Legends:Practice/Strongarm
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Strongarm
The Victorious |
|
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Class | ![]() |
Difficulty | Novice |
Theme | Aggro |
Statistics | |
Prophecies ![]() |
2x Lurking Crocodile, 2x Portcullis, 3x Spider Worker |
Attributes | ![]() ![]() |
Rarity | ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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3 | ![]() |
Dwarven Spider | Creature (Dwemer) | 0 | 0 | 3 | ![]() |
Guard |
3 | ![]() |
Improvised Weapon | Item | 0 | – | – | ![]() |
Breakthrough +1/+1 |
3 | ![]() |
Maple Shield | Item | 0 | – | – | ![]() |
+0/+3 |
3 | ![]() |
Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | ![]() |
Charge |
3 | ![]() |
Intimidate | Action | 1 | – | – | ![]() |
Enemy creatures lose Guard. |
1 | ![]() |
Rapid Shot | Action | 1 | – | – | ![]() |
Deal 1 damage to a creature. If it survives, draw a card. |
3 | ![]() |
Scuttler | Creature (Reptile) | 1 | 1 | 2 | ![]() |
|
2 | ![]() |
Lurking Crocodile ![]() |
Creature (Reptile) | 2 | 3 | 2 | ![]() |
Prophecy |
3 | ![]() |
Orc Clansman | Creature (Orc) | 2 | 2 | 2 | ![]() |
Summon: Give a creature +1/+0. |
3 | ![]() |
Spider Worker ![]() |
Creature (Dwemer) | 2 | 0 | 1 | ![]() |
Prophecy Summon: Draw a card. |
1 | ![]() |
Crushing Blow | Action | 3 | – | – | ![]() |
Deal 3 damage. |
1 | ![]() |
Elixir of Conflict | Support | 3 | – | – | ![]() |
Uses: 3
Activate: Give a creature +1/+1. |
1 | ![]() |
Mighty Ally | Creature (Nord) | 3 | 3 | 3 | ![]() |
Summon: +3/+0 and Breakthrough if the top card of your deck is ![]() |
1 | ![]() |
Northwind Outpost | Support | 3 | – | – | ![]() |
Ongoing
Friendly ![]() |
1 | ![]() |
Riften Pillager | Creature (Nord) | 3 | 2 | 3 | ![]() |
Summon: +1/+1 for each destroyed enemy rune. |
1 | ![]() |
Skaven Pyromancer | Creature (Redguard) | 3 | 2 | 3 | ![]() |
Summon: Deal 1 damage to all other creatures in this lane. |
3 | ![]() |
Valenwood Trapper | Creature (Wood Elf) | 3 | 3 | 1 | ![]() |
|
1 | ![]() |
Bog Lurcher | Creature (Lurcher) | 4 | 9 | 1 | ![]() |
|
1 | ![]() |
Fireball | Action | 4 | – | – | ![]() |
Deal 1 damage to all enemies. |
1 | ![]() |
Heavy Battleaxe | Item | 4 | – | – | ![]() |
+4/+1 |
1 | ![]() |
Slaughterfish | Creature (Fish) | 4 | 1 | 1 | ![]() |
Slaughterfish gains +2/+0 at the start of your turn. |
1 | ![]() |
Snapping Dreugh | Creature (Dreugh) | 4 | 3 | 3 | ![]() |
|
2 | ![]() |
Whiterun Recruit | Creature (Nord) | 4 | 4 | 2 | ![]() |
|
1 | ![]() |
Fortress Watchman | Creature (Orc) | 5 | 5 | 4 | ![]() |
Guard |
2 | ![]() |
Portcullis ![]() |
Creature (Defense) | 5 | 0 | 9 | ![]() |
Prophecy, Guard |
1 | ![]() |
Stronghold Prototype | Creature (Dwemer) | 5 | 3 | 3 | ![]() |
Last Gasp: Put a random Dwemer into your hand. |
1 | ![]() |
Dread Clannfear | Creature (Daedra) | 6 | 6 | 3 | ![]() |
Summon: All enemy creatures lose Guard. |
1 | ![]() |
Dwarven Ballista | Creature (Dwemer) | 6 | 5 | 5 | ![]() |
Breakthrough |
1 | ![]() |
Whirling Duelist | Creature (Redguard) | 6 | 5 | 5 | ![]() |
When Whirling Duelist equips an item, deal 1 damage to all enemy creatures in this lane. |