Oblivion Mod:BAIN-Friendly Repackage Examples
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These are example conversions of some mod packages into BAIN-friendly packages.
Contents
Oblivion XP conversion into BAIN-Ready package[edit]
- Notes: Oblivion XP Update is already BAIN-Friendly.
Initial Evaluation[edit]
The "Oblivion XP" folder needs to be installed manually because of the INI file it contains. Oblivion XP's plugin looks for that folder in the Data folder.
Conversion Steps[edit]
- Create a "00 Core Files" folder
- Move the Sound folder, Textures folder and the ESP into "00 Core Files"
- Rename the "Oblivion XP" folder, "00 Docs"
- Move the INI from out of "00 Docs" into "00 Core Files"
- Create a "01 DarN" folder
- Create a 01 DarkUIdDarN folder
- Create a 01 Vanilla folder
- Duplicate the Menus folder three times (so that you have four versions of it)
- In one of the Menus folder delete all files and folders except for the "prefabs" folder
- Move that folder into 00 Core Files (and rename it to "Menus" if necessary)
- Delete the "prefabs" folder from all of the other copies of the Menus folder
- Delete the "prefabs" folder from all of the other copies of the Menus folder
- In one of the Menus folders, remove the "_Vanilla" from the end of each XML file (one at the top level, three in "Main")1) Delete all other "_<some UI mod>" XML files
- Move that folder into 01 Vanilla and make sure its name is "Menus" (rename it if necessary)
- In each of the other copies of the Menus folder delete the "_Vanilla" XMLs
- For one copy of the Menus folder, remove all of the "_DarN" XMLs and remove the "_DarkUIdDarN" from the remaining XMLs
- Move that folder into "01 DarkUIdDarN"
- Remove the "_DarkUIdDarN" files from the remaing copy of the Menus folder
- Remove "_DarN" from each of the XMLs
- Rename the folder to "Menus" (if necessary) and move it into the 01 DarN folder
- Select all, right-click and (7-zip) add them to "Oblivion XP-15619.7z"
Result (BAIN-Ready Package)[edit]
**subpackages vary
Oscuro's Oblivion Overhaul 1.33 Complete conversion to a BAIN-Ready package[edit]
- Notes: OOO 1.34b5 (for FULL) and the 1.33b LITE update are already simple packages.
Initial Evaluation[edit]
- Core: Plugins, Meshes folder, Textures folder, Sound folder
- Docs: Readme, Changelog, Install Instructions, Options, Complete Readme
- Other: OOO folder
- Extras (or junk): update EXE, Icon, OMOD conversion data
Conversion Steps[edit]
- Create a folder "00 Core Files"
- Move "Core" items into "00 Core Files"
- Open the OOO folder.
- Append "01 " to the beginning of the Full folder and the Lite.>> notes: 1) using the same number helps indicate only one or the other should be used 2) This FULL OOO ESP is actually just a copy of the one in the main folder
- Rename the Add-ons folder "02 Options Only for LITE".
- Open the options folder.
- Delete the Harvest Flora folder. It is out-dated and buggy.
- Append "05 " to the beginning of LE's name.
- Append "06 " to the beginning of the Leveled Rates folder.
- Move the two folders up one level.
- Copy the now five folders to the top level (one folder up.)
- Delete the empty OOO folder.
- Create three new folders: "02 Options Only for FULL", "03 Compatibility Options" and "04 Other Options"
- Move the plugins from the "Other Options" folder into the correct folders:
-
- Options FULL: DLT_Remover
- Options Compat: Container Traps Instant Effects, Magic Script Effect Fix, No Guild Ownership
- Options Other: Water Weeds, Map Markers Stock
- Create a folder "00 Docs"
- Drop the "Docs" items into the "00 Docs" folder
- Create a folder "06 Extras" (or delete the "junk" items)
- Move the "Extras" items into the "07 Extras" folder if you keep these items.
- Select the everything, right-click and (7-zip) add them to "OOO 1.33.7z."
- Move the newly-created archive up into the Bash Installers folder, and delete the temporary folder.
Result (BAIN-Ready package)[edit]
- 00 Core Files
- 00 Docs
- 01 Full
- 01 Lite
- 02 Options Only for FULL
- 02 Options Only for LITE
- 03 Compatibility Options
- 04 Other Options
- 05 Living Economy
- 06 Level Rates Modified
- (07 Extras)
See Also[edit]
- BAIN Installation <-- How to install and manage mods with BAIN