Online:Undaunted
This article is about the faction. For the title, see Truly Undaunted.
The Undaunted are a faction of dungeon-delving adventurers who set the scene for each of the Group Dungeons and Trials that can be found in the world. The locations of each of the base-game dungeons can be discovered by talking to Undaunted members within the tavern in the main city of each zone, while DLC dungeons become accessible upon unlocking the related DLC. Note that all dungeons and trials can be traveled to directly from a Wayshrine once you have learned their location. The Undaunted skill-line focuses on group utility and provides skills that aid allies in group combat, as well as dealing wide-ranging damage. All of the abilities give the opportunity to activate a synergy. To level the skill-line, players gain reputation by completing Dungeon Achievements (not including those in the Public Dungeons section), Pledges and delve dailies. A player must be at least level 10 to join the Undaunted with the "One of the Undaunted" quest.
Contents
- 1 Quests
- 1.1 Base Game Dungeons
- 1.2 DLC Dungeons
- 1.2.1 Imperial City
- 1.2.2 Shadows of the Hist
- 1.2.3 Horns of the Reach
- 1.2.4 Dragon Bones
- 1.2.5 Wolfhunter
- 1.2.6 Wrathstone
- 1.2.7 Scalebreaker
- 1.2.8 Harrowstorm
- 1.2.9 Stonethorn
- 1.2.10 Flames of Ambition
- 1.2.11 Waking Flame
- 1.2.12 Ascending Tide
- 1.2.13 Lost Depths
- 1.2.14 Scibes of Fate
- 1.2.15 Scions of Ithelia
- 1.3 Trials
- 2 Delve Dailies
- 3 Pledges
- 4 Daily Dungeons
- 5 Locations
- 6 Members
- 7 Skill Perks
- 8 Reputation
- 9 Achievements
- 10 See Also
Quests[edit]
- One of the Undaunted: Join the group of adventurers called "The Undaunted".
Base Game Dungeons[edit]
Aldmeri Dominion[edit]
- Banished Cells I — Banishing the Banished: Help imprison the spirit of an evil Altmer.
- Banished Cells II — The Plan: Return to the Banished Cells and free its keepers from Daedric servitude.
- City of Ash I — Razor's Edge: Drive back the Daedra from a burning Bosmeri city.
- City of Ash II — Return to Ash: Enter the Deadlands to rescue a failed invasion force.
- Elden Hollow I — Ancient Remains: Investigate Wood Orc activity in the ruins beneath Elden Root.
- Elden Hollow II — Consuming Darkness: Delve into Oblivion and save Bakkhara.
- Selene's Web — Knowledge Gained: Help guide a Mages Guild expedition through a dangerous forest.
- Tempest Island — Eye of the Storm: Defeat the invading Maormer on Tempest Island.
Daggerfall Covenant[edit]
- Blackheart Haven — Jumping Ship: Break the curse of Blackheart Haven.
- Crypt of Hearts I — Lover's Torment: Free a cursed soul from her torment.
- Crypt of Hearts II — Edge of Darkness: Release the Crypt of Hearts from Mephala's grip.
- Spindleclutch I — Deadly Whispers: Aid the Fighters Guild members in clearing the Spindleclutch I caves.
- Spindleclutch II — Blood Relations: Rescue Sud-Hareem's son At'avar from a powerful vampire.
- Volenfell — Blood and Sand: Help a Dwemer researcher recover her notes on a Dwemer artifact.
- Wayrest Sewers I — Deception in the Dark: Prevent an underground invasion of Wayrest.
- Wayrest Sewers II — No Second Chances: Return the Pellingare siblings to the grave.
Ebonheart Pact[edit]
- Arx Corinium — Force of Nature: Help three nereid sisters reclaim an abandoned Imperial fort.
- Blessed Crucible — Fires of Battle: Compete in a fiery arena to claim the Brimstone Crown.
- Darkshade Caverns I — Mine All Mine: Investigate a disturbance in Deshaan's largest kwama mine.
- Darkshade Caverns II — What Was Lost: Help Shatasha investigate Dwemer ruins.
- Direfrost Keep — Nobles' Rest: Release an ancient fortress from the grasp of a witch.
- Fungal Grotto I — Kings of the Grotto: Clear out an old grotto for a group of Mephala worshippers.
- Fungal Grotto II — Lighting the Shadows: Help the Fighters Guild stop the Spider Cult from raising an army of shadows.
Neutral[edit]
- Vaults of Madness — Mind of Madness: Escape a labyrinthine structure in Coldharbour.
DLC Dungeons[edit]
Imperial City[edit]
- Imperial City Prison — Summary Execution: Aid Lyranth on her path to vengeance, and liberate some lost souls along the way.
- White-Gold Tower — Planemeld Obverse: Fulfill the prophecy of an Elder Scroll by freeing the White-Gold Tower from Coldharbour's clutches.
Shadows of the Hist[edit]
- Cradle of Shadows — Silk and Shadow: Help a former Shadowscale destroy a dangerous new group of assassins.
- Ruins of Mazzatun — Sap and Stone: Eliminate the Xit-Xaht threat in the Ruins of Mazzatun.
Horns of the Reach[edit]
- Bloodroot Forge — Blood for Blood: Neutralize an ancient forge and put an end to the evil plans of the Dreadhorn Clan.
- Falkreath Hold — Falkreath's Demise: Lift the siege of Falkreath to save the city's inhabitants.
Dragon Bones[edit]
- Fang Lair — Casting the Bones: Investigate a necromancer cult searching for a long-dead Dragon.
- Scalecaller Peak — Plans of Pestilence: Conquer Scalecaller Peak and stop a dangerous plague from spreading.
Wolfhunter[edit]
- March of Sacrifices — The Great Hunt: Conquer the March of Sacrifices and emerge victorious in the Great Hunt.
- Moon Hunter Keep — Moonlight Ascent: Explore an old Silver Dawn stronghold and deal with the werewolves controlling it.
Wrathstone[edit]
- Depths of Malatar — The Guiding Light: Find the way into an ancient Ayleid city and recover a historical artifact.
- Frostvault — Lock and Keystone: Search the depths of a Dwemer vault for a powerful artifact.
Scalebreaker[edit]
- Moongrave Fane — The Sanguine Successor: Prevent a clan of vampires from draining the blood of a captured dragon.
- Lair of Maarselok — The Azure Blight: Take down an awakened dragon to stop the spread of an unnatural blight.
Harrowstorm[edit]
- Icereach — The Frozen Isle: Brave the island of Icereach and look for survivors.
- Unhallowed Grave — Unhallowed Grave: Help the last Pyre Watch Sentinel and a vampire investigator in the Unhallowed Grave.
Stonethorn[edit]
- Castle Thorn — Blood of the Past: Launch a frontal assault on a Vampire Lord's castle.
- Stone Garden — Method and Madness: Disrupt the vile lycanthropic experiments being conducted deep beneath Skyrim.
Flames of Ambition[edit]
- Black Drake Villa — Burning Secrets: Recover a book from an abandoned villa before it is burned to the ground.
- The Cauldron — Into the Deep: Help Lyranth recover a map from a group of cultists.
Waking Flame[edit]
- Red Petal Bastion — A Rose of Many Thorns: A knightly order has been hoarding dangerous relics, and Lyranth wishes to claim one.
- The Dread Cellar — Quaking Dread: Assist a contingent of Imperial Battlemages sent to investigate Daedric activity within an abandoned prison.
Ascending Tide[edit]
- Coral Aerie — An Order Gone Awry: A secretive society named the Ascendant Order has set up operations on Coral Aerie.
- Shipwright's Regret — Wright of Passage: Help Za'ji retrieve plans to upgrade his ship from a haunted shipyard.
Lost Depths[edit]
- Earthen Root Enclave — The Stonelore Defense: Repel the Firesong Circle's attack on Earthen Root Enclave.
- Graven Deep — Haunted Depths: Explore an uncharted region of the Abecean Sea and make it back alive.
Scibes of Fate[edit]
- Bal Sunnar — Unstuck From Time: Investigate a temporal disturbance at the remote Telvanni settlement of Bal Sunnar.
- Scrivener's Hall — A War of Scribes: A usurper has taken control of the Scribes of Mora.
Scions of Ithelia[edit]
- Oathsworn Pit — Victory Through Strife: Repel the Recollection from the Oathsworn Pit.
- Bedlam Veil— The Forgotten Vault: Defend the Maelstrom's Bedlam Veil from an invading army.
Trials[edit]
- Hel Ra Citadel — Assaulting the Citadel: Launch an attack on the Celestial Warrior's stronghold.
- Aetherian Archive — The Mage's Tower: Defeat the Celestial Mage to save her from the Serpent.
- Sanctum Ophidia — The Oldest Ghost: Launch a direct assault on the Celestial Serpent.
- Maw of Lorkhaj — Into the Maw: Stop the dro-m'Athra from flooding into Tamriel.
- Halls of Fabrication — Forging the Future: Stem the tide of fabricants before they overwhelm Tel Fyr.
- Asylum Sanctorium — Saints' Mercy: Neutralize a threat within the Asylum Sanctorium.
- Cloudrest — Woe of the Welkynars: Help a Gryphon Knight defeat a powerful Sea Sload sorceress and save Cloudrest.
- Sunspire — The Return of Alkosh: Defeat the Alkosh pretender and liberate the faithful of Sunspire.
- Kyne's Aegis — The Fight for Kyne's Aegis: Retake Kyne's Aegis from a Vampire Lord's army.
- Rockgrove — Of Stone and Steam: Save the souls of Rockgrove's fallen and drive back the Dagonite invaders.
- Dreadsail Reef — Reavers of the Reef: Drive the Dreadsail pirates from the Systres.
- Sanity's Edge — War Within: Enter the Daedra-possessed mind of a wizard in Sanity's Edge.
Delve Dailies[edit]
Delve Dailies are repeatable quests offered by Bolgrul, located at the Undaunted Enclave in each Alliance capital. These quests will send you to a specific delve in the world. Unlike pledges, these quests can be shared with your group, and thus it is possible to do up to 15 of these quests in a day per character. These quests will award 10 Undaunted reputation, as well as a small box of rewards. These quests are one way of obtaining the Draugr motif.
- Ancestor Wards in Deshaan: Contain the spirits by placing wards and killing the strongest.
- Ancient Armaments in Bangkorai: Collect fragmented arms and lift the curse by defeating the Thief-Lord.
- Ayleid Trinkets in Grahtwood: Collect Ayleid trinkets and defeat Raynia.
- Culinary Justice in Greenshade: Extract justice from the leader of the Veiled Heritance in Naril Nagaia.
- Cursed Baubles of Stormhaven: Return cursed items to a Daedra-infested ruin.
- Darkness Blooms in Rivenspire: Prove your worth to Bolgrul by taking a bet in Orc's Finger Ruins.
- Dwarven Relics of Stonefalls: Gather dwarven relics for a pair of interested patrons.
- Give and Take in Shadowfen: Recover stolen relics from Atanaz Ruins.
- Icy Intrigue in Eastmarch: Defeat Nomeg Chal and recover the Hidden Package in Chill Hollow.
- Inflamed Pyres of The Rift: Light memorial pyres and defeat Jakalor in Shroud Hearth Barrow.
- Mascot Theft in Reaper's March: Defeat the leader of the skooma peddlers and rescue a Bantam Guar mascot.
- Molten Pearls of Alik'r Desert: Gather a molten pearl from a Dwemer ruin and prove your bravery.
- Red Rook Ransack in Glenumbra: Pick a fight with the Red Rooks and retrieve the stolen heirlooms.
- The Spirit Trap in Malabal Tor: Put the spirits of Shael Ruins to rest.
- Veiled Darkness in Auridon: Banish Daedra in Mehrunes' Spite.
Pledges[edit]
The Undaunted Pledges are repeatable quests which become available at Level 45 from the Undaunted Enclave in your Alliance Capital, and task your group with clearing out a Group Dungeon on either normal or veteran difficulty. It is possible to complete up to three pledges per character per day, a different one offered by the three Pledge Masters at the Undaunted enclave.
To begin accepting pledges for the first time, open the "Undaunted Enclave Invitation" item that you receive in the mail upon reaching level 45. It will begin a prerequisite quest for you to sign the "Tome of the Undaunted" in your capital city. You can then proceed to talk to the Undaunted members and complete the quest.
Completing a normal or veteran mode Pledge will reward you with a key. Completing a Veteran Hard Mode pledge will instead reward two keys. The maximum number of keys that can be earned in a day per character is thus six. Each key can be spent at any of the Pledge Masters at the Undaunted enclave. Pledges rotate in a fixed order, and certain dungeons are associated with specific Pledge Masters as listed below. The three pledges offered are identical for all players and reset daily.
Pledges marked with a require the related DLC to be purchased from the Crown Store in order to complete. As of Update 12, these will only be handed out by Urgarlag Chief-bane, so players without access to the DLCs can easily avoid them by only getting pledges from Maj and Glirion.
Introduction Quest[edit]
- Taking the Undaunted Pledge: Visit the Undaunted Enclave and sign the Tome of the Undaunted.
Maj al-Ragath's Pledges[edit]
- Pledge: Spindleclutch II: Explore Spindleclutch II and return Undaunted.
- Pledge: Banished Cells I: Explore the Banished Cells I and return Undaunted.
- Pledge: Fungal Grotto II: Explore Fungal Grotto II and return Undaunted.
- Pledge: Spindleclutch I: Explore Spindleclutch I and return Undaunted.
- Pledge: Darkshade II: Explore Darkshade Caverns II and return Undaunted.
- Pledge: Elden Hollow I: Explore Elden Hollow I and return Undaunted.
- Pledge: Wayrest Sewers II: Explore Wayrest Sewers II and return Undaunted.
- Pledge: Fungal Grotto I: Explore Fungal Grotto I and return Undaunted.
- Pledge: Banished Cells II: Explore The Banished Cells II and return Undaunted.
- Pledge: Darkshade Caverns I: Explore Darkshade Caverns I and return Undaunted.
- Pledge: Elden Hollow II: Explore Elden Hollow II and return Undaunted.
- Pledge: Wayrest Sewers I: Explore Wayrest Sewers I and return Undaunted.
Glirion the Redbeard's Pledges[edit]
- Pledge: Direfrost Keep: Prove you are truly Undaunted by clearing Direfrost Keep.
- Pledge: Vaults of Madness: Prove you are truly Undaunted by clearing the Vaults of Madness.
- Pledge: Crypt of Hearts II: Prove you are truly Undaunted by clearing the Crypt of Hearts II.
- Pledge: City of Ash I: Prove you are truly Undaunted by clearing the City of Ash I.
- Pledge: Tempest Island: Prove you are truly Undaunted by clearing Tempest Island.
- Pledge: Blackheart Haven: Prove you are truly Undaunted by clearing Blackheart Haven.
- Pledge: Arx Corinium: Prove you are truly Undaunted by clearing Arx Corinium.
- Pledge: Selene's Web: Prove you are truly Undaunted by clearing Selene's Web.
- Pledge: City of Ash II: Prove you are truly Undaunted by clearing the City of Ash II.
- Pledge: Crypt of Hearts I: Prove you are truly Undaunted by clearing the Crypt of Hearts I.
- Pledge: Volenfell: Prove you are truly Undaunted by clearing Volenfell.
- Pledge: Blessed Crucible: Prove you are truly Undaunted by clearing Blessed Crucible.
Urgarlag Chief-bane's Pledges[edit]
- Pledge: Imperial City Prison: Prove you are truly Undaunted by clearing Imperial City Prison.
- Pledge: White-Gold Tower: Prove you are truly Undaunted by clearing White-Gold Tower.
- Pledge: Cradle of Shadows: Prove you are truly Undaunted by clearing the Cradle of Shadows.
- Pledge: Ruins of Mazzatun: Prove you are truly Undaunted by conquering the Ruins of Mazzatun.
- Pledge: Bloodroot Forge: Prove you are truly Undaunted by clearing Bloodroot Forge.
- Pledge: Falkreath Hold: Prove you are truly Undaunted by clearing Falkreath Hold.
- Pledge: Fang Lair: Prove you are truly Undaunted by clearing Fang Lair.
- Pledge: Scalecaller Peak: Prove you are truly Undaunted by clearing Scalecaller Peak.
- Pledge: March of Sacrifices: Prove you are truly Undaunted by clearing the March of Sacrifices.
- Pledge: Moon Hunter Keep: Prove you are truly Undaunted by clearing the Moon Hunter Keep.
- Pledge: Depths of Malatar: Prove you are truly Undaunted by clearing Depths of Malatar.
- Pledge: Frostvault: Prove you are truly Undaunted by clearing Frostvault.
- Pledge: Lair of Maarselok: Prove you are truly Undaunted by conquering Lair of Maarselok.
- Pledge: Moongrave Fane: Prove you are truly Undaunted by conquering Moongrave Fane.
- Pledge: Icereach: Prove you are truly Undaunted by clearing Icereach.
- Pledge: Unhallowed Grave: Prove you are truly Undaunted by clearing Unhallowed Grave.
- Pledge: Castle Thorn: Prove you are truly Undaunted by clearing Castle Thorn.
- Pledge: Stone Garden: Prove you are truly Undaunted by clearing Stone Garden.
- Pledge: Black Drake Villa: Enter Black Drake Villa and return Undaunted.
- Pledge: The Cauldron: Enter the Cauldron and return Undaunted.
- Pledge: Red Petal Bastion: Enter Red Petal Bastion and return Undaunted.
- Pledge: The Dread Cellar: Enter The Dread Cellar and return Undaunted.
- Pledge: Coral Aerie: Enter Coral Aerie and return Undaunted.
- Pledge: Shipwright's Regret: Enter Shipwright's Regret and return Undaunted.
- Pledge: Earthen Root Enclave: Enter Earthen Root Enclave and return Undaunted.
- Pledge: Graven Deep: Explore Graven Deep and return Undaunted.
- Pledge: Bal Sunnar: Explore Bal Sunnar and return Undaunted.
- Pledge: Scrivener's Hall: Explore Scrivener's Hall and return Undaunted.
Deprecated Quests[edit]
Before Update 12, pledges functioned much differently. Starting at level 45, Maj al-Ragath would offer Normal pledges for the sixteen original dungeons, which would reward either a "Bronze Undaunted Key" or a "Silver Undaunted Key" depending on the performance of certain tasks. At level 50, Glirion the Redbeard would offer Veteran pledges for the original Veteran mode dungeons (now known as "Story II") as well as DLC-specific dungeons, which would reward a "Silver Undaunted Key" or a "Gold Undaunted Key".
These different types of keys unlocked different tiers of reward chests. The fact that Glirion gave out DLC-specific pledges meant that his pledge reward would essentially be blocked on those days for players without the DLC.
These old quests are listed below: (click on "show" to see the list)
Old Pledge Rotation |
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Daily Dungeons[edit]
The Undaunted also offer rewards for completing random dungeons through the dungeon finder. Unlike pledges, there are no objectives to complete and no quest is given. The rewards and experience are automatically sent to you the moment the final boss of the dungeon dies. Completing the Daily event will grant Premium Undaunted Exploration Supplies. This event has a 20 hour cooldown per character, which means that any subsequent completion with the same character before the time is up will grant Undaunted Exploration Supplies. This is the same regardless of whether the dungeon is set to Normal or Veteran difficulty.
Premium Undaunted Exploration Supplies | Undaunted Exploration Supplies |
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Five soul gems | One soul gem |
A complete style material piece from the non-standard motifs (Cassiterite, Charcoal of Remorse, Dwemer Frame, Goldscale, Laurel, Malachite, Tainted Blood) | A style material fragment from the non-standard motifs (Cassiterite Sand, Ashes of Remorse, Dwemer Scrap, Ancient Scale, Malachite Shard, Rogue's Soot) or occasionally a whole style material (Laurel) |
A leveled Epic item from the Agility, Endurance, or Willpower sets. | A leveled Superior item from the Agility, Endurance, or Willpower sets. |
Chance to get complete Dibellium | Chance to get Pulverized Dibellium |
High XP (101047 XP at Level 50) | Random Dungeon XP (33682 XP at Level 50) |
Locations[edit]
The Undaunted have a meeting place in each of the major zones. They will give you the locations of Dungeons both in your own alliance's territory and the other two zones of corresponding level to where you meet them, allowing you to fast-travel to them even without being able to access the rest of the zone. Also, one member at each location will give you the option to buy them a drink. Doing so at each of these locations will earn you the This One's On Me achievement. Note that members of the Undaunted can be encountered at places outside the scope of this list.
Aldmeri Dominion[edit]
- Vulkhel Guard - Upstairs at the Salted Wings Tavern
- Elden Root - Undaunted Enclave
- Marbruk - Just outside The Parchment & Horn
- Velyn Harbor - In a camp by the west side of the road coming from Greenshade
- Rawl'kha - At The Waxing Crescent, near the stairs to the upper floor
Daggerfall Covenant[edit]
- Daggerfall - In the main room at The Rosy Lion
- Wayrest - Undaunted Enclave
- Shornhelm - Dead Wolf Inn
- Sentinel - Sisters of the Sands Inn
- Evermore - Anchor's Point Inn
Ebonheart Pact[edit]
- Davon's Watch - The Fish Stink
- Mournhold - Undaunted Enclave
- Stormhold - Coin Brothers' Cornerclub
- Windhelm - Cold Moon Inn
- Riften - The Withered Tree
Other[edit]
- The Hollow City - In a back room at The Shining Star
Members[edit]
List of Known Members of the Undaunted:
Skill Perks[edit]
1 | Blood Altar | ||||||||||||||||||||
2 | Trapping Webs | ||||||||||||||||||||
3 | Inner Fire | ||||||||||||||||||||
4 | Bone Shield | ||||||||||||||||||||
5 | Necrotic Orb | ||||||||||||||||||||
Undaunted Command I | 6 | ||||||||||||||||||||
Undaunted Mettle I | 7 | ||||||||||||||||||||
Undaunted Command II | 8 | ||||||||||||||||||||
Undaunted Mettle II | 9 | ||||||||||||||||||||
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Active Abilities[edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Blood Altar | 1 | Instant | Area | – | 28 meters | 30 seconds | 4320 Health | ||
Duration: [27 / 28 / 29 / 30] seconds. Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health. |
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Sanguine Altar | Increases the duration and reduces the cost. Cost: 2160 Health, Duration: [34 / 36 / 38 / 40] seconds. Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health. |
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Overflowing Altar | The synergy heals allies for more. Reduces the cost as the ability ranks up. Cost: [4320 / 4230 / 4140 / 4050] Health. Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Feast synergy, healing for 65% of their Max Health. |
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Trapping Webs | 2 | Instant | Ground | 28 meters | 4 meters | 10 seconds | 2984 Stamina | ||
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing [4610 / 4660 / 4711 / 4761] Physical Damage. After 10 seconds the webs explode, dealing [6149 / 6215 / 6283 / 6352] Poison Damage to enemies within. A ranged ally can activate the Spawn Broodling synergy on an affected enemy, dealing 6149 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 1844 Physical Damage. | |||||||||
Shadow Silk | The synergy summons a more powerful spider, which deals additional damage over time. Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing [4765 / 4816 / 4869 / 4921] Physical Damage. After 10 seconds the webs explode, dealing [6352 / 6421 / 6491 / 6560] Poison Damage to enemies within. A ranged ally can activate the Black Widow synergy on an affected enemy, dealing 6149 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 1844 Physical Damage and can poison them for 12296 Poison Damage over 10 seconds. |
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Tangling Webs | The synergy also fears the enemy. Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 4765 Physical Damage. After 10 seconds the webs explode, dealing 6352 Poison Damage to enemies within. A ranged ally can activate the Arachnophobia synergy on an affected enemy, dealing 6149 Poison Damage to them, fearing them for [3 / 3.3 / 3.7 / 4] seconds, and summoning a spider to attack for 10 seconds. The spider bites enemies for 1844 Physical Damage. |
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Inner Fire | 3 | Instant | Enemy | 28 meters | – | – | 1620 Magicka | ||
Ignite the fires of hate in an enemy's heart, dealing [2766 / 2795 / 2826 / 2856] Flame Damage and taunting them to attack you for 15 seconds. An ally targeting the taunted enemy can activate the Radiate synergy, dealing 3685 Flame Damage to them over 3 seconds then an additional 6149 Flame Damage to them and other nearby enemies. | |||||||||
Inner Rage | The synergy can now be activated by up to 3 allies. Ignite the fires of hate in an enemy's heart, dealing [2858 / 2889 / 2920 / 2952] Flame Damage and taunting them to attack you for 15 seconds. Up to 3 allies targeting the taunted enemy can activate the Radiate synergy, dealing 3685 Flame Damage to them over 3 seconds then an additional 6149 Flame Damage to them and other nearby enemies. |
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Inner Beast | Converts into a Stamina ability and deals increased Physical Damage. Applies Minor Vulnerability and Maim to the enemy. Cost: 2295 Stamina. Ignite the fires of hate in an enemy's heart, dealing [5716 / 5779 / 5842 / 5905] Physical Damage, taunting them to attack you, and applying Minor Maim and Minor Vulnerability for 15 seconds, reducing their damage done and increasing their damage taken by 5%. An ally targeting the enemy can activate the Radiate synergy, dealing 3685 Flame Damage to them over 3 seconds then an additional 6149 Flame Damage to them and other nearby enemies. |
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Bone Shield | 4 | Instant | Self | – | – | 6 seconds | 3672 Stamina | ||
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to [4800 / 4852 / 4905 / 4958] damage for 6 seconds. This ability scales off your Max Health. An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health for 6 seconds. | |||||||||
Spiked Bone Shield | Absorbing direct damage causes you to deal a portion of the damage back to enemies if they are in melee range. Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 4958 damage for 6 seconds and returns [85 / 90 / 95 / 100]% of direct damage absorbed back to the enemy. This ability scales off your Max Health. An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health for 6 seconds. |
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Bone Surge | Upgrades the synergy to grant Major Vitality. Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to [4958 / 5012 / 5067 / 5121] damage for 6 seconds. This ability scales off your Max Health. An ally near you can activate the Spinal Surge synergy, granting up to 6 allies a damage shield that absorbs up to 30% of their Max Health for 6 seconds and Major Vitality, increasing their healing received and damage shield strength by 12%. |
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Necrotic Orb | 5 | Instant | Area | – | 8 meters | 10 seconds | 2970 Magicka | ||
Project a globe of annihilation that slowly floats forward for 10 seconds, dealing [838 / 846 / 855 / 865] Magic Damage every 1 second to nearby enemies. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 6149 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher. | |||||||||
Mystic Orb | Increases your Health, Magicka, and Stamina Recovery while active. Project a globe of annihilation that slowly floats forward, dealing [866 / 875 / 884 / 895] Magic Damage every 1 second to nearby enemies. While the orb is active you gain [70 / 80 / 90 / 100] Health, Magicka, and Stamina Recovery. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 6149 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher. |
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Energy Orb | The orb heals allies instead of damaging enemies and moves faster. Cost: 3780 Magicka. Project a globe of regeneration that slowly floats forward, healing for [1298 / 1313 / 1327 / 1341] Health every 1 second to you and nearby allies. An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for 6149 Health to nearby allies and restoring 3960 Magicka or Stamina to the activator, whichever maximum is higher. |
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Passive Abilities[edit]
Name | Line Rank | Skill Rank | Description | |
---|---|---|---|---|
Undaunted Command | 6 | Activating a synergy restores 2% of your Max Health, Stamina, and Magicka. | ||
8 | Activating a synergy restores 4% of your Max Health, Stamina, and Magicka. | |||
Undaunted Mettle | 7 | Increases your Max Health, Stamina, and Magicka by 1% per type of Armor (Heavy, Medium, Light) that you have equipped. | ||
9 | Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped. |
Reputation[edit]
All guilds use reputation for leveling purposes. Undaunted Reputation is gained by completing various activities as listed in the table below.
Activity | Reputation given |
---|---|
Daily delve quest | 10 |
Dungeon quest | 25 |
Normal pledge | 25 |
Veteran pledge | 50 |
Veteran hard mode pledge | 100 |
Normal trial quest | 50 |
Veteran trial quest | 100 |
The total reputation needed per level and cumulatively is shown below.
Rank | Reputation Required for Next Rank |
Total Reputation for Rank |
---|---|---|
1 | 50 | 0 |
2 | 100 | 50 |
3 | 150 | 150 |
4 | 200 | 300 |
5 | 200 | 500 |
6 | 200 | 700 |
7 | 200 | 900 |
8 | 200 | 1100 |
9 | 200 | 1300 |
10 | - | 1500 |
Achievements[edit]
There are six achievements associated with this faction (not including the Dungeons Achievements and Veteran Dungeons Achievements, which are not necessarily related to the Undaunted):
Achievement | Points | Description | Reward | |
---|---|---|---|---|
Recruit of the Undaunted | 5 | Join the Undaunted. | Dried Blood Brown | |
Undaunted Skill Master | 50 | Reach rank 5 in the Undaunted Skill Line. | Undaunted Bronze | |
| This One's On Me | 15 | Buy drinks for your Undaunted companions at each gathering. | |
Risk and Challenge | 5 | Complete the first of Bolgrul's Undaunted challenges. | ||
Gold and Bragging Rights | 10 | Complete 10 of Bolgrul's Undaunted challenges. | ||
A Crown of Your Own Trousers | 15 | Complete 30 of Bolgrul's Undaunted challenges. |
See Also[edit]
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