Oblivion Mod:FCOM Installation Guide/BAIN

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Installing FCOM with BAIN...

Prepare Mods[edit]

Create BAIN-Friendly Packages[edit]

Before you can use BAIN to install these mods, some of the downloads need to be repackaged. The downloaded archives are in any of the following types of formats: BAIN friendly (simple or BAIN-Ready) and not nicely packaged. Each of the archives will be evaluated, reorganized and converted as needed.

Need to Know[edit]

  • You cannot rename subpackages in the Installers tab.
  • All conversions are done by first extracting the archive to a new (temporary) folder.
  • The 7-zip "extract to <folder name matching archive name>" is convenient for doing this.
  • BAIN keeps track of archives by name. If you need to rename a package, right-click on it and rename it through the context menu.

Tips[edit]

  • Extract the archive to a temporary folder because using the "extract here" command often ends with a bunch of loose files in whatever folder you extracted the mod archive in.
  • Move newly created archives into the Bash Installers folder in order to allow BAIN to detect them.
    • BAIN cannot do anything with archives within packages or projects.
  • Right-click on the "Package" header and choose "Open..." to open the Bash Installers folder.
  • When you select multiple items, 7-zip's add to "<archive name>.7z" is the folder's name.
    • If this new archive shares the exact same name as the old archive, when you place it in the Bash Installers folder and overwrite the old archive, you will not have to reposition it in BAIN.

Evaluate and Convert Packages[edit]

It is okay if the names differ.

Evaluation[edit]

  • Fran v5 <-- BAIN-ready
  • MMM 3.7b3-17784.7z <-- could be converted to BAIN package to facilitate installation
  • MMM 3.7 BSA.7z <-- BSA needs to be renamed
  • Diverse Waterlife Update <-- simple
  • MMMDLCHorseArmorSlofs <-- simple
  • OMOBS <-- simple package
  • OOO 1.33 Complete.7z <-- needs converting to BAIN-Ready package
  • OOO 1.34b5-15256.7z <-- already simple package
  • OWC <-- simple package
  • OWC BSA <-- simple package
  • FCOM <-- needs converting to BAIN-Ready package
  • FCOM WarCry <-- simple package
  • FCOM Archery for FCOM Real Swords <-- simple package
  • UFCOM <-- simple package
  • OBSE G&GD <-- simple package
  • UOMP MOBS <-- simple package
  • UOP <-- simple package
  • UOP Supplementals <-- simple package
  • USIP <-- simple package
  • Bob's <-- needs to be repackaged
  • Loth's <-- simple package
  • Enhanced Economy <-- BAIN-ready

Conversion[edit]

If you'd like to repackage the unfriendly-packed packages by hand, but are not sure how, go to the next tab: {{#switchtablink:Prepare Mods - Repackage Steps|Prepare Mods - Repackage Steps}}; otherwise, keep reading. Unfortunately, everyone needs to run the Fran executable in order to pack it into a simple package along with the Optimised BSA (after renaming it).

Bob's Oblivion Armory[edit]

Unarchive the two archives, the main download and the one containing the BSA, and put the main (non-cheat) plugin and docs from the main file into the folder with the BSA. Then, repack the files in that folder and put the repacked archive in the Bash Installers folder. The original files are no longer needed.

Download BCFs[edit]

BCF Application Instructions

Warning! BCFs only work for the file(s) for which they were made. Make sure you have downloaded the right requirements. Pay attention to version numbers.

  1. Put the -BCF file in Oblivion Mods/Bash Installers/BAIN Converters.
    • If you are unsure of where this folder is located, right-click on the Installers in Bash and choose Open...
  2. Select the original archive(s) in the Installers tab.
    • Hold CTRL to select multiple files.
  3. Right-click on the selection and choose 'Conversions > Apply...'
Note: Oblivion Mod:BAIN Tutorials#Repackage_for_BAIN has more comprehensive instructions.

Prepare Mods - Repackage Steps[edit]

Create BAIN-Friendly Packages by Hand[edit]

Before you can use BAIN to install these mods, some of the downloads need to be repackaged. Each of the downloaded archives that is not in a BAIN-friendly format (appears grey in the Installers tab) will be evaluated, reorganized and converted as needed. These are instructions for one way you could repackage these mods (in this case just FCOM v0.9.9b, OOO 1.33 Complete and MMM 3.7b3) by hand.

FCOM v0.9.9b - Initial Evaluation[edit]

...mixed up...

  • Data Files: Meshes folder, Textures folder
  • Core Plugins: FCOM_Convergence ESM and ESP, FCOM_Francescos, FCOM_FrancescosItemsAddOn, FCOM_WarCry
  • Docs: Readme <-- this is not the real readme, could be deleted
  • Options: other top-level plugins, Optional Add-ons <-- folder name is bad for BAIN

FCOM v0.9.9b - Convert[edit]

  1. Move everything out of FCOM_Convergence_Beta9.9 into the top-level folder.
  2. Delete the now empty folder FCOM_Convergence_Beta9.9.
  3. Create a folder Core Files - Data Files for "Data Files"
  4. Create a folder Core Files - Plugins for "Core Plugins"
  5. Create a folder Core Files - Plugins for "Core Plugins"
  6. In the folder for optional items, rename "ModdersResource" to "Resources - Modders", and move it up a directory
  7. In the same folder, rename "TestResource" to "Resources - Testing", and move it up a directory
  8. Create the following folders in the top-level folder for the rest of the plugins.
    • Optional Add-ons - Damage Modifiers
    • Optional Add-ons - Miscellaneous
    • Optional Add-ons - Mod Compatibility
    • Optional Add-ons - More Random
    • Optional Add-ons - Reduced XXX
    • Optional Add-ons - Safer Friendlier
    • Optional Add-ons - Spawn Rates
    • Optional Add-ons - Unity
    • Optional Add-ons - XXLegacy
  9. Move all plugins left in === FCOM Optional Add-Ons === into Optional Add-ons - Mod Compatibility.
  10. Delete the now empty === FCOM Optional Add-Ons ===.
  11. Move FCOM_BobsArmory.esp into "- Mod Compatibility"
  12. Move FCOM_RealSwords.esp into "- Damage Modifiers"
  13. Move FCOM_FrancescosNamedBosses.esp into "- Miscellaneous"
  14. Redistribute the plugins in "- Mod Compatibility" as follows:
    Note: Any plugins not mentioned, should already be in their appropriate folders. Most will remain in "- Mod Compatibility".
    • Optional Add-ons - Damage Modifiers
      • FCOM_Archery.esp
      • FCOM_DurabilityAndDamage.esp
      • FCOM_RealSwords.esp
    • Optional Add-ons - More Random
      • FCOM_MoreRandomItems.esp
      • FCOM_MoreRandomSpawns.esp
    • Optional Add-ons - Reduced XXX
      • FCOM_LessXXX.esp
      • FCOM_NoXXX.esp
    • Optional Add-ons - Safer Friendlier
      • FCOM_FriendlierXXX.esp
      • FCOM_SaferXXX.esp
    • Optional Add-ons - Spawn Rates
      • FCOM_SpawnRatesXXX.esp
    • Optional Add-ons - Unity
      • FCOM_XXXUnityXXX.esp
    • Optional Add-ons - XXLegacy
      • FCOM_OscurosOverhaul.esp
      • FCOM_WarCryNoSpawn.esp
  15. Select all of the contents of the top-level folder, right-click and (7-zip) add them to "FCOM Convergence v0.9.9 Beta-12249.7z."
  16. Move the newly-created archive up into the Bash Installers folder, and delete the temporary folder.

FCOM Convergence - BAIN package[edit]

  • Core Files - Data Files
  • Core Files - Plugins
  • Optional Add-ons - Damage Modifiers
  • Optional Add-ons - Miscellaneous
  • Optional Add-ons - Mod Compatibility
  • Optional Add-ons - More Random
  • Optional Add-ons - Reduced XXX
  • Optional Add-ons - Safer Friendlier
  • Optional Add-ons - Spawn Rates
  • Optional Add-ons - Unity
  • Optional Add-ons - XXLegacy
  • Resources - Modders
  • Resources - Testing
  • FCOM_Readme.txt

MMM 3.73b - Initial Evaluation[edit]

...simple-looking package that is not simple at all.

  • Core: MMM ESM
  • Main plugin MMM: MMM ESP
  • Main plugin MMM+Fran: MMMforFran ESP
  • Main plugins MMM+OOO: MMMforOOO ESM, MMMforOOO ESP
  • Modifiers: Diverse XXX, Gems & Dust, Hunting & Crafting, Looting NPCs & Creatures, Resized Races, Zombies for Body Meshes, Durability & Damage, Fran's Leveled Quests SI
  • Loot Concentration: Less Bone Loot, No Bone Loot
  • Reduce Specific Spawns: No <Creature Name> or Less <Creature Name>
  • Spawn Rates: Spawn Rates XXX
  • Miscellaneous: everything else
  • Docs: Readme

MMM 3.73b - Convert[edit]

  1. Create folders: 00 Core, 01 Main MMM, 01 Main MMM+OOO, 01 Main MMM+Fran, 02 Modifiers, 03 Loot Concentration, 04 Reduced Creature Spawns, 05 Spawn Rates, 06 Miscellaneous, 07 Docs
  2. Move "Core" items into "00 Core"
  3. Move the ReadMe into "07 Docs"
  4. Extract DiverseWaterlife Update in "06 Miscellaneous" if necessary.
  5. Repeat step 4 for any updates.
  6. Extract MMM BSA into "00 Core"
  7. Rename the BSA "FCOM_Convergence_MMM.bsa"
    Notes: SI users can always use the naming convention "DLCShiveringIsles - <bsa name>.bsa" to load BSA files. This naming convention is convenient in case you stop using FCOM and continue to use MMM because you will not have the FCOM_Convergence.esp to load the BSA using the other naming convention, after removing FCOM.
  8. Select all of the numbered folders, right-click and (7-zip) add them to "MMM 37b3.7z."
  9. Move the newly-created archive up into the Bash Installers folder, and delete the temporary folder.

MMM 3.73b - BAIN package[edit]

  • 00 Core
  • 01 Main MMM
  • 01 Main MMM+OOO
  • 01 Main MMM+Fran
  • 02 Modifiers
  • 03 Loot Concentration
  • 04 Reduced Creature Spawns
  • 05 Reduced Spawn Rates
  • 06 Miscellaneous
  • 07 Docs

OOO 1.33 - Initial Evaluation[edit]

...too much extra stuff

  • Core: Plugins, Meshes folder, Textures folder, Sound folder
  • Docs: Readme, Changelog, Install Instructions, Options, Complete Readme
  • Other: OOO folder
  • Extras (or junk): update EXE, Icon, OMOD conversion data

OOO 1.33 - Convert[edit]

  1. Create a folder "00 Core Files"
  2. Move "Core" items into "00 Core Files"
  3. Open the OOO folder.
  4. Append "01 " to the beginning of the Full folder and the Lite.
    • using the same number helps indicate only one or the other should be used
    • This FULL OOO ESP is actually just a copy of the one in the main folder
  5. Rename the Add-ons folder "02 Options Only for LITE".
  6. Open the options folder.
  7. Delete the Harvest Flora folder. It is out-dated and buggy.
  8. Append "05 " to the beginning of LE's name.
  9. Append "06 " to the beginning of the Leveled Rates folder.
  10. Move the two folders up one level.
  11. Copy the now five folders to the top level (one folder up.)
  12. Delete the empty OOO folder.
  13. Create three new folders: "02 Options Only for FULL", "03 Compatibility Options" and "04 Other Options"
  14. Move the plugins from the "Other Options" folder into the correct folders:
    • Options FULL: DLT_Remover
    • Options Compat: Container Traps Instant Effects, Magic Script Effect Fix, No Guild Ownership
    • Options Other: Water Weeds, Map Markers Stock
  15. Create a folder "00 Docs"
  16. Drop the "Docs" items into the "00 Docs" folder
  17. Create a folder "06 Extras" (or delete the "junk" items)
  18. Move the "Extras" items into the "07 Extras" folder if you keep these items.
  19. Select the everything, right-click and (7-zip) add them to "OOO 1.33.7z."
  20. Move the newly-created archive up into the Bash Installers folder, and delete the temporary folder.

OOO 1.33 - BAIN package[edit]

  • 00 Core Files
  • 00 Docs
  • 01 Full
  • 01 Lite
  • 02 Options Only for FULL
  • 02 Options Only for LITE
  • 03 Compatibility Options
  • 04 Other Options
  • 05 Living Economy
  • 06 Level Rates Modified
  • (07 Extras)

Install Mods[edit]

Organize the packages[edit]

The actual package numbers may differ, but it is the relative order that matters.

Based on A General Order for Installing Mods.

010 - OMOBS or OMOBS SI
293 - DLCS
294 - DLC MOBS
295 - UOP
298 - UOMP
300 - USIP
301 - UOP Supplementals
370 - Fran
371 - Fran update
380 - OOO 1.33
382 - OOO 1.34b5 Patch
383 - OOO updates
384 - OOO add-ons
386 - OWC
387 - OWC BSA
403 - MMM
404 - MMM updates
405 - MMM add-ons
407 - FCOM
408 - UFCOM
409 - FCOM WarCry
450 - New Item Additions (i.e., Loth's Blunt Weapons, Bob's Armory, etc.)
505 - Enhanced Economy

Configure the packages[edit]

Configure the packages, checking plugins and optional data files subpackages as you wish.

  • OMOBS or OMOBS SI
    • Do not use optional combat settings.
    • Use the SI version or the Vanilla version.
  • DLCs
  • DLC MOBS
  • check applicable plugins
  • UOP
    • leave the plugin checked or you will see yellow
  • UOMP
    • check applicable plugins
  • (SI) USIP
    • check the plugin
  • UOP Supplementals
    • Check any applicable plugins, those that match the plugins you selected in the above unofficial official patches packages.
  • Fran v5b1
    • Right-click on the package to install via the install wizard.
      • When prompted about whether or not you are installing FCOM, choose 'yes'.
      • When offered to choose Change of More Enemies, select it.
      • Other options you can choose to run with FCOM are Leveled Quests and Vendor Tweaks, both of which are located in 08 Options. Just make sure to choose the 08 folder in accordance with whether you installed Fran for SI or not (at the first prompt during the install).
  • Fran v5b2 update
    • Right-click on the package to install via the wizard.
  • OOO 1.33 Complete
    • Do not use the bundled version of Harvest Flora. It has a serious bug that is fixed in the latest version (for which you can find a link in Downloading Mods.)
    • The bundled version of LE is not the latest, but it is works.
    • The latest version of LE is available at TESNexus, but a newer more robust alternative is Enhanced Economy.
    • (Optional) level rate modification
      • As an alternative, Tejon's Progress mod is highly recommended for controlling skill rate progression, but it is incompatible with Oblivion XP.
    • See the OOO ReadMe for information about the different optional modules.
  • OOO 1.34b5 (OOO FULL users)
    • Seriously, do not install the Waterfish plugin if you have a weak CPU. MMM also contains a WaterLife optional module that should be slightly easier on your system, but any real water life-type mod is going to hit the CPU with a lot of AI packages to process.
    • You want a fairly good system to run a bunch of AI adding mods, and any system less than "great" is going to feel the effects of adding extra AI to these overhaul-modded setups. (See the System Requirements page for rough guidelines for how your setup suits modded Oblivion.)
  • Oblivion WarCry
    • Check the plugin
  • MMM 3.7b3-17784.7z
    • check the core sub package and the ESM
    • ignore the "Main" subpackages
    • DO NOT use the friendlier faction modules
    • DO NOT use diverse imperial armor
    • Using MMM - G&GD may cause crashes.
      Note: G&GD is already included in OOO, but there is a compatible, enhanced, OBSE rewrite of OOO's G&GD system available. It is already OMOD-Ready and BAIN-friendly as well.
    • DO NOT use diverse imperial armor
    • DO NOT use "less XX" and "no XX" for the same enemy type
    • DO NOT use the general spawn rates plugins, but the specific creatures spawn options are fine.
    • If you want Diverse Runeskulls, use the Loot OOO version.
      Note: This add-on replaces' Exnem's original mod, as those resources are now incorporated into MMM. Use this instead of Exnem's mod and FCOM_ExnemRuneskulls.
    • see the latest MMM ReadMe to get a description of the options.
  • FCOM
    • check the Core Files - Plugins subpackage and check all plugins
    • DO NOT choose more than ONE spawn rates plugin
    • DO NOT choose "less" and "no" for the same enemy type
    • DO NOT use FCOM_Ruin.esp. It has been made obsolete with the RTT v3 release.
    • DO NOT use FCOM_ExnemRuneskulls.esp with MMM v3.7/UFCOM. Use MMM's "Diverse Runeskulls - Loot OOO.esp" instead.
    • DO NOT use "- XXLegacy" plugins
    • For the most basic install choose all "Core" plugins and "- Damage Modifiers" FCOM_RealSwords.esp
  • FCOM Archery for FCOM Real Swords (OPTIONAL)
    • check the plugin
  • FCOM Entropic Order Rebalance (OPTIONAL)
    • choose one
  • UFCOM
    • check the main FCOM_Convergence plugins
    • check any other plugins that you checked for FCOM
  • FCOM War Cry
    • check the plugin
  • Bob's Armory (OPTIONAL)
    • check the main plugin
  • Loth's Blunt Weapons (OPTIONAL)
    • check the "for NPCs" plugin
  • Enhanced Economy (OPTIONAL)
    • Right-click on the package and check Has Extra Directories.
      • EE contains an extra directory--a directory BAIN does not recognize by default--for its price files.
    • See the "Installation" section of its Nexus page for installation instructions.

Install the Packages[edit]

Since they are in the right order you can select all of the packages, click on the selection and choose Install. You can right-click on each individual package and choose Install as well.

See Also[edit]