Morrowind Mod:RemoveSoulGem

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RemoveSoulGem

		RemoveSoulGem, CreatureID

	Where	CreatureID = Creature whose soulgem we wish to remove

	Type:	Magic

     Returns:	none

     Example:	Player-&gtRemoveSoulGem, "atronach_storm"
		RemoveSoulGem, "golden saint_staada"

     Scripts:	SkinkSoul2
		StrongSoulRemove

Removes one soulgem containing the given creature's soul from the calling actor's inventory. Note that some references incorrectly mention an optional 'Count' argument where you can specify the number of the soulgem to remove (confirmed in script output with Bloodmoon and latest patch).