Oblivion:Skill Perks
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This is a quick-reference table of the skill perks for each of the skills in the game.
Skill | Novice 0-24 |
Apprentice 25-49 |
Journeyman 50-74 |
Expert 75-99 |
Master 100 |
---|---|---|---|---|---|
Acrobatics | Attack while jumping/falling | Dodge/roll abilities | 50% less Fatigue loss when jumping | Water Jump [1] | |
Alchemy | Only 1 effect usable | 2 effects usable | 3 effects usable | 4 effects usable | Single-ingredient potions |
Alteration | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
Armorer | Hammers last twice as long | Repair magic items | Repair to 125% | One hammer lasts forever [1] | |
Athletics | Regenerate Fatigue 25% faster when running | Regenerate Fatigue 50% faster when running | Regenerate Fatigue 75% faster when running | No reduction in fatigue regeneration when running | |
Blade | Basic Power Attack (2.5x in all directions) | Standing Power Attack (3x while standing) | Side Power Attacks (2.5x moving left/right, chance to disarm) | Backwards Power Attack (2.5x moving backwards, chance of knockdown) | Forwards Power Attack (2.5x moving forward, chance of paralysis) |
Block | No fatigue loss when blocking | Weapon/shield not damaged when blocking, Enemy may recoil when blocking Hand to Hand | Chance of knockback counterattack | Chance to disarm when blocking | |
Blunt | Basic Power Attack (2.5x in all directions) | Standing Power Attack (3x while standing) | Side Power Attacks (2.5x moving left/right, chance to disarm) | Backwards Power Attack (2.5x moving backwards, chance of knockdown) | Forwards Power Attack (2.5x moving forward, chance of paralysis) |
Conjuration | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
Destruction | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
Hand to Hand | Basic Power Attack (2.5x in all directions) | Standing Power Attack (3x while standing) | Side Power Attacks (2.5x moving left/right, chance to disarm), damage to creatures immune to normal weapons | Backwards Power Attack (2.5x moving backwards, chance of knockdown), chance of knockback when blocking | Forwards Power Attack (2.5x moving forward, chance of paralysis), chance of knockback and disarm when blocking |
Heavy Armor | Armor degrades at 150% | Armor degrades at 100% | Armor degrades at 50% | Armor encumbers only 50% | Armor does not affect encumbrance when worn |
Illusion | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
Light Armor | Armor degrades at 150% | Armor degrades at 100% | Armor degrades at 50% | Armor does not affect encumbrance | Armor rating increased by 50% when wearing only light armor |
Marksman | No fatigue loss when drawing a bow | Zoom ability | Chance of knockdown | Chance of paralysis | |
Mercantile | Prices not reduced for damaged items | Merchants buy anything | Invest in shop to increase their gold by 500 [1] | All merchants have 500 more gold, Items buy and sell at base-cost | |
Mysticism | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
Restoration | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
Security | Up to 4 tumblers fall on mis-pick | Up to 3 tumblers fall on mis-pick | Up to 2 tumblers fall on mis-pick | Only 1 tumbler falls on mis-pick | No tumblers fall on mis-pick |
Sneak | Sneak attack 4x melee, 2x ranged | Sneak attack 6x melee, 3x ranged | No sneak penalty for footwear | No sneak penalty for running | Armor rating ignored for sneak attacks |
Speechcraft | 1 free wheel rotation | Disposition falls 50% slower | Loss for "hate it" drops from 150% to 100% | Bribes cost half as much |
- ^ a b c These skill perks become available if you use a Fortify Skill spell to boost your skill level. Most skill perks are only possible if you permanently increase your skill level.