Legends:Imperial Might (deck)
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Imperial Might
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Class | ![]() ![]() |
Default Banner Art | Praetorian Commander |
Release | Core Set |
Availability | Either as level 9 reward or after completing A Fractured Legion. |
Theme | Imperials |
Statistics | |
Deck Code | SPAPjrouiIqXlYhomXpRdReyrEbQlwlxfBAKcxgpiNiKrAiLjCcwkybAAFcZnBhWemgn |
Attributes | ![]() ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() ![]() |
Cards[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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1 | ![]() |
Suppress | Action | 0 | – | – | ![]() |
Silence a creature. |
3 | ![]() |
Cheydinhal Sapper | Creature (Imperial) | 1 | 1 | 3 | ![]() |
Drain |
3 | ![]() |
Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | ![]() |
Lethal |
3 | ![]() |
Scouting Patrol | Action | 1 | – | – | ![]() |
Summon a 1/1 Imperial Grunt in each lane. |
2 | ![]() |
Bruma Profiteer | Creature (Imperial) | 2 | 3 | 2 | ![]() |
When you summon another creature, you gain 1 health. |
3 | ![]() |
Fharun Defender ![]() |
Creature (Orc) | 2 | 1 | 4 | ![]() |
Prophecy, Guard |
2 | ![]() |
Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | ![]() |
When you summon another creature, give it +1/+0. |
3 | ![]() |
Healing Potion ![]() |
Action | 2 | – | – | ![]() |
Prophecy Gain 5 health. |
2 | ![]() |
Imprison | Action | 2 | – | – | ![]() |
Shackle a creature. If you have four or more ![]() |
1 | ![]() |
Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | ![]() |
Guard |
1 | ![]() |
Skingrad Patroller | Creature (Imperial) | 2 | 3 | 2 | ![]() |
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2 | ![]() |
Barded Guar | Creature (Reptile) | 3 | 3 | 3 | ![]() |
Summon: Give a creature Guard. |
2 | ![]() |
Bruma Armorer | Creature (Imperial) | 3 | 2 | 2 | ![]() |
When you summon another creature, give it +0/+2. |
1 | ![]() |
Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | ![]() |
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1 | ![]() |
Two-Moons Contemplation | Support | 3 | – | – | ![]() |
Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. |
1 | ![]() |
Cursed Spectre ![]() |
Creature (Spirit) | 4 | 2 | 2 | ![]() |
Prophecy Summon: Silence another creature. |
1 | ![]() ![]() |
Edict of Azura | Action | 4 | – | – | ![]() |
Destroy an enemy creature or support. |
2 | ![]() |
Imperial Reinforcements | Action | 4 | – | – | ![]() |
Fill a lane with 1/1 Imperial Grunts. |
2 | ![]() |
Midnight Sweep ![]() |
Action | 4 | – | – | ![]() |
Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane. |
2 | ![]() |
War Cry | Action | 4 | – | – | ![]() |
Give friendly creatures in a lane +2/+0 this turn. |
1 | ![]() |
Disciple of Namira | Creature (Imperial) | 5 | 3 | 3 | ![]() |
At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane. |
2 | ![]() |
Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | ![]() |
Summon: +1/+1 for each other friendly creature. |
1 | ![]() |
Piercing Javelin ![]() |
Action | 5 | – | – | ![]() |
Prophecy Destroy a creature. |
1 | ![]() |
Watch Commander | Creature (Imperial) | 5 | 4 | 4 | ![]() |
Summon: Give all friendly Guards +1/+2. |
1 | ![]() |
Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | ![]() |
Summon: If you have more health than your opponent, summon a random creature from your discard pile. |
1 | ![]() |
Golden Saint | Creature (Daedra) | 6 | 4 | 4 | ![]() |
Guard Summon: If you have more health than your opponent, summon a Golden Saint in the other lane. |
1 | ![]() |
Night Shadow | Creature (Vampire) | 6 | 6 | 5 | ![]() |
Breakthrough, Drain |
2 | ![]() |
Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | ![]() |
Summon: Give other friendly creatures +1/+1. |
1 | ![]() |
Renowned Legate | Creature (Imperial) | 7 | 5 | 5 | ![]() |
Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. |
1 | ![]() |
Night Talon Lord | Creature (Vampire) | 9 | 8 | 8 | ![]() |
Drain Slay: Summon the slain creature. |