Isle of Madness

Legends:Druadach Pass

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Intercept the Reachmen Courier's intelligence.
Episode: The Betrayal
Opponent Name: Doomfang Courier
Opponent Class: StrengthIntelligence Battlemage
Starting Health: 100
Story Characters: Sheogorath, Talym Rend
Previous Quest: Episode 4 Intro
Next Quest: Bthardamz
Reward: Playsets of: Lady Syl's Cruelty, Cyriel
   

The Betrayal: Druadach Pass[edit]

Druadach Pass takes place in Skyrim, near the Dwemer ruin of Bthardamz. In it, a courier is intercepted for their intelligence.

Dialogue[edit]

Before the start of the match:

Cyriel: "So what's the plan?"
Talym: "Porcia's whole life is her work. So if she's trying to get intelligence from the Reachmen, so are we. And as luck would have it, I see one of their couriers coming now."

After the Match:

Cyriel: "This letter -- if I'm reading this right, the Reachmen have created a deadly poison gas! They're going to send it into battle on the back of some of those Dwemer machines. Talym, we've got to tell the Imperials about this."
Talym: No, our target is Porcia. We've got to make sure she fails. We'll plant false intelligence, maybe something about a false antidote. I believe I once heard about a sacred flower growing nearby..."
Cyriel: You can't be serious! That entire army could die!"
Talym: "And? We don't have time to find the perfect plan -- Sheogorath saw to that with his little 24-hour whim. And I would sacrifice a hundred armies -- a thousand! -- to save my son. Do you understand me?"
Cyriel: Yeah. I understand. But I won't be a part of it, no matter what Sheogorath promised or threatened. Goodbye, Talym. Here's your stupid coin purse back."

Game Settings[edit]

Player starts with a Kill the Messenger on board.


Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Neutral Blackreach Rebuilder Prophecy Creature (Dwemer) 1 0 1 1Common Common Prophecy, Guard
Summon: Gain 2 health.
1 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Strength Firepot Spider Creature (Fabricant) 1 1 1 1Common Common Last Gasp: Deal 1 damage to all creatures in this lane.
3 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2 Strength Steel Scimitar Item 1 1Common Common +2/+2
3 Neutral Forsworn Looter Creature (Reachman) 2 1 1 3Epic Epic Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power.
2 Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
3 Neutral Reachman Shaman Creature (Reachman) 2 2 2 1Common Common At the start of your turn, give another random friendly creature +1/+1.
2 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
2 Neutral Spider Worker Prophecy Creature (Dwemer) 2 0 1 1Common Common Prophecy
Summon: Draw a card.
1 Intelligence Steel Sword Item 2 1Common Common +3/+0
2 Strength Assassin's Bow Item 3 2Rare Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
2 Intelligence Burning Touch Prophecy Action 3 1Common Common Prophecy
Deal 2 damage to a creature.
3 Strength Cast Out Prophecy Action 3 2Rare Rare Prophecy
Unsummon a creature.
3 Neutral Forsworn Guide Creature (Reachman) 3 1 1 2Rare Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
3 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
1 Strength Stone Throw Action 3 1Common Common Destroy an enemy creature if you have a creature with higher power.
1 Strength Fireball Action 4 2Rare Rare Deal 1 damage to all enemies.
1 Strength Orcish Warhammer Item 4 2Rare Rare Breakthrough
+3/+3
2 Neutral Sparking Spider Prophecy Creature (Dwemer) 4 2 3 1Common Common Prophecy, Guard
1 Intelligence Winter's Grasp Action 5 3Epic Epic Shackle all enemy creatures.
2 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
2 Neutral Dwarven Ballista Creature (Dwemer) 6 5 5 1Common Common Breakthrough
2 Neutral Dwarven Centurion Creature (Dwemer) 7 6 8 3Epic Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
1 Intelligence Mighty Conjuring Action 7 4Legendary Legendary Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
1 Neutral Awakened Imperfect Creature (Automaton) 8 8 8 2Rare Rare Breakthrough, Guard
2 Neutral Dwarven Colossus Creature (Dwemer) 11 11 11 3Epic Epic Summon: Summon a Power Sphere in each lane.
9 Neutral Reachman Intelligence Action 20 1Common Common Reachman Intelligence deals 20 damage to you.
When you discard Reachman Intelligence, play it.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Intelligence Crown Quartermaster Creature (Redguard) 1 2 1 1Common Common Summon: Put a Steel Dagger into your hand.
2 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
1 Intelligence Ghostgate Defender Creature (Dark Elf) 1 1 3 2Rare Rare Guard
Exalt 3: Deal 2 damage to a creature.
2 Endurance Ald Velothi Assassin Creature (Breton) 2 1 2 2Rare Rare Lethal, Rally
1 IntelligenceEndurance Sorcerer's Negation Action 2 2Rare Rare Silence a creature, then deal 2 damage to it.
2 Intelligence Wardcrafter Creature (Breton) 2 2 1 2Rare Rare Summon: Give a creature a Ward.
2 Endurance Wind Keep Spellsword Creature (Breton) 2 2 2 1Common Common Ward
2 Intelligence Daggerfall Mage Creature (Breton) 3 2 2 4Legendary Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
1 Endurance Dark Guardian Creature (Skeleton) 3 2 5 1Common Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
1 Endurance Bleakcoast Troll Creature (Troll) 4 5 5 2Rare Rare Slay: +1/+1
2 Intelligence Icy Shambles Creature (Skeleton) 4 2 3 1Common Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
2 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2 Endurance Preserver of the Root Creature (Argonian) 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
2 Intelligence Royal Sage Creature (High Elf) 4 4 4 2Rare Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
2 Intelligence Gnarl Rootbender Creature (Spriggan) 5 5 4 2Rare Rare When an action targets Gnarl Rootbender, draw a card.
1 Endurance Hallowed Deathpriest Creature (Skeleton) 5 3 5 3Epic Epic Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.
1 Endurance Shadowfen Priest Creature (Argonian) 5 4 4 3Epic Epic Summon: Silence another creature, or destroy an enemy support.
2 Endurance Black Worm Necromancer Creature (Imperial) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1 Endurance Spine of Eldersblood Creature (Dragon) 6 6 6 2Rare Rare Summon: Gain +1 max magicka.
1 Intelligence Tel Vos Magister Creature (Dark Elf) 6 5 4 3Epic Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
2 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1 Endurance Night Talon Lord Creature (Vampire) 9 8 8 4Legendary Legendary Drain
Slay: Summon the slain creature.
7 Neutral Reachman Intelligence Action 20 1Common Common Reachman Intelligence deals 20 damage to you.
When you discard Reachman Intelligence, play it.


Notes[edit]


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