Legends:Swims-at-Night (quest)
Battle a group of smugglers.
|
Chapter 8: Swims-at-Night[edit]
Swims-at-Night is the eighth chapter of Legends, and the last battle of Act 1. When pursuing Laaneth and her kidnappers, you and Tyr decide that you need a ship.
This is the first match where your opponent's deck is in a random order and can be much more unpredictable than previous matches. Swims-at-Night uses some creatures with a high magicka cost which can be hard to deal with while you have a small collection. As his deck has few prophecies, an aggro playstyle is recommended with the basic Band of Survivors deck.
During the fight with Swims-at-Night, Dominion Guards appear, resulting in the Argonian smuggler joining you as you've now found a common enemy.
Dialogue[edit]
Pre-Match
- Kellen: "The cultists kidnapped the sorceress Laaneth, and had taken her north. They would use her to help them bring about a dread prophecy known as The Culling."
- Tyr: "I don't like it any more than you do. But we need a ship to chase the cultists and we don't have any coin. Besides, this ship belongs to smugglers, and I have it on good authority that—"
- Swims-at-Night: "Intruders!"
- Tyr: "... That they're not here tonight."
During the Match
- Tyr: "The poison on some of their blades looks deadly. Let's try to avoid them."
Post-match
- Swims-at-Night: "Who sent you?! You don't look like --"
- Dominion Guard: "Hey! What's going on up there?"
- Swims-at-Night: "Dominion Guards!"
- Kellen: "The Argonian and the hero realized they had a common enemy. The smuggler, who was called Swims-at-Night, agreed to sail north in search of the sorceress."
Swims-at-Night's Deck[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
2 | ![]() |
Daedric Dagger | Item | 2 | – | – | ![]() |
Lethal +1/+1 |
2 | ![]() |
Dune Rogue ![]() |
Creature (Khajiit) | 2 | 3 | 1 | ![]() |
Prophecy |
3 | ![]() |
Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | ![]() |
Lethal |
2 | ![]() |
Helstrom Footpad | Creature (Argonian) | 2 | 3 | 2 | ![]() |
|
3 | ![]() |
Hist Speaker | Creature (Argonian) | 2 | 2 | 2 | ![]() |
While Hist Speaker is in play, your max magicka is increased by 1. |
3 | ![]() |
Oldgate Warden | Creature (Breton) | 2 | 0 | 5 | ![]() |
Guard, Regenerate |
3 | ![]() |
Stormhold Henchman | Creature (Argonian) | 2 | 2 | 2 | ![]() |
+2/+2 while you have 7 or more max magicka. |
2 | ![]() |
Blacksap Protector ![]() |
Creature (Wood Elf) | 3 | 3 | 3 | ![]() |
Prophecy, Guard |
1 | ![]() |
Imperial Armor | Item | 3 | – | – | ![]() |
+0/+6 |
2 | ![]() |
Skooma Racketeer | Creature (Khajiit) | 3 | 2 | 2 | ![]() |
Summon: Give a creature Lethal. |
2 | ![]() |
Stalwart Ally | Creature (Argonian) | 3 | 3 | 3 | ![]() |
Summon: +0/+2 and Guard if the top card of your deck is ![]() |
1 | ![]() |
Swift Strike | Action | 3 | – | – | ![]() |
Give a creature an extra attack this turn. |
2 | ![]() |
Thievery | Action | 3 | – | – | ![]() |
Deal 3 damage to your opponent and gain 3 health. |
3 | ![]() |
Tree Minder | Creature (Argonian) | 3 | 1 | 1 | ![]() |
Guard Summon: Gain +1 max magicka. |
2 | ![]() |
An-Xileel Invader | Creature (Argonian) | 4 | 5 | 3 | ![]() |
|
2 | ![]() |
Archein Guerrilla | Creature (Argonian) | 4 | 2 | 4 | ![]() |
Lethal |
2 | ![]() |
Northpoint Lieutenant | Creature (Breton) | 4 | 4 | 2 | ![]() |
|
1 | ![]() |
Preserver of the Root | Creature (Argonian) | 4 | 4 | 4 | ![]() |
+2/+2 and Guard while you have 7 or more max magicka. |
2 | ![]() |
Slaughterfish | Creature (Fish) | 4 | 1 | 1 | ![]() |
Slaughterfish gains +2/+0 at the start of your turn. |
1 | ![]() |
Territorial Viper | Creature (Reptile) | 4 | 1 | 1 | ![]() |
Charge, Lethal |
1 | ![]() |
Cliff Racer | Creature (Reptile) | 5 | 4 | 4 | ![]() |
Charge |
1 | ![]() ![]() |
Thorn Histmage | Creature (Argonian) | 5 | 2 | 4 | ![]() |
Guard Summon: Gain +1 max magicka. Gains +1/+0 when your max magicka increases. |
1 | ![]() |
Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | ![]() |
Summon: If you have more health than your opponent, summon a random creature from your discard pile. |
1 | ![]() |
Soulrest Marshal | Creature (Argonian) | 6 | 4 | 4 | ![]() |
Summon: If you have more health than your opponent, the next card you play this turn costs 6 less. |
1 | ![]() |
Wild Spriggan | Creature (Spriggan) | 6 | 3 | 4 | ![]() |
Summon: Summon a 2/3 Snow Fox. |
2 | ![]() |
Chaurus Reaper | Creature (Chaurus) | 7 | 5 | 4 | ![]() |
Summon: Give all enemy creatures in this lane -1/-1. |
2 | ![]() |
Swamp Leviathan | Creature (Reptile) | 7 | 8 | 8 | ![]() |
Prev: Hopes Dashed | Up: The Forgotten Hero | Next: Broadsides |