Better Cities:Kassandra

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Kassandra
(RefID: xx004A6B)
Home City Bruma
House Kassandra's House
Race Nord Gender Female
Level 15 Class Mage
RefID xx004A6B BaseID xx0042EF
Services
Available 8am to 10pm, every day, except when she's not home
Other Recharging Recharging
Merchant
Gold 0 Mercantile Novice (6)
Spells Mysticism Spells
Other Information
Health 96 Magicka 410
Respons. 50 Aggress. 5
Faction(s) Bruma Citizens
Kassandra

Kassandra is a Nord mage who makes her living selling spells and recharging magical items.

Kassandra likes to get an early start. She wakes at 4am every morning and gets a few hours of work in before eating breakfast at 10am for two hours. On Morndas and Fredas, she'll head over to Kraken's Spa at noon for five hours to relax and get a massage; every other day, she remains at home working. No matter what day it is, she retires to bed at 8pm. She offers a selection of Journeyman and Expert Mysticism spells for sale, as well as recharging items.

She wears a russet felt outfit and quilted shoes, and carries 50 gold.

Kassandra's house is located on the western side of Bruma, on the level below the castle; it is large, but sparsely furnished. The downstairs is one large room containing a dining table and four chairs, and a small counter with several racks of beer and wine. A fireplace and a large wood stove provide heat here. Stairs lead up to the bedroom, which has her bed, several containers for storage, and a rug on the floor.

The first time you talk to her, she'll gripe about the cold: "Brrrr! It's freezing! Even with the oven and the fire going, I'm still too cold! Whoever said Nords can put up with the cold are big fat liars!" If you ask why she lives there, she says: "Because I don't have enough money to buy my own house! This house belonged to my parents, and I've lived here all my life! So, when they passed away, I got the house... Maybe I should just sell it and move further south."


Related Quests[edit]

  • Literary Recovery: Recover the last three books in the series Attempted Resurgence of the Illusionist for Auriel.


Spells[edit]

She sells the following spells:

Spell Name Level Cost Effects
Mysticism
Greater Life Detection Journeyman 90 Detect Life in 60ft for 60sec on self
Superior Life Detection Expert 220 Detect Life in 120ft for 60sec on self
Greater Dispel Journeyman 90 Dispel 75pts on self
Superior Dispel Expert 219 Dispel 150pts on self
Greater Dispel Other Journeyman 101 Dispel 60pts on target
Superior Spell Reflection Expert 323 Reflect Spell 20% for 20sec on self
Superior Spell Reflection Expert 323 Reflect Spell 20% for 20sec on self
Legendary Spell Reflection Master 538 Reflect Spell 25% for 25sec on self
Greater Soul Trap Journeyman 135 Soul Trap for 20sec on target
Superior Spell Absorption Expert 347 Spell Absorption 20% for 25sec on self
Psychic Motion Journeyman 102 Telekinesis 20pts for 30sec on target
Telekinesis Journeyman 257 Telekinesis 30pts for 45sec on target

* Indicates spells which cannot be purchased from anyone else, though spells with the same effects at different magnitudes can be purchased elsewhere.

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.