremors on the first boss.
- The Leimenid, when killed, leaves a geyser that can lift one player above the spreading poison. This effect has limited duration, so don't step into it too early.
- The Orb of Stone petrifies you, protecting you from the poison spit by the statues.
- Only one person can stand within Spellbreaker's protective AoE.
Therefore, Leimenid, Atronach and Orb of Stone are important for survival. Leimenid and Atronach must be killed before poison phase, but mechanics they leave behind must NOT be used until needed, otherwise someone in the group will not have the means to survive the poison, as those adds will only respawn after that. Orb's petrifying ray, however, does recharge, but as it takes time, it still should be avoided if possible.
Consult your group and assign each party member a mechanic to use before engaging Zaan. It is easiest to stick with one avoidance mechanic throughout the whole fight to make things easier on the group.