Lore:Gods S

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Sai, God of Luck[edit]

Sai is the God of Luck. Those familiar with him call him by his nickname, Lucky. He was born a mortal and had the talent to spread luck to others, but not to himself. He became a soldier, but he was killed in his first battle just as it was won. Ebonarm appeared to him, and offered him immortality if he agreed to spread his luck around. He said the gods were overworked seeing to events, and thought that Sai's inborn talent would balance things out. He readily agreed, and he was told that he could keep his body for a time before it began to fade.

Sanguine[edit]

Sanguine, known to his worshippers as the Lord of Revelry, Blood-Made-Pleasure, and he "who tastes the Shaven Fruit", is a Daedric Prince whose sphere is hedonistic revelry, debauchery, wild orgies, and passionate indulgences of darker natures. As the Daedra Prince of Lust, Perversity, and Unnatural Sexual Relations, anything in excess is his motto. Sanguine is depicted as a portly yet muscular crimson-skinned man with a dremora-like head with horns, tusks, usually with a bottle in his hand or a whore under his thumb. He is thought to control thousands of small realms.

For more information, see the main lore article.

Satakal, the Worldskin, Yokudan God of Everything[edit]

Satakal the Worldskin, also called the Serpent God and the World-Snake, is the Yokudan god of everything, and a fusion of the concepts of Anu and Padomay (Satak and Akel), or the habitable universe resulting of their interaction, also called the Aurbis or "The Gray Maybe". Driven by hunger to eat one world to begin another, Satakal also has much in common with the Nordic Alduin. In Yokudan mythology, Satakal has done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition, notably Ruptga, the first who learned how to do so. These spirits ultimately became the Yokudan pantheon.

Satakal is a popular god of the Alik'r nomads. Redguard creation myth holds that they are doomed to mortality because they are very far away from the real world of Satakal, and the safe haven of the Far Shores is too far away for them to jump from the mortal world.

Secunda[edit]

Secunda, also known as Jone, Shandar's Sorrow (also spelled Stendarr's Sorrow) and Zennrili in Ta'agra, is the lesser of Nirn's two moons and acknowledged as one of the attendant spirits of the mortal plane. As such, is both temporal and subject to the bounds of mortality. Secunda, which exists as a separate plane, has long since perished; it was Secunda's death which led mortals to perceive it as having both texture and limited size, as well as imperfections of color, all of which are the results of its decay from its former investiture of pure white.

Sep, the Second Serpent[edit]

Sep, also known as the Second Serpent, is the Yokudan and Redguard version of Lorkhan. He is said to have been created by Ruptga.

Sethiete[edit]

Sethiete (also called Seth)[1] was a deity that was widely worshipped across Tamriel during the Imperial Simulacrum in the late-Third Era. The nature of Sethiete is unknown, but what is known is his influence back when he was prominent. His place of worship was known as the Temple of Sethiete, and one of his temples is a landmark in the city of Camlorn. It anchors the main street with the Royal Palace.[2] Seth's followers held vast control over the city, Gideon during the Simulacrum.[1] There is the exclamation, "By Sethiete", which is used in the Kingdom of Camlorn.[3] Sometime prior to the Imperial Simulacrum, Jagar Tharn was a follower of Sethiete and a member of the temple in Camlorn, sometime four years before he impersonated Emperor Uriel Septim VII and started the decade of conflict.[4]

Shandar, God of War[edit]

Shandar is a God of War, whom blesses the weaponry skills of heroes who pray to him.[UOL 1]

Shagrath, Goddess of Spiders[edit]

Shagrath is the God of Spiders, an obscure goddess whose High Priestess once threatened all of Valenwood with an army of spiders. She is associated with the Green and the birth of the world, and spiders are her blessed creatures. Vanus Galerion believed that she was responsible for showing the changeling Selene how to take form. Whether Shagrath was lost to time or still exists in some form remains a mystery. Galerion speculated that Shagrath may actually be Mephala, another entity from the Dawn Era who possesses an affinity for spiders. Few ever escape Shagrath's web once ensnared, marked by her whispersilk threads. Those who do bear a webbed brand on their faces. Shagrath marks those of interest with the silver strands adorning their bodies. They can choose to follow her intricate designs or weave their own paths; Shagrath prefers the latter.

Sheggorath, the Mind God[edit]

Sheggorath, known as the Skooma Cat[5] and the Mind God, is a Khajiiti deity whose sphere is the Mortal Mind and its stability.[6] Sheggorath tests the Khajiit by making them doubt the truth of their own thoughts, beliefs, and actions. He must be faced and overcome before one can visit Hermorah's library. There is a belief among some Khajiit tribes that Sheggorath is dead, and that he has been replaced by "something Other".[6]

Sheogorath, the Mad God[edit]

Sheogorath is the Daedric Prince of Madness, Fourth Corner of the House of Troubles, the Skooma Cat, Lord of the Never-There, Raver, Comforter of Men, The Trickster, and Sovereign of Shivering Isles. His sphere is madness and creativity, and his motives are said to be unknowable. He is sometimes referred to as the Mad Star, the Mad Lord, the Mad One, the Mad God (or Dam Dog), and Uncle Sheo among other things. His realm, best known as the Shivering Isles, has also been called the Madhouse. It's believed that those who go there lose their sanity forever.[nb 2] Of course, only the Mad God himself may decide who has the privilege to enter. The Golden Saints, or Aureals, and Dark Seducers, or Mazken, are his servants. The Mad God typically manifests on Nirn as a seemingly harmless, well-dressed man often carrying a cane, a guise so prevalent it has actually been coined "Gentleman With a Cane". "Fearful obeisance" of Sheogorath is widespread in Tamriel, and he plays an important part in Dunmeri religious practice. Sheogorath's summoning day falls on Mad Pelagius day, which is the 2nd of Sun's Dawn. However, there is a chance he can be summoned on another Daedric Prince's summoning day if there is a storm on that day.

For more information, see the main lore article.

Sheor, Bad Man[edit]

In High Rock, Sheor, known as the Bad Man is the source of all strife. He seems to have started as the god of crop failure, but most modern theologians agree that he is a demonized version of the Nordic Shor, or Aldmeri Lorkhan born during the dark years after the fall of Saarthal. Some sculptures created by the earlier, more elven Bretons known as the Manmeri have been found in Glenumbra, which paint what appears to be their version of Sheor before he was villainized, and pair him with Mara.

Little is known of the depiction of Sheor but he has been said to be a bearded deity with Bretons swearing by Sheor's Beard. Various other evocations are made in the name of Sheor by Bretons.

Sheza-Rana, the Cyan Star[edit]

Sheza-Rana, the Cyan Star, Spritely Liar is one of the lesser-known Magna Ge, one of the Star-Orphans and an Anuic ur-entity. She was one of Magnus's daughters and the sister of Merid-Nunda, Mnemo-Li, Iana-Lor, Xero-Lyg, the eldest Prime Archon, Londa-Vera, Unala-Se, and Valia-Sha. Alongside her sisters, she was part of the Nine Coruscations, who followed the parabolas that led away from Magnus and separated from him when he withdrew from the creation of the Aurbis. Similarly to other Magna Ge she is now synonymous with the star, which she created.

In the text authored by Star-Queen Varalias, she is associated with the element of water. She is the bringer of calm and peace after the Break. She taught "the youth the various triumvirate roles to be retaken". She is linked to the wisdom of the unfolding story at the Cradle of Devotion, embodying creativity and energy that uplifts. She brings peace and tranquility, but without harmony and balance, and until Azura unveils the third eye, also clarity, foresight, and intuition. She represents mystery, memory, and the unknown.

According to Mankar Camoran, Sheza-Rana together with other Magna Ge as a whole were responsible for the creation of Mehrunes Dagon in "the bowels of Lyg".

Shezarr, God of Man[edit]

Shezarr (or Shezzar), also known as the God of Man, is a Cyrodilic version of Lorkhan whose cultural importance suffered when Akatosh came to the fore of Nibenay religion. Shezarr was the spirit behind all human undertaking, especially against Aldmeri aggression. He is sometimes associated with the founding of the first Cyrodilic battlemages. In the present age of racial tolerance, Shezarr is all but forgotten. He is admittedly a thinly-disguised version of Shor, and even in the Colovian West of Cyrodiil, they recognize Shezarr by the name of Shor. One of the thousands of cults in the Imperial City is dedicated to worship of him.

Shor, God of the Underworld[edit]

Shor is the Nordic version of Lorkhan. He sided with men after the creation of the world. Foreign gods (i.e., elven ones) conspired against him to bring about his defeat, dooming him to the "underworld", with his death remembered as bringing about the current world. Atmoran myths depict him as a bloodthirsty warrior king who repeatedly led the Nords to victory over their Aldmeri oppressors. Before his doom, Shor, sometimes also called the Children's God, was chief of the gods. Dead gods such as Shor and Tsun don’t need temples, for they have the biggest one of all; a vast hall of drinking and revelry known as the Hall of Valor (Shor’s Hall). It is believed Shor can be found at Sovngarde, an Aetherial utopia he built which is open in the afterlife to all Nords who prove their mettle or die valiantly in battle. Though dead, ancient Nordic legends speak of Shor's ghost being "sung" back into the world at momentous occasions in Nordic history. Shor is also associated with the Fox, one of the ancient Atmoran animal totems.

Sithis[edit]

Sithis, also known as Padomay, Akel, Is-Not, El, Ixtaxh-thtithil-meht (meaning Exact Egg-Cracker), the Dread Father, Night Lord, Serpent of Chaos, Raj-Sithis, Unmaker, First Creator, Final Destroyer, and Bringer of Ends, is a representation of the one primordial state of chaos. Sithis is most often associated with the Dark Brotherhood, an assassin organization dedicated to his worship. He is often associated with serpent-like imagery, and small aspects of Sithis have even been known to reveal themselves in the form of ghostly serpents.

Despite being revered as a god, Sithis is neither Aedric nor Daedric, but the embodiment and personification of chaos and change. He is also sometimes equated to the Void, a realm beyond Oblivion and Aetherius where the vestiges of slain Daedra are banished to while they reform. The Dark Brotherhood believes that the souls of those killed in the name of Sithis will be sent to the Void upon death as well.

Sotha Sil, Mystery of Morrowind[edit]

Sotha Sil, or Seht, wizard-mystic god of the Dunmer and "Si" in the AlmSiVi, was the most enigmatic member of the divine Tribunal. He was known as the Mainspring Ever-Wound, the Father of Mysteries, Magus, the Magician, the Teacher, the Sorcerer, the Tinkerer, the Clockwork God, the Light of Knowledge, the Inspiration of Craft and Sorcery, the God of the World Mechanism, the Clockwork King of the Three in One, patron of artificers and wizards, and the architect of time and a binder of Oblivion.

For more information, see the main lore article.

Springseed[edit]

Springseed is an unknown deity, described as a handsome blond man, green-clad, with a bow.

According to the story of King Edward, at some point in history, this entity, alongside Mara, Jephre, Ebonarm and several other gods partook in the trial of Sai, God of Luck. Jephre believed that Springseed was more sympathetic towards Sai's cause than the other gods. It is implied that he too once took a mortal wife and sired offspring.

Stendarr, God of Mercy[edit]

Stendarr, also known as Stendarr the Steadfast, is the God of Mercy, Charity, Well-Earned Luck, and Justice. He is also acclaimed as the God of Compassion, and Righteous Rule by Might and Merciful Forbearance. Stendarr is the Apologist of Men, patron of the Imperial Legion, magistrates, rulers, and knights errant, and one of the Divines.

Strenner[edit]

Strenner is an obscure entity, whom was worshipped at "Strenner Havens" throughout the Iliac Bay.[7]

Stuhn, God of Ransom[edit]

Stuhn is the Nordic God of Ransom, Fraternity, and Justice, and is represented by a whale. He is the brother of Tsun and the shield-thane of Shor and is one of the Hearth Gods. Stuhn fought against the Aldmeri pantheon and showed Men how to take, and the benefits of taking, prisoners of war.

He is seen as a precursor to Stendarr by some and seen as the same as Stendarr by others. His teachings are paired up with those of Jhunal.

Sunken Gods[edit]

The Sunken Gods are obscure entities. A blade called the Short Sword of the Sunken Gods' Awakening was once located within the Battlespire.[8][9]

Syrabane, Warlock's God[edit]

Syrabane, the Warlock's God, is an Aldmeri god-ancestor of magic, notable for aiding Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. It is said that the ring remains under the command of "Archmage" Syrabane. He is also called the Apprentices' God, for he was a favorite of the younger members of the Mages Guild. A grand statue of him is said to stand on a coastal cliff of Artaeum, which he allegedly posed for in-person. He eventually became revered as a god as Altmeri society developed.

Thrassian Plague[edit]

All Flags Navy

In 1E 2200 the Thrassian Plague began to spread through Tamriel, released into the continent through the use of infected sea beasts sent onto the coastlines,, the disease spread at practically supernatural speed leaving hundreds of thousands of misshapen corpses in it's wake and afflicting the populace with symptoms such as boils, brittle bones, seeping mucous from the eyes and ears, and an unquenchable thirst that drove folk to madness. According to the account of an Altmer Kinlord who experienced the events, at it's height the Plague was ever penetrating, seeping into every person, every creature and every drop of water, driving the afflicted to drink uncontrollably until their very bones cracked under the weight and bearing an intent of it's own to spread misery. Soon over over half of the population of the continent was dead.

A number of unsung heroes laid down their lives in search of a cure in vain, managing only to confirm the suspicion that the disease was unnatural and had originated from the Sload of Thras.

In this time of chaos it is said that Syrabane saved many in the continent through the judicious use of his magical ring.

When the All-Flags Navy sailed to Thras under the command of Bendu Olo, Syrabane accompanied the fleet and aided the Baron-Admiral. Some sources credit Syrabane with calling for aid from throughout the land in order to help form the fleet, praising him for knowing when to ask for help.

As it crossed the seas to reach Thras, the fleet was beset by Sload raids. Accounts by a Dunmer fleet captain describe great sea beasts resembling blighted whales rising from the water and spraying the fleet with clouds of acidic ichor that dissolved sailor and ship alike and stopped only when the substance was set aflame, while Sload riders on their backs unleashed spells of profane power and magic that made the elves on board clutch their heads in pain until all the Sload were slain. Unlocking the secret to breaching the Sload sea beasts proved to be a turning point to the conflict, as prior to that the Sload could attack with impunity from beneath the waves. It is theorized that Archmage Syrabane might have had a hand in this, as his focus throughout the conflict appears to have been arcane naval warfare, though the details remain hazy.


Eventually the All-Flags Navy prevailed and the Coral Kingdom of Thras was cast beneath the waves through the use of great and unknown magicks.

Worship[edit]

As the society of the Summerset Isles developed social stratification increased, with the politically egalitarian system and communal ancestor worship of the early Aldmer undergoing a great shift as a result. In this new religion the elves no longer worshiped their own ancestors but rather the ancestors of their "betters". Auri-El, Trinimac, Phynaster and Syrabane are among those ancestor spirits who came to be viewed as gods because of this change in society and belief.

A Snow Elf temple was dedicated to his worship. It is unknown whether Bretons of the Systres Archpelago venerate him as a deity or as prominent historical figure, but statues and numerous figurines of Syrabane were found on the archipelago.

Worshipers of Syrabane often carry blessed crystal likenesses of the Warlock's God to ward off curses and diseases.

Artifacts[edit]

Warlock's Ring[edit]

Warlock's Ring

A ring with a large gemstone of either red or green color. It is known to have the ability to reflect spells and improve the wearer's speed and health. Through judicious use of this ring Syrabane is said to have saved the whole continent from the Thrassian Plague. The ring is said to be Syrabane's alone to truly command and so it won't remain with any adventurer for long.

Syrabane's Ward[edit]

Syrabane's Ward

A belt buckle made of Buoyant Steel, an alchemical alloy invented by Syrabane himself so that marines that fell into the water wouldn't sink. The braces of the buckle are made of a variety of metals including Buoyant Steel, gold, silver and Stalhrim, a complex combination that's highly potent from an arcane perspective, suggesting the metals were chosen for their specific physical and symbolic properties. The strap of the buckle is made of Indrik hide, marking it as a sacred relic of Aldmeri faith. The stitching is made up of thin and lustrous silver thread spun with breathtaking skill. The buckle is polished with seawater from the Eltheric Ocean filled with ground pearl, a reagent with potent uses in protective enchantments.

The artifact was crafted by Syrabane himself as part of his research to perfect the art of Mysticism and bears his maker's mark. Endless lattices of protective enchantments are layered within the clasp, causing it to thrum with arcane power. Using the Ward creates a large field of protective magic around it, improving the defenses of the wielder and their allies and restoring their health.

The Shadowcutter Blade[edit]

An enchanted blade crafted by Syrabane which holds the ability to cut darkness, even one that is unnatural, the glowing sword emits arcs of light that can cut even a creature's Shadow in twain. However, as the Shadow is the "darkness that belongs to all Men and Mer", an important part of a creature's soul, it being cut causes the soul to be pierced as well, which can be fatal. It is said that when Syrabane cut the shadow of a friend of his in two, eager to demonstrate his new creation, he unwittingly caused his soul to be pierced as well, leading to the elf dying instantly.

References[edit]

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.