Clockwork City

Legends:Shaft of Sohleh

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Get Galyn and the gang to safety
Episode: The Furnace Depths
Opponent Name: Factotum Titan
Opponent Class: AgilityEndurance Scout
Lanes: Field/Shadow Lane
Starting Health: 30
Special Conditions: Player uses Laaneth's or Swims's deck.
Player begins with Elixir of the Defender and Time is Running Out! on board
Factotum Titan begins with a Spider Worker in each lane and starts with 100 health.
Master: Factotum Titan starts with two extra Max Magicka.
Story Characters: Galyn, Laaneth, Swims-at-Night
Previous Quest: The Caminus Pit
Unlocks Quest: Swims-at-Night's Last Stand, Laaneth's Last Stand
Reward: Playsets of: Hunter-Killers, Assembled Titan
 
Shaft of Sohleh

The Furnace Depths: Shaft of Sohleh[edit]

Factotum Titan

The Shaft of Sohleh is a location available in The Furnace Depths, unlocked by completing The Caminus Pit. The battle requires you to play as Swims-at-Night or Laaneth, to allow the rest of your party to survive.

When you complete the match for the first time, you'll receive playsets of Hunter-Killers and Assembled Titan.

Dialogue[edit]

Pre-match:
Swims-at-Night: "We can't outrun that army of fabricants forever."
Galyn: "Up these stairs you'll find Sotha Sil's most sacred library."
Laaneth: "You go. I'll hold off the fabricants."
Swims-at-Night: "No, we need you at the library. I'll fight them."
Laaneth: "You'll be killed!"
Swims-at-Night: "And you won't?"
Galyn: "We have no time to argue. Who stays?"
Victory, Swims-at-Night:
Swims-at-Night: "Never expected to die a hero. You lot better make this count!"
Victory, Laaneth:
Laaneth: "As deaths go, this is a good one. Good luck, my friends."

Game Settings[edit]

Normal[edit]

Player starts with an Elixir of the Defender on board.
Player starts with a Time is Running Out! on board.
Ai starts with a Spider Worker in each lane.

Master[edit]

Player starts with an Elixir of the Defender on board.
Player starts with a Time is Running Out! on board.
Ai starts with 2 Max Magicka.
Ai starts with a Spider Worker in each lane.


Provided Player Deck[edit]

Swims-at-Night
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
1 Agility Move in Shadows Action 0 2Rare Rare Move a friendly creature. It moves again at the end of the turn.
1 Agility Paralyze Action 0 1Common Common Shackle an enemy creature.
2 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
1 Agility Barter Action 2 3Epic Epic Trade a card in your hand for a random card in your opponent's hand.
2 Agility Caravan Enforcer Creature (Khajiit) 2 2 2 1Common Common When Caravan Enforcer moves, he gains +1/+1.
1 Agility Dune Stalker Prophecy Creature (Khajiit) 2 3 1 2Rare Rare Prophecy
Summon: Move another friendly creature in this lane.
2 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
1 Agility Finish Off Action 2 1Common Common Destroy a Wounded enemy creature.
1 Agility Helstrom Footpad Creature (Argonian) 2 3 2 1Common Common
1 Agility Lockpick Action 2 2Rare Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
2 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1 Agility Brotherhood Slayer Prophecy Creature (Wood Elf) 3 3 3 1Common Common Prophecy
Slay: Put a Completed Contract into your hand.
2 Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
2 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
1 Agility Skooma Racketeer Creature (Khajiit) 3 2 2 2Rare Rare Summon: Give a creature Lethal.
2 Agility Swindler's Market Support 3 2Rare Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
1 Agility An-Xileel Invader Creature (Argonian) 4 5 3 1Common Common
1 Agility Murkwater Shaman Creature (Goblin) 4 3 3 3Epic Epic At the start of your turn, put a Curse into your hand.
1 Agility Leaflurker Creature (Wood Elf) 5 4 3 3Epic Epic Summon: Destroy a Wounded creature.
1 Agility Ransack Prophecy Action 6 2Rare Rare Prophecy
Deal 3 damage and gain 3 health.
2 Agility Smuggler's Haul Action 6 3Epic Epic Put four random 0-cost cards into your hand.
Laaneth
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
1 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Intelligence Scroll Seeker Creature (Breton) 1 1 2 1Common Common Ward
Treasure Hunt – Two actions: +1/+0
1 Intelligence Studious Greybeard Creature (Nord) 1 0 4 2Rare Rare At the start of your turn, look at the top card of your deck. You may discard it.
2 Intelligence Abecean Navigator Creature (High Elf) 2 3 1 1Common Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
2 Intelligence Arcanaeum Librarian Creature (Orc) 2 0 2 1Common Common Gains +1/+0 when you draw a card during your turn.
2 Intelligence Crystal Tower Crafter Creature (High Elf) 2 1 1 1Common Common After you play an action, Crystal Tower Crafter gains +1/+1.
1 Intelligence Moment of Clarity Action 2 3Epic Epic Reveal three random cards, then choose one to draw.
2 Intelligence Shimmerene Peddler Creature (High Elf) 2 2 2 3Epic Epic At the end of each turn, if you played two actions, draw a card.
1 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
2 Intelligence Cunning Ally Creature (Dark Elf) 3 3 3 1Common Common Summon: Put a Firebolt into your hand if the top card of your deck is Intelligence.
2 Intelligence Revealing the Unseen Action 3 2Rare Rare Put two random actions into your hand.
2 Intelligence Reverberating Strike Action 3 1Common Common Deal 3 damage to a creature and all enemy creatures with the same name.
2 Intelligence Telvanni Arcanist Creature (Dark Elf) 3 3 2 2Rare Rare Last Gasp: Put a random action into your hand.
1 Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
2 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
1 Intelligence College of Winterhold Support 5 4Legendary Legendary Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.
1 Intelligence Lillandril Hexmage Creature (High Elf) 5 5 4 1Common Common After you play an action, deal 1 damage to your opponent.
1 Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
1 Intelligence Mages Guild Retreat Support 7 3Epic Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.

Opponent's Decklist[edit]

Both Normal and Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Neutral Blackreach Rebuilder Prophecy Creature (Dwemer) 1 0 1 1Common Common Prophecy, Guard
Summon: Gain 2 health.
2 Endurance Dragon Cult Ghost Creature (Spirit) 1 1 1 3Epic Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
2 Neutral Fabricate Action 1 2Rare Rare Build a custom creature and put it into your hand.
3 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
3 Neutral Assembled Sentry Creature (Factotum) 2 1 1 1Common Common Assemble: +0/+2 or Guard.
3 Neutral Reflective Automaton Creature (Factotum) 2 2 3 1Common Common Reflective Automaton has all creature types.
3 Neutral Assembled Sanitizer Creature (Factotum) 3 1 2 1Common Common Assemble: +2/+0 or Lethal.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
3 Agility Nix-Hound Fabricant Creature (Fabricant) 4 3 3 1Common Common Drain
Summon: If you have a Neutral card in play, Shackle an enemy creature.
3 Neutral Assembled Conduit Creature (Factotum) 5 3 3 1Common Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
2 Endurance Hulking Fabricant Creature (Fabricant) 5 5 5 1Common Common Summon: If you have a Neutral card in play, +3/+3.
1 Neutral Assembled Titan Creature (Factotum) 6 4 4 4Legendary Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
2 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.


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