Oblivion talk:The Crimson Cave

The UESPWiki – Your source for The Elder Scrolls since 1995

Quest Items[edit]

After completing this quest, all four pamphlets are still marked as quest items so I can't remove them from inventory. Does anyone know the id's so I can do the setquestobject code in console? I tried the item id for pamphlet 1 from this site but it did not work. I also tried replacing the xx's with 00. Also did not work. Jarmer (talk) 15:29, 2 June 2025 (UTC)

(Forgive me, for I am still a n00b at wiki contribution, I do not know if I am doing this right) I personally do not know, but I do know that such is already fixed by the Unofficial Oblivion Remastered Patch, so perhaps your answer may lie there. Additionally, this information should probably be added to the page, as bugs fixed by the Unofficial Elder Scrolls Patches are often noted. — Unsigned comment by StuffOfSonny (talk) at 15:38 on 2 June 2025 (UTC)
Addendum, such has been noted on the prior quest (Burning Trail) — Unsigned comment by StuffOfSonny (talk) at 15:50 on 2 June 2025 (UTC)
Ahh, I see it, thank you! However: the only solution is a mod. Damn. I don't really want to mod the game just for this minor inconvenience. If anyone else figures out how to use the id's for these items, please let me know? Jarmer (talk) 16:02, 2 June 2025 (UTC)
You don't necessarily have to mod the game, but the changelog for the mod (or others that also fix this bug) may detail how it was done, and thus get your ID answer. I would offer to search for such myself, but I am not at my computer right now. — Unsigned comment by StuffOfSonny (talk) at 16:24 on 2 June 2025 (UTC)
Presuming you don't have any mods installed, the 'xx' you're looking for should be 0C. This corresponds to AltarDeluxe.esp being the thirteenth .esm/.esp in your game's load order. See this page for more information on how to figure this out.
So, to drop the pamphlets, you need to use the following four commands:
SetQuestObject 0C014D75 0
SetQuestObject 0C014D76 0
SetQuestObject 0C014D77 0
SetQuestObject 0C014D78 0
I just tried dropping one and it seems these notes do not have physics enabled when placed in the world. Better to store these in a container I think, if you choose to use the above. —⁠Legoless (talk) 15:23, 3 June 2025 (UTC)
I see you added this note to the section on the other page where it mentions that they can get stuck like this. Perfect! Thank you so much! Mystery solved :) Jarmer (talk) 16:18, 3 June 2025 (UTC)