Legends:Change
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Change Card Effect |
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First Appearance | Dark Brotherhood |
Card Appearance | Creatures, Supports |
Description | When a creature Changes into another creature, it keeps its damage, items, and modifications. |
Statistics | ![]() ![]() ![]() ![]() ![]() ![]() This count includes created, unobtainable and cards that change during play. |
Change is a card effect that can be found on Creatures and Supports in the Elder Scrolls Legends that first appeared in the Dark Brotherhood set. When a creature Changes into another creature, it keeps its damage, items, and modifications.
All cards with Change follow the same principle, first a certain condition needs to trigger, followed by the change into the described card. The condition can be anything like the start of your turn or summoning a certain card. Change is found in Strength and Endurance.
Contents
Similar effects[edit]
- Beast Form: Beast Form is a modified Change effect where the trigger is destroying an enemy rune and the card will change into a Werewolf.
- Transform: Cards that Transform change into different cards, but will lose all modifications and items.
Cards with Change[edit]
Name | Type (Subtype) | Attribute/Class | ![]() |
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Text | |
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Dawnfang | Item | ![]() |
4 | – | – | ![]() |
+0/+3 At the end of your turn, if Dawnfang is in your hand, change it into Duskfang. Slay: You gain 5 health. |
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Duskfang | Item | ![]() |
4 | – | – | ![]() |
+3/+0 At the end of your turn, if Duskfang is in your hand, change it into Dawnfang. Pilfer: Draw a card. |
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Gardener's Harvest | Item | ![]() |
1 | – | – | ![]() |
+1/+1 At the end of your turn, if Gardener's Harvest is in your hand, it changes into a random item and keeps this ability. |
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Innkeeper Delphine | Creature (Breton) | ![]() |
3 | 2 | 3 | ![]() |
After you play a Dragon or Shout, Innkeeper Delphine changes into Grandmaster Delphine. |
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Jiub | Creature (Dark Elf) | ![]() |
1 | 1 | 1 | ![]() |
Slay: Change into Saint Jiub, Eradicator of the Winged Menace. |
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Little Girl | Creature (Vampire) | ![]() |
4 | 0 | 2 | ![]() |
At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain. |
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Lord Harkon | Creature (Vampire) | ![]() |
4 | 2 | 4 | ![]() |
Slay: Change into Harkon, Vampire Lord. |
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Martin Septim | Creature (Imperial) | ![]() ![]() |
4 | 3 | 7 | ![]() |
At the start of your turn, gain all unspent magicka from your last turn. When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh. |
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Skyforge | Support | ![]() |
3 | – | – | ![]() |
Uses: 3
Activate: Equip a friendly creature with a Steel Dagger. If Skyforge has equipped 3 daggers, it changes into Underforge. |
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Unstable Madman | Creature (Nord) | ![]() |
3 | 2 | 2 | ![]() |
At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker. |
Notes[edit]
- Change is not capitalized or bold like other card effects when used in the card text.
- Change does not have any visual indicator. This can make it hard to keep track of and the card can unexpectedly change.
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